Liam
d881c9f326
audio: fix shutdown deadlock in audio renderer
2023-10-13 16:34:31 -04:00
Kelebek1
02e6f4115f
Clear DSP buffer after each execution
2023-10-10 18:22:08 +01:00
Liam
445d504f94
ci: fix new codespell errors
2023-10-02 18:03:05 -04:00
liamwhite
7052af7e34
Merge pull request #11520 from Kelebek1/estimated_time
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Do not consider voice commands in time estimation, fix adpcm estimate
2023-09-18 09:30:56 -04:00
Kelebek1
ae492d8a74
Do not consider voice commands in time estimation, fix adpcm estimate
2023-09-18 10:38:14 +01:00
Kelebek1
07b63b15ad
Reimplement HardwareOpus
2023-09-16 11:56:25 -04:00
liamwhite
80c47115e6
Merge pull request #11465 from Kelebek1/skip_remaining_reset
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[Audio] Do not reset the remaining command count each time
2023-09-10 13:40:32 -04:00
Kelebek1
0d50c09352
Fix data source version 1 command looping
2023-09-08 15:03:21 +01:00
Kelebek1
4ef3915a8c
Do not reset the command buffer command count each time
2023-09-07 20:53:48 +01:00
liamwhite
7ee4a4c2f8
Merge pull request #11428 from Kelebek1/adsp_rework
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Rework ADSP into a wrapper for apps
2023-09-06 09:13:06 -04:00
Kelebek1
de326e42bb
Rework ADSP into a wrapper for apps
2023-09-04 17:12:16 +01:00
Danila Malyutin
7f0de0f204
msvc: set warning level to /W4 globally
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And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
liamwhite
5da0108540
Merge pull request #11408 from Kelebek1/fix_audio_node_id
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[Audio] Fix node id index in DropVoices
2023-08-29 09:27:40 -04:00
Kelebek1
007b1e9652
Fix node id index in DropVoices
2023-08-28 10:35:30 +01:00
Liam
b12322b8fe
audio: allow more latency in cubeb initialization
2023-08-27 12:46:01 -04:00
Kelebek1
5c4e9a276f
Pre-test opening a stream for audio backends, fall back to null if not suitable.
2023-08-23 08:33:26 +01:00
liamwhite
28b236b988
Merge pull request #10839 from lat9nq/pgc-plus
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general: Reimplement per-game configurations
2023-08-02 14:25:52 -04:00
Kelebek1
f9848f29a0
Fix AudioRendererParameterInternal's size
2023-07-30 06:50:59 +01:00
lat9nq
5a2b7f951d
(ui,)settings: Use explicit instantiation
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Reduces compile times a tad on clang.
2023-07-21 10:56:54 -04:00
lat9nq
78f92086ca
settings,general: Rename non-confirming enums
2023-07-21 10:56:54 -04:00
lat9nq
d39bfc646f
configure_audio: Implement ui generation
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Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.
general: Partial audio config implmentation
configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.
general: Partial audio config implmentation
settings: Make audio settings as enums
2023-07-21 10:56:07 -04:00
Kelebek1
42638691b5
Use spans over guest memory where possible instead of copying data.
2023-07-02 23:09:48 +01:00
Morph
885090dc13
sink_stream: Resolve heap buffer corruption due to out of bounds write
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Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data.
2023-06-30 00:54:23 -04:00
Kelebek1
c7430e51e3
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
bunnei
72a469b967
Merge pull request #10086 from Morph1984/coretiming-ng-1
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core_timing: Use CNTPCT as the guest CPU tick
2023-06-21 21:12:46 -07:00
Liam
1b33ebdde2
nvnflinger: allow locking framerate during video playback
2023-06-08 01:15:51 -04:00
Morph
2856fadaa0
core_timing: Use CNTPCT as the guest CPU tick
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Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-07 21:44:42 -04:00
bunnei
5b8f185151
android: audio_core: sink_stream: Remove unnecessary check.
2023-06-05 21:47:36 -07:00
bunnei
31ad92b287
Merge pull request #10508 from yuzu-emu/lime
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Project Lime - yuzu Android Port
2023-06-05 21:43:43 -07:00
Liam
16bd50f9b4
audio_renderer: resolve adsp thread deadlock shutdown
2023-06-04 13:00:10 -04:00
bunnei
bbd4f9c722
android: audio_core: Avoid shutdown hang.
2023-06-03 00:06:06 -07:00
Kelebek1
29e1cdf7e1
Audren wait as suggested by ByLaws
2023-05-27 17:38:07 +01:00
Kelebek1
ba0d258a3f
Smooth out the DSP callback by adding a 5ms wait time limit
2023-05-18 13:03:32 +01:00
liamwhite
0018e53745
Merge pull request #10162 from lat9nq/sdl-remove-old
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yuzu-sdl,audio_core: Remove antiquated warning ignore
2023-05-06 23:10:09 -04:00
lat9nq
be5eee647e
yuzu-sdl,audio_core: Remove antiquated warning ignore
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Issue was fixed a long time ago, both by SDL2 and in yuzu by including
SDL2 as a system library.
2023-05-05 03:48:28 -04:00
Kelebek1
967e5b2873
Wait for the terminate event before destroying a system instance
2023-05-01 00:27:12 +01:00
Billy Laws
6b2510c7c5
Use GetGlobalTimeNs as opposed to clock ticks
2023-04-08 21:54:19 +01:00
Billy Laws
5dbfd7861a
Add some explicit latency to sample count reporting
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Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
2023-04-03 23:11:36 +01:00
bunnei
831a0614ea
Merge pull request #9969 from bylaws/master
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Audio synchronisation improvements
2023-04-01 14:34:59 -07:00
Billy Laws
1794a33c52
audio_core: No longer stall when sink queue is full
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Now the audout and audren update rates are tied to the sink status stalling is no longer necessary.
2023-03-27 22:01:41 +01:00
Billy Laws
91d14c0022
Run clang-format
2023-03-27 22:01:41 +01:00
Billy Laws
d3f0149af2
audio: Wait for samples on the emulated DSP side to avoid desyncs
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Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
2023-03-27 21:34:28 +01:00
Billy Laws
7e7ad78aaf
audio: Interpolate system manager sample count using host sink sample info
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This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
2023-03-26 22:48:57 +01:00
Liam
6eaef51cf2
memory: rename global memory references to application memory
2023-03-23 20:28:47 -04:00
Liam
5be8a74b0c
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
liamwhite
2b8955aaa4
Merge pull request #9917 from Morph1984/the-real-time
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native_clock: Re-adjust the RDTSC frequency to its real frequency
2023-03-10 13:55:11 -05:00
Morph
ddb330121a
core: Promote CPU/GPU threads to time critical
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And also demote Audren and CoreTiming to High thread priority.
2023-03-07 21:17:46 -05:00
Liam
ea36f70e02
hle: rename legacy errors to Results
2023-03-06 20:58:42 -05:00
Kelebek1
ed68646fa7
Fix a bug with the Reverb command in reading from the pre_delay line.
2023-03-02 06:00:55 +00:00
bunnei
bba16a8016
Merge pull request #9769 from Kelebek1/audio_oob
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[audio_core] Fix depop prepare
2023-02-16 12:26:23 -08:00