Commit graph

12091 commits

Author SHA1 Message Date
Lioncash
82b996abf7 sequence_dialog: Reorganize the constructor
The previous code was all "smushed" together wasn't really grouped
together that well.

This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
2019-05-25 04:08:02 -04:00
Lioncash
6b913ce590 sequence_dialog: Remove unnecessary horizontal specifier
QDialogButtonBoxes are horizontal by default.
2019-05-25 04:07:56 -04:00
Lioncash
2554072b1d renderer_opengl/utils: Use a std::string_view with LabelGLObject()
Uses a std::string_view instead of a std::string, given the pointed to
string isn't modified and is only used in a formatting operation.

This is nice because a few usages directly supply a string literal to
the function, allowing these usages to otherwise not heap allocate,
unlike the std::string overloads.

While we're at it, we can combine the address formatting into a single
formatting call.
2019-05-24 23:50:10 -04:00
bunnei
cb4fef9da1 Merge pull request #2513 from lioncash/string
yuzu/main: Specify string conversions explicitly
2019-05-24 22:46:10 -04:00
bunnei
c539e53e55 Merge pull request #2358 from ReinUsesLisp/parallel-shader
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
2019-05-24 22:42:08 -04:00
Lioncash
2cb44f4a07 yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
A checkbox is able to be tri-state, giving it three possible activity
types, so in the connect call here, it would actually be truncating an
int into a bool.

Instead, we can just listen on the toggled() signal, which passes along
a bool, not an int.
2019-05-24 22:24:40 -04:00
Lioncash
6924e2ee68 yuzu/CMakeLists: Disable implicit QString conversions
Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
2019-05-24 21:31:01 -04:00
Lioncash
f4a1312c3c yuzu/applets/software_keyboard: Remove unused assert header
This isn't actually used anywhere, so it can be removed.
2019-05-24 21:27:13 -04:00
Lioncash
c991a5d2b0 yuzu/applets/software_keyboard: std::move argument in MainWindowFinishedText()
Given the std::optional can contain an object type that heap allocates,
we can use std::move to avoid an unnecessary copy/allocation from
occurring.
2019-05-24 21:27:12 -04:00
Lioncash
63eed87b61 yuzu/applets/software_keyboard: Resolve sign mismatch comparison
Qt uses a signed value to represent container sizes, so this was causing
a sign mismatch warning.
2019-05-24 21:27:12 -04:00
Lioncash
cd72443889 yuzu/applets/software_keyboard: Specify string conversions explicitly
Allows the software keyboard applet code to compile with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash
0cfd78073f yuzu/applets/error: Specify string conversions explicitly
Allows the error applet to build successfully with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash
8dc757f1e2 yuzu/main: Specify string conversions where applicable 2019-05-24 21:27:09 -04:00
bunnei
e8f7d09cf1 Merge pull request #2485 from ReinUsesLisp/generic-memory
shader/memory: Implement generic memory stores and loads (ST and LD)
2019-05-24 18:24:26 -04:00
bunnei
b7ea72a520 Merge pull request #2504 from lioncash/config
yuzu/configuration/config: Specify string conversions explicitly
2019-05-24 18:23:58 -04:00
bunnei
3de4f9f305 Merge pull request #2489 from FearlessTobi/port-4716
Port citra-emu/citra#4716: "HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread"
2019-05-24 18:23:15 -04:00
bunnei
8065fdce85 Merge pull request #2505 from ReinUsesLisp/glad-update
externals: Update glad to support OpenGL 4.6 compatibility profile
2019-05-24 18:23:04 -04:00
ReinUsesLisp
fc3b121111 gl_shader_decompiler: Use an if based cbuf indexing for broken drivers
The following code is broken on AMD's proprietary GLSL compiler:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value = values[idx & 3];
```

It index the wrong components, to fix this the following pessimized code
is emitted when that bug is present:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value;
if ((idx & 3) == 0) some_value = values.x;
if ((idx & 3) == 1) some_value = values.y;
if ((idx & 3) == 2) some_value = values.z;
if ((idx & 3) == 3) some_value = values.w;
```
2019-05-24 02:47:56 -03:00
ReinUsesLisp
1e2ff8df99 gl_device: Add test to detect broken component indexing
Component indexing on AMD's proprietary driver is broken. This commit adds
a test to detect when we are on a driver that can't successfully manage
component indexing.

It dispatches a dummy draw with just one vertex shader that writes to an
indexed SSBO from the GPU with data sent through uniforms, it then reads
that data from the CPU and compares the expected output.
2019-05-24 02:47:56 -03:00
Lioncash
4b35863a18 common/file_util: Remove unnecessary return at end of void StripTailDirSlashes()
While we're at it, also invert the conditional into a guard clause.
2019-05-23 14:33:29 -04:00
Lioncash
40b76cdcd2 common/file_util: Make GetCurrentDir() return a std::optional
nullptr was being returned in the error case, which, at a glance may
seem perfectly OK... until you realize that std::string has the
invariant that it may not be constructed from a null pointer. This
means that if this error case was ever hit, then the application would
most likely crash from a thrown exception in std::string's constructor.

Instead, we can change the function to return an optional value,
indicating if a failure occurred.
2019-05-23 14:24:13 -04:00
Lioncash
997f43bdf8 common/file_util: Remove duplicated documentation comments
These are already present within the header, so they don't need to be
repeated in the cpp file.
2019-05-23 14:22:12 -04:00
Lioncash
44c3616ff7 common/file_util: Make ReadFileToString and WriteStringToFile consistent
Makes the parameter ordering consistent, and also makes the filename
parameter a std::string. A std::string would be constructed anyways with
the previous code, as IOFile's only constructor with a filepath is one
taking a std::string.

