bunnei
0058ae07f7
Merge pull request #3284 from CJBok/hid-fix
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hid: Fix analog sticks directional states
2020-02-01 14:02:41 -05:00
bunnei
d1df3ef078
Merge pull request #3364 from lioncash/thread
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core/arm: Remove usage of global GetCurrentThread()
2020-01-31 11:13:24 -05:00
bunnei
c4ab8cd693
Merge pull request #3363 from lioncash/unique_ptr
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kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
2020-01-30 23:33:02 -05:00
bunnei
72a8ed19c3
Revert "system_archive: Fix Korean and Chinese fonts"
2020-01-30 22:02:15 -05:00
Lioncash
11c5ae60e6
core/arm: Remove usage of global GetCurrentThread()
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Now both CPU backends go through their referenced system instance to
obtain the current thread.
2020-01-30 18:52:25 -05:00
Lioncash
371f3ecf5d
kernel/physical_core: Make use of std::unique_ptr
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shared_ptr was used in 8eb175481c
due to a
misunderstanding of how the language generates move constructors and
move assignment operators.
If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.
The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.
Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
2020-01-30 18:42:40 -05:00
Lioncash
6bc28ed1c8
core/cpu_manager: Remove unused includes
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Nothing from these headers are used within this source file, so we can
remove them.
2020-01-30 18:30:57 -05:00
Lioncash
379194237d
kernel/physical_core: Remove unused kernel reference member variable
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This isn't used within the class, so it can be removed to simplify the
overall interface.
While we're in the same area, we can simplify a unique_ptr reset() call.
2020-01-30 18:29:57 -05:00
bunnei
0edc152d5a
Merge pull request #3353 from FernandoS27/aries
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System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
2020-01-30 18:13:59 -05:00
bunnei
40a54f6de7
Merge pull request #3151 from FearlessTobi/fix-korean
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system_archive: Fix Korean and Chinese fonts
2020-01-30 15:09:55 -05:00
Fernando Sahmkow
8eb175481c
System: Address Feedback
2020-01-27 09:54:11 -04:00
Fernando Sahmkow
e9b557b38e
System: Correct PrepareReschedule.
2020-01-26 14:32:50 -04:00
Fernando Sahmkow
3230cfebb7
Kernel: Remove a few global instances from the kernel.
2020-01-26 14:23:46 -04:00
Fernando Sahmkow
0a5e0d4777
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
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This commit instends on better naming the new purpose of this classes.
2020-01-26 14:07:22 -04:00
Fernando Sahmkow
fb17429a0b
ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.
2020-01-26 10:28:23 -04:00
Fernando Sahmkow
1c2981f6da
Core: Refactor CPU Management.
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This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25 18:55:32 -04:00
bunnei
ebb840daaf
bsd: Stub several more functions.
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- Required for Little Town Hero to boot further.
2020-01-25 00:47:15 -05:00
FearlessTobi
40c05f9028
Disable clang-format for font files
2020-01-24 23:54:19 +01:00
Fernando Sahmkow
a402d6e870
Kernel: Implement Physical Core.
2020-01-24 15:38:20 -04:00
bunnei
97414178cb
Merge pull request #3340 from SciresM/pmdx
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loader: provide default arguments (zero byte) to NSOs
2020-01-24 10:31:43 -05:00
fearlessTobi
b2f53cceb6
Input: UDP Client to provide motion and touch controls
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An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
bunnei
dcd1617ee2
service: time: Implement ToPosixTimeWithMyRule.
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- Used by Pokemon Mystery Dungeon.
2020-01-22 23:20:19 -05:00
Michael Scire
56137d471a
loader: provide default arguments (zero byte) to NSOs
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Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.
Note that the behavior of official software is as yet unverified,
arguments-wise.
2020-01-22 20:14:06 -08:00
bunnei
c0a7b5ee4c
time: Fix month off-by-one error.
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- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-20 14:20:32 -05:00
bunnei
96029f90d1
Merge pull request #3271 from bunnei/time-rewrite
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service: time: Rewrite implementation of glue services.
2020-01-19 22:45:05 -05:00
FearlessTobi
6df85b466d
system_archive: Fix Chinese font
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Adds the proper OSS font for the Chinese language.
