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Cubic Ninja waited for the frame to end by spinning on a loop calling GetSystemTick while doing nothing else. Since GetSystemTick doesn't cause a reschedule (which advances time), this meant that very little emulated time would pass inside that loop, causing the game to spend most of the frame burning away CPU. |
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.. | ||
citra | ||
citra_qt | ||
common | ||
core | ||
video_core | ||
CMakeLists.txt |