bunnei
27cde89e41
Merge pull request #4039 from FearlessTobi/port-5376
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Port citra-emu/citra#5376 : "Actually save the input when clearing/resetting to default"
2020-06-03 21:49:31 -04:00
bunnei
6da7788907
Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps
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texture_cache: Handle overlaps with multiple subresources
2020-06-03 12:17:25 -04:00
FearlessTobi
81f825ac0a
Actually save the input when clearing/resetting to default
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Co-Authored-By: xperia64 <xperiancedapps@gmail.com>
2020-06-03 05:17:34 +02:00
bunnei
4ae9d7fc57
Merge pull request #4014 from ReinUsesLisp/astc-nvidia
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gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
2020-06-02 17:43:33 -04:00
bunnei
8efb6eff3f
Merge pull request #4032 from VolcaEM/xpad
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hid: Stub GetXpadIDs
2020-06-02 16:46:47 -04:00
bunnei
2bdd9689f6
Merge pull request #4006 from ReinUsesLisp/squash-ubos
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glsl: Squash constant buffers into a single SSBO when we hit the limit
2020-06-02 14:58:50 -04:00
LC
50e8e86908
Merge pull request #4016 from ReinUsesLisp/invocation-info
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shader/other: Fix hardcoded value in S2R INVOCATION_INFO
2020-06-02 09:47:53 -04:00
LC
5603a9b1e0
Merge pull request #4033 from ReinUsesLisp/vk-r16ui
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maxwell_to_vk: Add R16UI image format
2020-06-02 09:42:49 -04:00
ReinUsesLisp
6ae8c1fb05
maxwell_to_vk: Add R16UI image format
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- Used by Octopath Traveler
2020-06-02 02:15:20 -03:00
bunnei
dddc3a07b5
Merge pull request #4001 from ReinUsesLisp/avoid-copies
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buffer_cache: Avoid copying twice on certain cases
2020-06-01 16:59:17 -04:00
bunnei
25e850e83c
Merge pull request #3998 from ReinUsesLisp/init-3d
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maxwell_3d: Initialize more registers to their expected value
2020-06-01 16:11:56 -04:00
Rodrigo Locatti
627295fa9d
Merge pull request #4005 from ReinUsesLisp/g24r8
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format_lookup_table: Implement G24S8 format as S8Z24
2020-06-01 16:07:58 -03:00
bunnei
26beb58fe3
Merge pull request #3996 from ReinUsesLisp/front-faces
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fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces
2020-06-01 14:04:35 -04:00
VolcaEM
f42797d852
Clang-format
2020-06-01 19:42:54 +02:00
VolcaEM
998bfbb573
hid: Stub GetXpadIDs
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Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
2020-06-01 19:38:44 +02:00
ReinUsesLisp
3e834b2d82
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
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This avoids using Nvidia's ASTC decoder on OpenGL.
The last time it was profiled, it was slower than yuzu's decoder.
While we are at it, fix a bug in the texture cache when native ASTC is
not supported.
2020-05-31 21:34:34 -03:00
ReinUsesLisp
9228db1925
glsl: Squash constant buffers into a single SSBO when we hit the limit
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Avoids compilation errors at the cost of shader build times and runtime
performance when a game hits the limit of uniform buffers we can use.
2020-05-31 21:33:49 -03:00
bunnei
5da79d86bf
Merge pull request #3930 from ReinUsesLisp/animal-borders
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vk_rasterizer: Implement constant attributes
2020-05-31 18:40:17 -04:00
bunnei
4b54194c1a
Update CMakeLists.txt
2020-05-31 18:35:36 -04:00
bunnei
fedee96e15
Update CMakeLists.txt
2020-05-31 17:46:25 -04:00
bunnei
8e9a359db5
Merge pull request #3958 from FernandoS27/gl-debug
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OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
2020-05-31 17:04:27 -04:00
bunnei
2f9185afcd
Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
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texture_cache: Optimize GetSurfacesInRegion
2020-05-31 17:02:29 -04:00
Rodrigo Locatti
5cc772e485
Merge pull request #4025 from Morph1984/intel-proprietary-compute
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gl_device: Enable compute shaders for Intel proprietary drivers
2020-05-31 16:45:21 -03:00
Morph
1f9a5e734c
gl_device: Enable compute shaders for Intel proprietary drivers
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Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute.
2020-05-31 03:21:07 -04:00
bunnei
51b91cc0d9
Merge pull request #3982 from ReinUsesLisp/membar-cts
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shader/other: Implement MEMBAR.CTS
2020-05-30 11:51:42 -04:00
ReinUsesLisp
b62b8c8a5d
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
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Geometry shaders built from Nvidia's compiler check for bits[16:23] to
be less than or equal to 0 with VSETP to default to a "safe" value of
0x8000'0000 (safe from hardware's perspective). To avoid hitting this
path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO.