2020-01-19 15:09:53 +01:00
FearlessTobi
4be062de19
system_archive: Fix Korean font
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Fixes Korean fonts when using Open-source system archives.
2020-01-19 15:09:50 +01:00
Markus Wick
4042bd107b
core/memory: Create a special MapMemoryRegion for physical memory.
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This allows us to create a fastmem arena within the memory.cpp helpers.
2020-01-18 08:38:47 +01:00
Markus Wick
b18f6d19e2
core/hle: Simplify PhysicalMemory usage in vm_manager.
2020-01-18 08:29:19 +01:00
Markus Wick
b8b3264c31
core/loaders: Simplify PhysicalMemory usage.
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It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
2020-01-18 08:29:19 +01:00
CJBok
be576083dd
Moved analog direction logic to sdl_impl
2020-01-15 11:25:15 +01:00
CJBok
5af2a8b2f6
Corrected directional states sensitivity
2020-01-14 21:51:58 +01:00
Markus Wick
2049ebc50e
core/kernel: Fix GetTotalPhysicalMemoryUsed.
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module._memory was already moved over to a new shared_ptr.
So code_memory_size was not increased at all.
This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB.
This fixes a regression of b8ccd49d77
2020-01-11 14:04:44 +01:00
CJBok
57998ae780
hid: Fix analog sticks directional states
2020-01-09 02:40:55 +01:00
bunnei
9bca3fcdb0
Merge pull request #3272 from bunnei/vi-close-layer
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service: vi: Implement CloseLayer.
2020-01-07 12:45:34 -05:00
bunnei
5cefb60748
Merge pull request #3261 from degasus/page_table
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core/memory + arm/dynarmic: Use a global offset within our arm page table.
2020-01-06 11:56:59 -05:00
bunnei
62d4e927d4
Merge pull request #3257 from degasus/no_busy_loops
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video_core: Block in WaitFence.
2020-01-06 00:09:57 -05:00
bunnei
0eaf2e8672
Merge pull request #2945 from FernandoS27/fix-bcat
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nifm: Only return that there's an internet connection when there's a BCATServer
2020-01-05 02:17:16 -05:00
bunnei
18e502d636
service: time: Implement GetStandardLocalSystemClock.
2020-01-04 22:18:54 -05:00
bunnei
940ed35ee2
time: Remove overflow error checking (currently breaks ADO builds).
2020-01-04 13:48:31 -05:00
bunnei
2fef8d9feb
service: time: Implement GetClockSnapshotFromSystemClockContext.
2020-01-04 13:48:30 -05:00
bunnei
0d1c9fe2a9
service: time: Implement IsStandardNetworkSystemClockAccuracySufficient.
2020-01-04 13:48:30 -05:00
bunnei
756c19b448
system_archive: Add a basic HLE implementation for time zone binary.
2020-01-04 13:48:29 -05:00
bunnei
ac22daaf4f
service: time: Rewrite implementation of glue services.
2020-01-04 13:48:29 -05:00
bunnei
9431286523
core: Initialize several structs that make use of Common::UUID.
2020-01-04 13:29:55 -05:00
bunnei
cbaf3b3c40
service: vi: Implement CloseLayer.
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- Needed for Undertale.
2020-01-04 00:45:06 -05:00
bunnei
5b2b762ec9
Merge pull request #3247 from FernandoS27/remap-fix
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NvServices: Correct Ioctl Remap.
2020-01-03 12:30:56 -05:00
ReinUsesLisp
9328c4be0b
yuzu: Remove Maxwell debugger
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This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-02 23:09:44 -03:00
Markus Wick
f74d95547e
core/memory + arm/dynarmic: Use a global offset within our arm page table.
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This saves us two x64 instructions per load/store instruction.
TODO: Clean up our memory code. We can use this optimization here as well.
2020-01-01 12:24:54 +01:00
Markus Wick
4bdaebe33e
video_core: Block in WaitFence.
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This function is called rarely and blocks quite often for a long time.
So don't waste power and let the CPU sleep.
This might also increase the performance as the other cores might be allowed to clock higher.
2019-12-30 13:04:53 +01:00