Commit graph

13157 commits

Author SHA1 Message Date
bunnei
17f57e4fed gpu_thread: Don't spin wait if there are no GPU commands. 2019-11-23 15:17:28 -05:00
bunnei
16a9d0d6e0 Merge pull request #3114 from FernandoS27/cond-var
Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
2019-11-23 13:24:39 -05:00
bunnei
87748a8965 Merge pull request #3141 from ReinUsesLisp/gl-position
gl_shader_gen: Apply default value to gl_Position
2019-11-23 13:23:46 -05:00
bunnei
fd53e0bd02 Merge pull request #3130 from FernandoS27/cancel-sync
Kernel: Correct Cancel Synchronization.
2019-11-23 13:23:23 -05:00
bunnei
ccd42d0c09 Merge pull request #3140 from FearlessTobi/port-4953
Port citra-emu/citra#4953: "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory...""
2019-11-21 15:32:24 -05:00
bunnei
1c991441c2 Merge pull request #3112 from lioncash/skip
service/am: Remove unnecessary Skip calls
2019-11-21 15:30:01 -05:00
bunnei
b96fcfc160 Merge pull request #3111 from lioncash/query
am: Stub QueryApplicationPlayStatistics
2019-11-21 15:29:34 -05:00
Fernando Sahmkow
eb03767206 Kernel: Optimize condition variable threads management. 2019-11-21 11:13:29 -04:00
Fernando Sahmkow
eef3236ecd Kernel: Correct SignalProcessWideKey
When the target is 0, all threads must be processed.
2019-11-21 10:46:55 -04:00
Fernando Sahmkow
b021fa33b9 Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
This commit ensures cond var threads act exactly as they do in the real
console. The original implementation uses an RBTree and the behavior of
cond var threads is that at the same priority level they act like a
FIFO.
2019-11-21 10:46:55 -04:00
Mat M
424a78bd3f Merge pull request #3142 from ReinUsesLisp/depbar-log
shader/other: Reduce DEPBAR log severity
2019-11-19 19:52:41 -05:00
ReinUsesLisp
d9a22880f5 shader/other: Reduce DEPBAR log severity
While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise.
2019-11-19 21:26:40 -03:00
ReinUsesLisp
68cdb253db gl_shader_gen: Apply default value to gl_Position
Nvidia has sane default output values for varyings, but the other
vendors don't apply these. To properly emulate this we would have to
analyze the shader header. For the time being, apply the same default
Nvidia applies so we get the same behaviour on non-Nvidia drivers.
2019-11-19 20:32:01 -03:00
bunnei
44d462d511 Merge pull request #3086 from ReinUsesLisp/format-lookups
texture_cache: Use a flat table instead of switch for texture format lookups
2019-11-19 18:29:17 -05:00
Tobias
2d7e965f82 citra_qt/main.ui: remove unused actions "Load Symbol Map..." and...
..."Select Game Directory..."

Co-authored-by: vvanelslande <vvanelslandedev@gmail.com>
2019-11-19 16:39:58 +01:00
bunnei
6f822067f2 Merge pull request #3123 from ReinUsesLisp/logging-return
common/logging: Silence no return value warnings
2019-11-17 20:29:51 -05:00
Fernando Sahmkow
5ffbc20cae Merge pull request #3126 from yuzu-emu/revert-3106-bitfield
Revert "common/bit_field: Silence sign-conversion warnings"
2019-11-16 14:23:15 -04:00
Fernando Sahmkow
323a0e17e7 Kernel: Correct Cancel Synchronization.
This commit corrects the behavior of cancel synchronization when the
thread is running/ready and ensures the next wait is cancelled as it's
suppose to.
2019-11-16 12:41:51 -04:00
Rodrigo Locatti
893648dbd0 Revert "common/bit_field: Silence sign-conversion warnings" 2019-11-16 03:29:37 -03:00
Rodrigo Locatti
7cffdf5a47 Merge pull request #3106 from lioncash/bitfield
common/bit_field: Silence sign-conversion warnings
2019-11-15 18:49:20 -03:00
ReinUsesLisp
a653f24a00 common/logging: Silence no return value warnings 2019-11-15 18:43:35 -03:00
bunnei
3546633a63 Merge pull request #3047 from ReinUsesLisp/clip-control
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-15 12:09:19 -05:00
bunnei
5897348571 Merge pull request #3091 from lioncash/core-conversion
core: Make most implicit type conversion warnings errors on MSVC
2019-11-15 12:08:50 -05:00
Lioncash
95ed7df791 common/bit_field: Silence sign-conversion warnings
We can just use numeric_limits instead of relying on wraparound behavior
here.
2019-11-15 07:09:30 -05:00
ReinUsesLisp
ccb87410ae format_lookup_table: Address feedback
format_lookup_table: Drop bitfields

