Lioncash
de9051633c
filesystem: De-globalize registered_cache_union
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We can just return a new instance of this when it's requested. This only
ever holds pointers to the existing registed caches, so it's not a large
object. Plus, this also gets rid of the need to keep around a separate
member function just to properly clear out the union.
Gets rid of one of five globals in the filesystem code.
2018-12-01 23:43:23 -05:00
Lioncash
bff3cb6fb5
yuzu/game_list_worker: Deduplicate game list entry creation
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Avoids duplicating the same code twice verbatim.
2018-12-01 23:23:39 -05:00
Lioncash
8cd6b92d31
yuzu/game_list_worker: Tidy up string handling in FillControlMap()
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We don't need to call out to our own file handling functions when we're
going to construct a QFileInfo instance right after it. We also don't
need to convert to a std::string again just to compare the file
extension.
2018-12-01 22:49:00 -05:00
Lioncash
0a55663c74
crypto/key_manager: Remove unused variable in GetTicketblob()
2018-12-01 22:37:51 -05:00
bunnei
c15c07261f
Merge pull request #1832 from Simek/remove-game-list-border
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UI: Remove border from Game List
2018-12-01 22:26:34 -05:00
bunnei
e728e683b4
Merge pull request #1830 from Subv/vi_ub
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Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
2018-12-01 22:25:10 -05:00
Lioncash
cd9570ce0d
Fix debug build
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A non-existent parameter was left in some formatting calls (the logging
macro for which only does anything meaningful on debug builds)
2018-12-01 02:11:42 -05:00
Lioncash
7a47740f52
file_sys: Override missing mutating functions to be stubbed out for ReadOnlyVfsDirectory by default
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Ensures that read only indeed means read only.
2018-11-30 23:52:56 -05:00
Lioncash
9c56be6af9
service/fsp_srv: Implement CleanDirectoryRecursively
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This is the same behavior-wise as DeleteDirectoryRecursively, with the
only difference being that it doesn't delete the top level directory in
the hierarchy, so given:
root_dir/
- some_dir/
- File.txt
- OtherFile.txt
The end result is just:
root_dir/
2018-11-30 20:17:28 -05:00
Bartosz Kaszubowski
d9193f8718
remove border from GameList
2018-11-30 23:35:08 +01:00
Subv
b0ec648f85
Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
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Assert that it is not empty before using it in the DequeueBuffer wait callback.
2018-11-30 16:06:49 -05:00
bunnei
f081956197
Merge pull request #1829 from lioncash/lang
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service/set: Implement MakeLanguageCode
2018-11-30 10:53:13 -05:00
Lioncash
8f52802f2b
service/set: Convert GetLanguageCode over to using PushEnum()
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This code was around prior to the introduction of PushEnum, so convert
it over so we don't need to cast here.
2018-11-30 09:08:07 -05:00
Lioncash
1e5d6c1b99
service/set: Implement MakeLanguageCode
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This function simply converts a given index into a language code.
2018-11-30 09:08:03 -05:00
Lioncash
6910b79f18
configure_input: Amend clang-format discrepancies
2018-11-30 03:31:56 -05:00
bunnei
96dc19dfa0
gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
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- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29 20:10:11 -05:00
ReinUsesLisp
5861ae801a
gl_rasterizer: Enable clip distances when set in register and in shader
2018-11-29 16:58:20 -03:00
ReinUsesLisp
95bdbe4ba6
gl_shader_manager: Update pipeline when programs have changed
2018-11-29 16:26:42 -03:00
Zach Hilman
c011ba51b7
hle_ipc: Refactor SleepClientThread to avoid ReadableEvent
2018-11-29 09:14:20 -05:00
Zach Hilman
b0d0735e9b
kernel/event: Reference ReadableEvent from WritableEvent
2018-11-29 08:48:40 -05:00
Zach Hilman
fe0071f8fa
core: Port all current usages of Event to Readable/WritableEvent
2018-11-29 08:45:41 -05:00
Zach Hilman
c03864f7c3
hle_ipc: Use event pair for SleepClientThread
2018-11-29 08:42:26 -05:00
Zach Hilman
bc1d399d7a
kernel: Add named event table
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Used to store ReadableEvents of all events on the system.
