bunnei
0058ae07f7
Merge pull request #3284 from CJBok/hid-fix
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hid: Fix analog sticks directional states
2020-02-01 14:02:41 -05:00
bunnei
d1df3ef078
Merge pull request #3364 from lioncash/thread
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core/arm: Remove usage of global GetCurrentThread()
2020-01-31 11:13:24 -05:00
bunnei
c4ab8cd693
Merge pull request #3363 from lioncash/unique_ptr
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kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
2020-01-30 23:33:02 -05:00
bunnei
1bb6f36668
Merge pull request #3365 from yuzu-emu/revert-3151-fix-korean
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Revert "system_archive: Fix Korean and Chinese fonts"
2020-01-30 22:03:47 -05:00
bunnei
72a8ed19c3
Revert "system_archive: Fix Korean and Chinese fonts"
2020-01-30 22:02:15 -05:00
Lioncash
11c5ae60e6
core/arm: Remove usage of global GetCurrentThread()
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Now both CPU backends go through their referenced system instance to
obtain the current thread.
2020-01-30 18:52:25 -05:00
Lioncash
371f3ecf5d
kernel/physical_core: Make use of std::unique_ptr
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shared_ptr was used in 8eb175481c
due to a
misunderstanding of how the language generates move constructors and
move assignment operators.
If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.
The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.
Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
2020-01-30 18:42:40 -05:00
Lioncash
6bc28ed1c8
core/cpu_manager: Remove unused includes
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Nothing from these headers are used within this source file, so we can
remove them.
2020-01-30 18:30:57 -05:00
Lioncash
379194237d
kernel/physical_core: Remove unused kernel reference member variable
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This isn't used within the class, so it can be removed to simplify the
overall interface.
While we're in the same area, we can simplify a unique_ptr reset() call.
2020-01-30 18:29:57 -05:00
bunnei
0edc152d5a
Merge pull request #3353 from FernandoS27/aries
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System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
2020-01-30 18:13:59 -05:00
bunnei
40a54f6de7
Merge pull request #3151 from FearlessTobi/fix-korean
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system_archive: Fix Korean and Chinese fonts
2020-01-30 15:09:55 -05:00
bunnei
74aeae1ae7
Merge pull request #3347 from ReinUsesLisp/local-mem
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shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
2020-01-30 10:59:52 -05:00
bunnei
04b8af9134
Merge pull request #3350 from ReinUsesLisp/atom
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shader/memory: Implement ATOM.ADD
2020-01-29 16:49:54 -05:00
bunnei
b5b061381e
Merge pull request #3355 from ReinUsesLisp/break-down
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texture_cache/surface_base: Fix layered break down
2020-01-29 12:29:56 -05:00
bunnei
208594da5b
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
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gl_texture_cache: Silence implicit sign cast warnings
2020-01-29 11:23:50 -05:00
bunnei
c9cfbc502b
Merge pull request #3359 from ReinUsesLisp/assert-point-size
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gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28 15:19:51 -05:00
ReinUsesLisp
1044f51a83
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
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This was implemented by a previous commit and it's no longer required.
2020-01-28 16:32:30 -03:00
bunnei
8b9a100212
Merge pull request #3352 from Simek/dark-theme-refinements
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GUI: dark themes refinements and QSS cleanup
2020-01-28 14:05:36 -05:00
bunnei
c1b49469ef
Merge pull request #3354 from ReinUsesLisp/depth-stencil
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gl_texture_cache: Properly implement depth/stencil sampling
2020-01-28 12:06:11 -05:00
ReinUsesLisp
68c9d670a1
gl_texture_cache: Silence implicit sign cast warnings
2020-01-27 20:59:11 -03:00
bunnei
ed38bb0eac
Merge pull request #3346 from bunnei/bsd-stub
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bsd: Stub several more functions.
2020-01-27 13:06:05 -05:00
Fernando Sahmkow
8eb175481c
System: Address Feedback
2020-01-27 09:54:11 -04:00
ReinUsesLisp
b3e4461606
texture_cache/surface_base: Fix layered break down
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Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
ReinUsesLisp
dbb7b51943
gl_texture_cache: Properly implement depth/stencil sampling
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This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
Fernando Sahmkow
e9b557b38e
System: Correct PrepareReschedule.
2020-01-26 14:32:50 -04:00
Fernando Sahmkow
3230cfebb7
Kernel: Remove a few global instances from the kernel.
2020-01-26 14:23:46 -04:00
Fernando Sahmkow
0a5e0d4777
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
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This commit instends on better naming the new purpose of this classes.
2020-01-26 14:07:22 -04:00
Fernando Sahmkow
fb17429a0b
ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.
2020-01-26 10:28:23 -04:00
Bartosz Kaszubowski
16d1ea6761
dark themes refinements and cleanup
2020-01-26 11:50:01 +01:00
ReinUsesLisp
0d8f0ad3b3
shader/memory: Implement ATOM.ADD
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ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
Fernando Sahmkow
1c2981f6da
Core: Refactor CPU Management.
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This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25 18:55:32 -04:00
ReinUsesLisp
0340f04b84
shader/memory: Implement STL.S16 and STS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
edd5e604be
shader/memory: Implement unaligned LDL.S16 and LDS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
851d3adc24
shader/memory: Move unaligned load/store to functions
2020-01-25 03:16:10 -03:00
ReinUsesLisp
cff97272d2
shader/memory: Implement LDL.S16 and LDS.S16
2020-01-25 03:15:55 -03:00
bunnei
ebb840daaf
bsd: Stub several more functions.
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- Required for Little Town Hero to boot further.
2020-01-25 00:47:15 -05:00
bunnei
53184a16cc
Merge pull request #3343 from FearlessTobi/ui-tab
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yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
bunnei
b6e76fdeb1
Merge pull request #3326 from FearlessTobi/port-5039
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Port citra-emu/citra#5039 : "common/logging: don't use regex for path trimming"
2020-01-24 20:59:57 -05:00
FearlessTobi
40c05f9028
Disable clang-format for font files
2020-01-24 23:54:19 +01:00
bunnei
b6a1315c24
Merge pull request #3344 from ReinUsesLisp/vk-botw
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vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 17:31:55 -05:00
Fernando Sahmkow
a402d6e870
Kernel: Implement Physical Core.
2020-01-24 15:38:20 -04:00
bunnei
0d6a9f7d6b
Merge pull request #3273 from FernandoS27/txd-array
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Shader_IR: Implement TXD Array.
2020-01-24 14:02:40 -05:00
bunnei
97414178cb
Merge pull request #3340 from SciresM/pmdx
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loader: provide default arguments (zero byte) to NSOs
2020-01-24 10:31:43 -05:00
ReinUsesLisp
84532ba55a
vk_shader_decompiler: Disable default values on unwritten render targets
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Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
bunnei
ae9ea3e134
Merge pull request #2800 from FearlessTobi/port-4049
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Port citra-emu/citra#4049 : "Input: UDP Client to provide motion and touch controls"
2020-01-23 20:18:47 -05:00
FearlessTobi
f857c56aee
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-24 00:15:51 +01:00
BreadFish64
45e463971b
common/logging: don't use regex for path trimming
2020-01-23 23:08:05 +01:00
FearlessTobi
e0e3b5d899
Replace GetString with Get function
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This should hopefully fix compilation errors.
2020-01-23 20:55:26 +01:00
FearlessTobi
e89cbc93dd
Address second part of review comments
2020-01-23 20:55:26 +01:00
FearlessTobi
af272d88d9
Address review comments
2020-01-23 20:55:26 +01:00