Commit graph

12182 commits

Author SHA1 Message Date
Fernando Sahmkow
09d818732f GPU: Add a microprofile for macro interpreter 2019-07-14 12:00:30 -04:00
Fernando Sahmkow
ec05f185a3 GL_State: Add a microprofile timer to OpenGL state. 2019-07-14 12:00:30 -04:00
Fernando Sahmkow
9109a3f925 Gl_Texture_Cache: Measure Buffer Copy Times 2019-07-14 12:00:29 -04:00
Fernando Sahmkow
c9c7b13f76 Texture_Cache: Correct Linear Structural Match. 2019-07-14 12:00:28 -04:00
Fernando Sahmkow
474c698422 Merge pull request #2690 from SciresM/physmem_fixes
Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14 09:16:46 -04:00
Fernando Sahmkow
43662e376e Merge pull request #2692 from ReinUsesLisp/tlds-f16
shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
Flame Sage
78689886ae Merge pull request #2730 from DarkLordZach/master
Finalize Azure Pipelines Definitions
2019-07-13 21:35:37 -04:00
Zach Hilman
6ddb4a1c1f Finalize Azure Pipelines Definitions
d
2019-07-13 21:34:40 -04:00
Zach Hilman
33f3632da6 Merge pull request #2725 from ogniK5377/mult-audbuffer
"AudioRenderer" thread should have a unique name
2019-07-12 16:41:17 -04:00
David Marcec
88565f46b6 Clang format 2019-07-13 01:49:32 +10:00
David Marcec
a5e5b9e9c7 Addressed issues 2019-07-13 01:35:40 +10:00
David Marcec
00c7dc08de "AudioRenderer" thread should have a unique name
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-13 01:22:08 +10:00
Michael Scire
5ff046b9c6 Remove unicorn mappings/unmappings 2019-07-11 15:12:33 -07:00
bunnei
41d14bcdc5 Merge pull request #2609 from FernandoS27/new-scan
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11 17:36:23 -04:00
bunnei
4679f23b21 Merge pull request #2717 from SciresM/unmirror_memory
Restore memory perms on svcUnmapMemory/UnloadNro
2019-07-11 14:57:20 -04:00
bunnei
60108f87a3 Merge pull request #2723 from lioncash/mem
core/arm: Remove obsolete Unicorn memory mapping
2019-07-11 14:56:26 -04:00
bunnei
b6230259d7 Merge pull request #2724 from lioncash/sleep
service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
2019-07-11 14:56:06 -04:00
Lioncash
96e1a55219 service/am: Implement IsAutoSleepDisabled
This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
2019-07-11 13:34:55 -04:00
Lioncash
89e1a5848a service/am: Implement SetAutoSleepDisabled
Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.

In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
2019-07-11 13:09:03 -04:00
Lioncash
66cfba50ed yuzu: Remove setting for using Unicorn
The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.

Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 -04:00
Lioncash
6b4fd5ccad core/arm: Remove obsolete Unicorn memory mapping
This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.

Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
2019-07-11 05:35:46 -04:00
Michael Scire
902cad78ee Restore memory perms on svcUnmapMemory/UnloadNro
Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.

(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)

This PR addresses that, and restores memory to RW-
as it should.

This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
2019-07-11 01:38:28 -07:00
Flame Sage
fbc5e0d199 Merge pull request #2714 from DarkLordZach/repo-sync-pipeline
Add Repository Sync Pipeline
2019-07-10 22:22:04 -04:00
Zach Hilman
3c377f9b82 Add Repository Sync Pipeline 2019-07-10 22:18:32 -04:00
bunnei
17a30da7a1 Merge pull request #2697 from lioncash/doc
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-10 16:38:09 -04:00
bunnei
809e04bfac Merge pull request #2686 from ReinUsesLisp/vk-scheduler
vk_scheduler: Drop execution context in favor of views
2019-07-10 16:35:48 -04:00
bunnei
552d647663 Merge pull request #2700 from ogniK5377/GetFriendList
IFriendService::GetFriendList
2019-07-10 16:29:48 -04:00
bunnei
08a4eb9ef3 Merge pull request #2611 from DarkLordZach/pm-info-cmd
pm: Implement various pm commands for finding process and title IDs
2019-07-10 16:28:29 -04:00
bunnei
ee2acf4240 Merge pull request #2650 from DarkLordZach/mii-iface-ver
mii: Implement IDatabaseService SetInterfaceVersion
2019-07-10 16:26:23 -04:00
bunnei
18dc68b259 Merge pull request #2691 from lioncash/override
video_core: Add missing override specifiers
2019-07-10 16:25:43 -04:00
Flame Sage
7408937b08 Merge pull request #2706 from DarkLordZach/azure-1
Add Pipeline Definitions for Azure CI
2019-07-09 22:22:21 -04:00
Zach Hilman
e5c60e7b08 Add Pipeline Definitions 2019-07-09 22:17:56 -04:00
Flame Sage
8d73eacbf6 Set up CI with Azure Pipelines
[skip ci]
2019-07-09 22:01:46 -04:00
Fernando Sahmkow
3533ee4697 shader_ir: Add comments on missing instruction.
Also shows Nvidia's address space on comments.
2019-07-09 17:15:45 -04:00
Michael Scire
ab4a2b5699 prefer system reference over global accessor 2019-07-09 08:11:35 -07:00
Fernando Sahmkow
5f0c400d43 shader_ir: limit explorastion to best known program size. 2019-07-09 08:14:43 -04:00
Fernando Sahmkow
22f04d827f control_flow: Correct block breaking algorithm. 2019-07-09 08:14:43 -04:00
Fernando Sahmkow
e56ebe9d99 control_flow: Assert shaders bigger than limit. 2019-07-09 08:14:42 -04:00
Fernando Sahmkow
848229a9ea control_flow: Address feedback. 2019-07-09 08:14:42 -04:00
Fernando Sahmkow
cf3a7c0761 shader_ir: Correct parsing of scheduling instructions and correct sizing 2019-07-09 08:14:41 -04:00
Fernando Sahmkow
0164b108ab shader_ir: Correct max sizing 2019-07-09 08:14:40 -04:00
Fernando Sahmkow
be5e508cce shader_ir: Remove unnecessary constructors and use optional for ScanFlow result 2019-07-09 08:14:40 -04:00
Fernando Sahmkow
d996ab2d77 shader_ir: Corrections, documenting and asserting control_flow 2019-07-09 08:14:39 -04:00
Fernando Sahmkow
82efa35683 shader_ir: Unify blocks in decompiled shaders. 2019-07-09 08:14:39 -04:00
Fernando Sahmkow
d7b3d3a823 shader_ir: Decompile Flow Stack 2019-07-09 08:14:38 -04:00
Fernando Sahmkow
92be9d01aa shader_ir: propagate shader size to the IR 2019-07-09 08:14:37 -04:00
Fernando Sahmkow
d5d4cc30ec shader_ir: Implement BRX & BRA.CC 2019-07-09 08:14:37 -04:00
Fernando Sahmkow
fc89b55635 shader_ir: Remove the old scanner. 2019-07-09 08:14:36 -04:00
Fernando Sahmkow
48e75bade4 shader_ir: Implement a new shader scanner 2019-07-09 08:14:36 -04:00
David Marcec
127b0dfc77 IFriendService::GetFriendList
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-09 18:20:58 +10:00