2018-11-29 08:42:26 -05:00
Zach Hilman
7d3971d33c
kernel: Divide Event into ReadableEvent and WritableEvent
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More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29 08:42:26 -05:00
Zach Hilman
9a5f8bbc2d
kernel/object: Add descriptions to ResetTypes
2018-11-29 08:42:26 -05:00
bunnei
1e3699cf58
Merge pull request #1768 from greggameplayer/patch-2
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Uncheck automatically joycons docked when docked mode is enable
2018-11-29 01:00:09 -05:00
bunnei
aa55b8925e
Merge pull request #1801 from ogniK5377/log-before-execute
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Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
2018-11-29 00:58:46 -05:00
bunnei
adf5b142d1
gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
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- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
2018-11-28 21:56:21 -05:00
ReinUsesLisp
af86f71874
gl_shader_decompiler: Remove texture temporal in TLD4
2018-11-28 23:46:16 -03:00
ReinUsesLisp
c63ad999e3
gl_shader_decompiler: Flip negated if else statement
2018-11-28 23:46:16 -03:00
ReinUsesLisp
b9a713ec1f
gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures
2018-11-28 23:46:14 -03:00
ReinUsesLisp
1fde852168
gl_shader_decompiler: Move texture code generation into lambdas
2018-11-28 23:45:53 -03:00
ReinUsesLisp
e3149ce341
gl_shader_decompiler: Clean up texture instructions
2018-11-28 23:45:53 -03:00
ReinUsesLisp
e5e98bb15c
gl_shader_decompiler: Scope GLSL variables with a scoped object
2018-11-28 23:45:51 -03:00
ReinUsesLisp
5aa6a6e0d0
gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero
2018-11-28 21:26:22 -03:00
ReinUsesLisp
e62bacf3d2
gl_rasterizer_cache: Use brackets for two-line single-expresion blocks
2018-11-28 21:18:14 -03:00
ReinUsesLisp
a923c7cda5
gl_rasterizer: Remove unused struct declarations
2018-11-28 21:18:13 -03:00
ReinUsesLisp
c6223f0a9e
gl_rasterizer: Remove extension booleans
2018-11-28 21:18:13 -03:00
bunnei
6149038433
Merge pull request #1808 from Tinob/master
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Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
bunnei
e7b2a0c728
Merge pull request #1786 from Tinob/DepthClamp
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Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
bunnei
2053dffb46
Merge pull request #1817 from DarkLordZach/npad-idx-fix
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npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 17:46:17 -05:00
bunnei
6a068c80f7
Merge pull request #1792 from bunnei/dma-pusher
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gpu: Rewrite GPU command list processing with DmaPusher class.
2018-11-28 10:12:37 -05:00
Zach Hilman
b6d31945d6
npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 09:01:58 -05:00
bunnei
397bb88cec
Merge pull request #1735 from FernandoS27/tex-spacing
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Texture decoder: Implemented Tile Width Spacing
2018-11-27 19:21:17 -05:00
bunnei
d79678070b
Merge pull request #1814 from lioncash/ptr
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file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
2018-11-27 19:20:12 -05:00
bunnei
a86364480f
dma_pushbuffer: Optimize to avoid loop and copy on Push.
2018-11-27 19:17:33 -05:00
bunnei
9266f76fb2
gpu: Move command list profiling to DmaPusher::DispatchCalls.
2018-11-27 18:42:21 -05:00
bunnei
54e51e24b5
Merge pull request #1811 from lioncash/input
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yuzu/input: Minor changes
2018-11-27 18:38:12 -05:00
bunnei
ed17c8824b
Merge pull request #1815 from DarkLordZach/npad-pos-fix
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npad: Fix copy/paste error with LED position assignments
2018-11-27 17:26:58 -05:00
Zach Hilman
3e65259ab1
npad: Fix copy/paste error with LED position assignments
2018-11-27 17:23:44 -05:00