This seems to be the maximum number of vertices a geometry shader can
emit in a primitive.
2020-05-30 01:49:14 -03:00
ReinUsesLisp
1ce820a58c
texture_cache: More relaxed reconstruction
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Only reupload textures when they've not been modified from the GPU.
2020-05-29 23:56:52 -03:00
Fernando Sahmkow
8ac1a42305
Merge pull request #4017 from ogniK5377/xbyak
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Add xbyak external
2020-05-29 21:38:34 -04:00
David Marcec
4686c15c03
Add xbyak external
2020-05-30 10:55:27 +10:00
ReinUsesLisp
5e4a740410
texture_cache: Only copy textures that were modified from host
2020-05-29 20:12:46 -03:00
ReinUsesLisp
c60d814104
texture_cache: Reload textures when number of resources mismatch
2020-05-29 20:10:58 -03:00
bunnei
dc5f625c7f
Merge pull request #4007 from ReinUsesLisp/reduce-logs
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maxwell_3d: Reduce severity of logs that can be spammed
2020-05-29 17:29:17 -04:00
ReinUsesLisp
4686947d38
texture_cache: Handle overlaps with multiple subresources
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Implement more surface reconstruct cases. Allow overlaps with more than
one layer and mipmap and copies all of them to the new texture.
- Fixes textures moving around objects on Xenoblade games
2020-05-29 02:57:30 -03:00
bunnei
f984cf489f
Merge pull request #3991 from ReinUsesLisp/depth-sampling
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texture_cache: Implement depth stencil texture swizzles
2020-05-28 23:33:38 -04:00
bunnei
b3a0868b53
Merge pull request #4002 from lat9nq/fix-nix-mod-directories
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patch_manager: Add support for case-sensitivity on Linux
2020-05-28 22:36:39 -04:00
ReinUsesLisp
d1e0f2095c
maxwell_3d: Reduce severity of logs that can be spammed
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These logs were killing performance on some games when they were
spammed. Reduce them to Debug severity.
2020-05-28 18:23:25 -03:00
ReinUsesLisp
454954bcf0
format_lookup_table: Implement G24S8 format as S8Z24
2020-05-28 17:16:07 -03:00
lat9nq
9d08039623
Make copying directory string more concise
2020-05-28 13:33:50 -04:00
lat9nq
2ad3571453
Address requested changes
2020-05-28 13:30:22 -04:00
bunnei
595b97a0d7
Merge pull request #3993 from ReinUsesLisp/fix-zla
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gl_shader_manager: Unbind GLSL program when binding a host pipeline
2020-05-28 12:15:22 -04:00
lat9nq
2adc5f524d
*nix systems can read any-case patch directories
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Changes many patch_manager functions to use a case-less variant of
GetSubdirectory. Fixes patches not showing up on *nix systems when
patch directories are named with odd cases, i.e. `exeFS'.
2020-05-27 23:12:56 -04:00
bunnei
78af11f39d
Merge pull request #3954 from Morph1984/log-memory-amount
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main: Log host system memory parameters
2020-05-27 22:58:51 -04:00
ReinUsesLisp
fb620ba4be
buffer_cache: Avoid copying twice on certain cases
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Avoid copying to a staging buffer on non-granular memory addresses.
Add a callable argument to StreamBufferUpload to be able to copy to the
staging buffer directly from ReadBlockUnsafe.
2020-05-27 23:05:50 -03:00
ReinUsesLisp
eccf9098ae
texture_cache: Use unordered_map::find instead of operator[] on hot code
2020-05-27 17:59:04 -03:00
bunnei
cd2ce9ed2d
Merge pull request #3961 from Morph1984/bgra8_srgb
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maxwell_to_vk: Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM
2020-05-27 16:44:22 -04:00
ReinUsesLisp
fa6a64eb72
texture_cache: Use small vector for surface vectors
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This avoids most heap allocations when collecting surfaces into a
vector.
2020-05-27 17:31:14 -03:00
ReinUsesLisp
de665d6485
maxwell_3d: Initialize line widths
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Initialize line widths to avoid setting a line width of zero.
2020-05-27 16:53:43 -03:00
ReinUsesLisp
2dba4bc34f
maxwell_3d: Initialize polygon modes
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NVN expects this to be initialized as Fill, otherwise games that never
bind a rasterizer state will log an invalid polygon mode.
2020-05-27 16:52:52 -03:00
Morph
e9bacfbe8b
Fix macOS code and change "Swapfile" to "Swap"
2020-05-27 11:21:59 -04:00
ReinUsesLisp
6e0420fe20
shader/other: Implement MEMBAR.CTS
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This silences an assertion we were hitting and uses workgroup memory
barriers when the game requests it.
2020-05-27 00:19:45 -03:00