ReinUsesLisp
2321666580
shader: Avoid usage of C++20 ranges to build in clang
2021-07-22 21:51:40 -04:00
ameerj
a23f05c215
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
2021-07-22 21:51:40 -04:00
ReinUsesLisp
ac0c2f8edc
gl_shader_cache: Properly implement asynchronous shaders
2021-07-22 21:51:40 -04:00
lat9nq
b557314001
shader_recompiler, video_core: Resolve clang errors
...
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
2021-07-22 21:51:40 -04:00
ameerj
779288c071
main: Update Shader Cache menu options
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This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title.
This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist.
2021-07-22 21:51:40 -04:00
ameerj
2cde6c5708
renderers: Fix clang formatting
2021-07-22 21:51:40 -04:00
ReinUsesLisp
cdb3837085
shader: Manually convert from array<u32> to bitset instead of using bit_cast
2021-07-22 21:51:40 -04:00
ameerj
e45e458b17
renderers: Disable async shader compilation
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The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
b654537f0f
maxwell_to_vk: Add R16_SNORM
2021-07-22 21:51:40 -04:00
lat9nq
df62bcd9cb
configure_graphics: Mark SPIR-V as Experimental, Mesa only
2021-07-22 21:51:40 -04:00
ameerj
f2f16e3a1d
glsl: Fix tracking of info.uses_shadow_lod
2021-07-22 21:51:40 -04:00
ameerj
508e41777b
shader: Ignore global memory ops on devices lacking int64 support
2021-07-22 21:51:40 -04:00
lat9nq
52f2fe7b52
vulkan_device: Add missing include algorithm
2021-07-22 21:51:40 -04:00
ameerj
d965b7200a
vulkan_device: Blacklist ampere devices from float16 math
2021-07-22 21:51:40 -04:00
ameerj
d54c4880d1
dual_vertex_pass: Clang format
2021-07-22 21:51:40 -04:00
ameerj
472f9fcb18
gl_shader_cache: Fixes for async shaders
2021-07-22 21:51:40 -04:00
ReinUsesLisp
e8d458a81d
vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward
2021-07-22 21:51:40 -04:00
ReinUsesLisp
ff35ef8ec1
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
...
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
lat9nq
84bc5be7a1
configure_graphics: Re-order vulkan device populating
2021-07-22 21:51:40 -04:00
lat9nq
c969f6e678
shader: GCC fmt 8.0.0 fixes
2021-07-22 21:51:40 -04:00
ameerj
79e317ad7d
shader: Account for 33-bit IADD3 scenario
2021-07-22 21:51:40 -04:00
ReinUsesLisp
611797a7c6
shader: Only apply shift on register mode for IADD3
2021-07-22 21:51:39 -04:00
ReinUsesLisp
934b23ab85
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
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Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
b48b4b0600
shader: Fix disabled and unwritten attributes and varyings
2021-07-22 21:51:39 -04:00
ameerj
d77dc5919c
glsl: Fix shared and local memory declarations
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account for the fact that program.*memory_size is in units of bytes.
2021-07-22 21:51:39 -04:00
ameerj
33d21ac2db
opengl: Implement LOP.CC
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Used by MH:Rise
2021-07-22 21:51:39 -04:00
ReinUsesLisp
1c7c65087d
vk_graphics_pipeline: Implement smooth lines
2021-07-22 21:51:39 -04:00
ReinUsesLisp
bd0796d52f
vk_graphics_pipeline: Implement line width
2021-07-22 21:51:39 -04:00
ReinUsesLisp
7dc8577529
spirv: Fix code emission when descriptor aliasing is unsupported
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Fixes OpenGL.
2021-07-22 21:51:39 -04:00
lat9nq
5443d4bd9c
video_core: Enable GL SPIR-V shaders
2021-07-22 21:51:39 -04:00
lat9nq
ddd4720fe4
general: Add setting shader_backend
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GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
ameerj
c446ada33e
glsl: Declare local memory in main
2021-07-22 21:51:39 -04:00
ameerj
0810714e46
glsl: Add passthrough geometry shader support
2021-07-22 21:51:39 -04:00
ReinUsesLisp
41b2a991c4
shader: Use std::bit_cast instead of Common::BitCast for passthrough
2021-07-22 21:51:39 -04:00
ReinUsesLisp
362888dcb0
glasm: Add passthrough geometry shader support
2021-07-22 21:51:39 -04:00
ReinUsesLisp
b1df436cef
shader: Rework varyings and implement passthrough geometry shaders
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
649c9cca0f
vk_graphics_pipeline: Implement conservative rendering
2021-07-22 21:51:39 -04:00
ReinUsesLisp
6db3ba6542
shader: Only verify shader when graphics debugging is enabled
2021-07-22 21:51:39 -04:00
ReinUsesLisp
c0705f79b8
shader: Unify shader stage types
2021-07-22 21:51:39 -04:00
lat9nq
0f092f17af
lower_int64_to_int32: Add missing include
2021-07-22 21:51:39 -04:00
ReinUsesLisp
0a75c400e3
shader: Emulate 64-bit integers when not supported
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Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
e3df2285ca
shader: Add int64 to int32 lowering pass
2021-07-22 21:51:39 -04:00
ReinUsesLisp
ba211323ab
shader: Teach global memory base tracker to follow vectors
2021-07-22 21:51:39 -04:00
ReinUsesLisp
f54fa4a1f5
shader: Add constant propagation to integer vectors
2021-07-22 21:51:39 -04:00
ameerj
99e8164b43
glsl: Better IAdd Overflow CC fix
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This ensures the original operand values are not overwritten when being used in the overflow detection.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
f158fe9359
shader: Remove IAbs64
2021-07-22 21:51:39 -04:00
ameerj
516c17d4d3
glsl: Fix IADD CC
2021-07-22 21:51:39 -04:00
ameerj
58a052072c
shader_recompiler: Fix IADD3 input partitioning
2021-07-22 21:51:39 -04:00
ReinUsesLisp
04c1dca457
shader: Move loop safety tests to code emission
2021-07-22 21:51:39 -04:00
ReinUsesLisp
e57f54e582
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
2021-07-22 21:51:39 -04:00