Commit graph

16 commits

Author SHA1 Message Date
german77
cddbfe5e67 input_common: Pump sdl events from main thread 2022-11-27 11:09:40 -06:00
german77
96881efdc3 input_common: cache vibration tests 2022-10-21 00:24:08 -05:00
Andrea Pappacoda
6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
german77
93cbaeb605 input_common: sdl: lower vibration frequency and use it's own unique thread 2022-06-28 19:22:16 -05:00
Narr the Reg
d061038994 input_common: Replace usage of string guid to common uuid 2022-06-06 19:56:37 -05:00
Narr the Reg
3cd7b067e0 input_common: Make vibration request async 2022-05-23 12:25:02 -05:00
Narr the Reg
f27e097244 input_common: Map sticks correctly when mapped sideways 2022-03-21 19:39:33 -06:00
german77
353317f31e yuzu: Add controller hotkeys 2022-01-06 21:26:05 -06:00
Lioncash
f41c22d30f input_engine: Pass VibrationStatus by const reference in SetRumble()
Avoids creating copies of the struct where not necessary.
2021-12-13 09:16:10 -05:00
Lioncash
54e164d9de input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be
avoided.
2021-12-13 09:05:50 -05:00
german77
b8b849dc2e input_common: Move button names to the frontend 2021-11-24 20:30:28 -06:00
german77
30de38ee7f kraken: Address comments from review
Fix compiler bug
2021-11-24 20:30:28 -06:00
german77
9f91335a71 kraken: Address comments from review
start lion review
2021-11-24 20:30:26 -06:00
german77
0292fe0198 kraken: Fix errors from rebase and format files 2021-11-24 20:30:24 -06:00
german77
66cf94709a core/hid: Add output devices 2021-11-24 20:30:24 -06:00
german77
9a108578ed input_common: Rewrite SDL 2021-11-24 20:30:23 -06:00
Renamed from src/input_common/sdl/sdl_impl.h (Browse further)