format_lookup_table: Use std::array for definition table

format_lookup_table: Include <limits> instead of <numeric>
2019-11-14 20:57:30 -03:00
ReinUsesLisp
c884dc8af2 texture_cache: Use a table instead of switch for texture formats
Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster.
2019-11-14 20:57:10 -03:00
Rodrigo Locatti
f24bc2e049 Merge pull request #3113 from lioncash/semi
common_funcs: Remove semicolons from INSERT_PADDING_* macros
2019-11-14 20:29:51 -03:00
Lioncash
51d9e22b7e common_funcs: Remove semicolons from INSERT_PADDING_* macros
Makes code that uses the macros consistent by requiring the lines to be
terminated with a semicolon.
2019-11-14 17:05:27 -05:00
Lioncash
869878ac8d service/am: Remove unnecessary Skip calls
We can simplify these by wrapping the necessary members in structs and
then simply reading out the whole struct.
2019-11-14 16:31:52 -05:00
ReinUsesLisp
c6afe25477 texture_cache: Drop abstracted ComponentType
Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.

There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour.
2019-11-14 18:21:42 -03:00
Rodrigo Locatti
5d40b90fb6 Merge pull request #3110 from greggameplayer/CompleteRGBA16UI
Complete the implementation of RGBA16UI
2019-11-14 18:21:12 -03:00
Lioncash
27611874d6 am: Stub QueryApplicationPlayStatistics
Maintains implementation parity between QueryApplicationPlayStatistics
and QueryApplicationPlayStatisticsByUid.

These function the same behaviorally underneath the hood, with the only
difference being that one allows specifying a UID.
2019-11-14 16:02:39 -05:00
greggameplayer
d60bce4edd correct the implementation of RGBA16UI 2019-11-14 21:37:39 +01:00
bunnei
eacdeca1b0 Merge pull request #3089 from SciresM/play_statistics
Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid
2019-11-14 13:54:29 -05:00
bunnei
9364f4d30c Merge pull request #3093 from lioncash/mbedtls
core: Migrate off deprecated mbedtls functions
2019-11-14 13:47:23 -05:00
bunnei
08ad78fa7e Merge pull request #3092 from lioncash/util
key_manager: Make use of IOFile in WriteKeyToFile()
2019-11-14 13:46:55 -05:00
Fernando Sahmkow
dfaeb0a97d Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
shader: Implement FSWZADD and reimplement SHFL
2019-11-14 10:27:27 -04:00
Rodrigo Locatti
3f7a3a9541 Merge pull request #3107 from lioncash/hashable
common/hash: Remove unused HashableStruct
2019-11-13 17:30:30 -03:00
Rodrigo Locatti
17397fd2ae Merge pull request #3104 from lioncash/xts
xts_archive: Remove redundant std::string constructor
2019-11-13 17:00:02 -03:00
Lioncash
7d2b1204d7 common/hash: Remove unused HashableStruct
This is unused, so it can be removed. There's better ways of ensuring
zeroed out padding bits, like using zero-initialization, anyhow.
2019-11-13 14:58:43 -05:00
Rodrigo Locatti
87039f537f Merge pull request #3103 from lioncash/cfunc
common_funcs: silence sign-conversion warnings in MakeMagic()
2019-11-13 16:26:34 -03:00
Lioncash
fd6e676326 xts_archive: Remove redundant std::string constructor
We can just call the .data() member of path instead of constructing a
completely new string.
2019-11-13 10:02:10 -05:00
Lioncash
ae15e162be common_funcs: silence sign-conversion warnings in MakeMagic()
We can trivially resolve these by casting the characters to unsigned
values and then shifting the bits.
2019-11-13 06:53:19 -05:00
Rodrigo Locatti
e4a24b0c80 Merge pull request #3084 from ReinUsesLisp/cast-warnings
video_core: Treat implicit conversions as errors
2019-11-13 02:16:22 -03:00
bunnei
87c1f0b23d Update CONTRIBUTING.md 2019-11-12 21:42:43 -05:00
bunnei
19987dc548 Merge pull request #3096 from jroweboy/patch-1
Move source in windows uploads into its own internal zip
2019-11-12 17:52:31 -05:00
James Rowe
1d2acb8a2c Move source in windows uploads into its own internal zip
This should prevent path length issues when extracting the build from the installer
2019-11-12 15:32:16 -07:00
bunnei
197ef9203c Merge pull request #3090 from DarkLordZach/azure-source
ci: Package source with builds
2019-11-12 15:56:46 -05:00
Lioncash
c6b2fd7415 key_manager: Make use of IOFile in WriteKeyToFile()
This properly handles unicode-based paths on Windows, while opening a
raw stream doesn't out-of-the-box.

Prevents file creation from potentially failing on Windows PCs that make
use of unicode characters in their save paths (e.g. writing to a user's
AppData folder, where the user has a name with non-ASCII characters).
2019-11-12 08:52:18 -05:00
Lioncash
4c6cd8b9e8 core: Migrate off deprecated mbedtls functions
These functions are marked for deprecation and it's recommended that the
*_ret variants be used instead.
2019-11-12 08:45:56 -05:00