We can also make WriteStringToFile's string parameter utilize a
std::string_view for the string, making use of our previous changes to
IOFile.
2019-05-23 13:52:43 -04:00
Lioncash
9daa7baef7 common/file_util: Remove unnecessary c_str() calls
The file stream open functions have supported std::string overloads
since C++11, so we don't need to use c_str() here. Same behavior, less
code.
2019-05-23 13:37:47 -04:00
Lioncash
e71ba6388a common/file_util: Make IOFile's WriteString take a std::string_view
We don't need to force the usage of a std::string here, and can instead
use a std::string_view, which allows writing out other forms of strings
(e.g. C-style strings) without any unnecessary heap allocations.
2019-05-23 13:35:31 -04:00
Michael Scire
33290c231a Fix bitmask logic inversion 2019-05-23 02:37:13 -07:00
Michael Scire
6c068e4636 fix introduced clang-format errors 2019-05-23 01:39:22 -07:00
Michael Scire
35293a8285 Address review comments 2019-05-23 01:28:27 -07:00
Michael Scire
8fa667eab8 clang-format fixes 2019-05-23 01:14:11 -07:00
Michael Scire
e417da5070 Implement IApplicationFunctions::GetDesiredLanguage 2019-05-23 00:55:56 -07:00
Lioncash
6dfd67b016 shader/shader_ir: Make Comment() take a std::string by value
This allows for forming comment nodes without making unnecessary copies
of the std::string instance.

e.g. previously:

Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]",
        cbuf->GetIndex(), cbuf_offset));

Would result in a copy of the string being created, as CommentNode()
takes a std::string by value (a const ref passed to a value parameter
results in a copy).

Now, only one instance of the string is ever moved around. (fmt::format
returns a std::string, and since it's returned from a function by value,
this is a prvalue (which can be treated like an rvalue), so it's moved
into Comment's string parameter), we then move it into the CommentNode
constructor, which then moves the string into its member variable).
2019-05-23 03:01:55 -03:00
Lioncash
9d3cbef5ce shader/decode/*: Add missing newline to files lacking them
Keeps the shader code file endings consistent.
2019-05-23 02:55:52 -03:00
Lioncash
bf42020f25 shader/decode/*: Eliminate indirect inclusions
Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors.
2019-05-23 02:55:52 -03:00
Lioncash
36df21b48e service/aoc: Avoid allocating and discarding data
Previously, the code was accumulating data into a std::vector and then
tossing all of it away if a setting was disabled.

Instead, we can just check if it's disabled and do no work at all if
possible. If it's enabled, then we can append to the vector and
allocate.

Unlikely to impact usage much, but it is slightly less sloppy with
resources.
2019-05-23 00:26:21 -04:00
Lioncash
77443d3e04 service/aoc: Remove unnecessary includes
Removes two header dependencies related to file handling that aren't
actually used within the source file.
2019-05-22 23:26:12 -04:00
Lioncash
73661cb309 service/aoc: Pop all passed values where applicable
A few of the aoc service stubs/implementations weren't fully popping all
of the parameters passed to them. This ensures that all parameters are
popped and, at minimum, logged out.
2019-05-22 23:24:27 -04:00
Lioncash
d9b4b49538 shader/decode/memory: Remove left in debug pragma 2019-05-22 17:08:50 -04:00
ReinUsesLisp
d7494211ef externals: Update glad to support OpenGL 4.6 compatibility profile
Now that we have an OpenGL compatibility profile we might want to use
OpenGL compatibility symbols that are not available in our current glad.

This commit has been generated with https://glad.dav1d.de/ with all
extensions enabled and OpenGL 4.6 compatibility profile.
2019-05-21 20:52:00 -03:00
Lioncash
2bcec58614 renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
This accidentally slipped through a rebase.
2019-05-21 09:47:21 -04:00
ReinUsesLisp
c0ba35ec91 gl_shader_cache: Fix clang strict standard build issues 2019-05-20 22:46:05 -03:00
ReinUsesLisp
88115ea055 gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
ReinUsesLisp
68af52d525 shader/memory: Implement ST (generic memory) 2019-05-20 22:41:53 -03:00
ReinUsesLisp
71ded7da4e shader/memory: Implement LD (generic memory) 2019-05-20 22:38:59 -03:00
Lioncash
3aaf69d786 yuzu/configuration/config: Make default hotkeys an internally-linked array in the cpp file
Given the array is a private static array, we can just make it
internally linked to hide it from external code. This also allows us to
remove an inclusion within the header.
2019-05-20 21:09:35 -04:00
Lioncash
66852a73e2 yuzu/configuration/config: Specify string conversions explicitly
Allows the configuration code to build successfully with implicit string
conversions disabled.
2019-05-20 21:08:32 -04:00
bunnei
2a0c0c04cf Merge pull request #2455 from lioncash/config
configuration/config: Move config loading and saving to functions based off groups
2019-05-20 20:46:05 -04:00
bunnei
424a4d91b5 Merge pull request #2503 from lioncash/util
yuzu/game_list: Specify string conversions explicitly
2019-05-20 20:43:28 -04:00
bunnei
29628c3292 Merge pull request #2494 from lioncash/shader-text
gl_shader_decompiler: Add AddLine() overloads with single function that forwards to libfmt
2019-05-20 20:42:40 -04:00
ReinUsesLisp
8a83af0af0 shader: Implement S2R Tid{XYZ} and CtaId{XYZ} 2019-05-20 16:36:49 -03:00
ReinUsesLisp
b7b341deb3 gl_shader_decompiler: Make GetSwizzle constexpr 2019-05-20 16:36:48 -03:00