tech4me
2855533e5a
Port Citra #4047 & #4052 : add change background color support
2018-09-08 17:00:21 -07:00
bunnei
30dadd27a2
Merge pull request #1256 from bunnei/tex-target-support
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Initial support for non-2D textures
2018-09-08 16:14:46 -04:00
bunnei
022148aa32
Merge pull request #1265 from zhaowenlan1779/patch-1
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yuzu: fix title bar display
2018-09-08 16:03:25 -04:00
bunnei
ad153b3334
Merge pull request #1267 from MerryMage/audio_out
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audio_renderer: Rename AudioOut instance to audio_out
2018-09-08 16:02:58 -04:00
MerryMage
ed0dc20280
audio_renderer: Rename AudioOut instance to audio_out
2018-09-08 16:50:12 +01:00
Pengfei Zhu
e20a0fe6a6
yuzu: fix title bar display
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Previously the version number got hidden after starting a game.
2018-09-08 19:10:50 +08:00
bunnei
3ce6d128d1
Merge pull request #1246 from degasus/instanced_rendering
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gl_rasterizer: Use baseInstance instead of moving the buffer points.
2018-09-08 04:49:24 -04:00
bunnei
ae45df072f
Merge pull request #1259 from lioncash/relocate
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yuzu: Move GameListWorker to its own source files
2018-09-08 04:10:11 -04:00
bunnei
c6cd8bb43d
gl_rasterizer: Use baseInstance instead of moving the buffer points.
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This hopefully helps our cache not to redundant upload the vertex buffer.
# Conflicts:
# src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 -04:00
Patrick Elsässer
e3fef57563
video_core: Arithmetic overflow warning fix for gl_rasterizer ( #1262 )
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* video_core: Arithmetic overflow fix for gl_rasterizer
- Fixed warnings, which were indicating incorrect behavior from integral
promotion rules and types larger than those in which arithmetic is
typically performed.
- Added const for variables where possible and meaningful.
* Changed the casts from C to C++ style
Changed the C-style casts to C++ casts as proposed.
Took also care about signed / unsigned behaviour.
2018-09-08 02:59:59 -04:00
bunnei
7b0f5982ab
gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures.
2018-09-08 02:53:39 -04:00
bunnei
58c9460557
maxwell_3d: Remove assert that no longer applies.
2018-09-08 02:53:39 -04:00
bunnei
a41cf2aa71
gl_rasterizer_cache: Partially implement several non-2D texture types.
2018-09-08 02:53:38 -04:00
bunnei
cc86fd93ed
gl_shader_decompiler: Partially implement several non-2D texture types (Subv).
2018-09-08 02:53:38 -04:00
bunnei
c444e52f0c
gl_rasterizer: Implement texture wrap mode p.
2018-09-08 02:53:38 -04:00
bunnei
d30f69d1af
gl_rasterizer_cache: Track texture depth.
2018-09-08 02:53:38 -04:00
bunnei
bae5d830aa
gl_rasterizer_cache: Remove impl. of FlushGLBuffer.
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- Will not work for non-2d textures, and was not used anyways.
2018-09-08 02:53:37 -04:00
bunnei
98ac4a2b73
gl_rasterizer_cache: Keep track of texture type per surface.
2018-09-08 02:53:37 -04:00
bunnei
3719060146
gl_rasterizer_cache: Remove unused DownloadGLTexture.
2018-09-08 02:53:37 -04:00
bunnei
6683faf819
gl_state: Keep track of texture target.
2018-09-08 02:53:37 -04:00
bunnei
15298a0e55
Merge pull request #1257 from lioncash/process
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core: Migrate current_process pointer to the kernel
2018-09-07 22:34:05 -04:00
bunnei
2fbe4c64d7
Merge pull request #1260 from MerryMage/dynarmic
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externals: Update dynarmic to 9594465
2018-09-07 22:33:38 -04:00
MerryMage
74b4e303b5
externals: Update dynarmic to 9594465
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9594465 A64: Implement FastDispatchHint
2be95f2 A32: Implement FastDispatchHint
96f23ac ir/terminal: Add FastDispatchHint
f5ca9e9 A64: Implement SQDMULH's scalar variant
af8bea5 ir: Add opcodes for scalar signed saturated doubling multiplies
fed4220 A64: Implement SQDMULH's vector variant
72eb6ad ir: Add opcodes for signed saturated doubling multiplies
0f8ae84 externals: Update catch to 2.4.0
235165b A64: Implement SQABS' scalar variant
1adca93 A64: Implement SQABS' vector variant.
f978c44 ir: Add opcodes for signed saturated absolute values
d895a84 emit_x64_floating_point: EmitFPToFixed: maxsd optimization
c624fe3 emit_x64_floating_point: ZeroIfNaN: pxor -> xorps
e987a84 IR: Simplify FP{Single,Double}ToFixed{U,S}{32,64}
f1babc8 externals: Update catch to 2.3.0
a0c587a A32/decoder: Add missing <algorithm> includes
2018-09-07 22:16:50 +01:00
Lioncash
bdd7f4b362
yuzu: Move GameListWorker to its own source files
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This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.
This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
2018-09-07 16:25:28 -04:00
bunnei
2bc1cb1cc6
Merge pull request #1201 from CaptV0rt3x/titlebar
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Port #3804 from Citra - Better Title Bar Display
2018-09-07 12:05:32 -04:00
CaptV0rt3x
94a1e87593
For SDL Frontend
2018-09-07 11:57:05 +05:30
CaptV0rt3x
b636ffa70c
Better Title Bar Display
2018-09-07 11:54:51 +05:30
Lioncash
420597d70d
core: Migrate current_process pointer to the kernel
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Given we now have the kernel as a class, it doesn't make sense to keep
the current process pointer within the System class, as processes are
related to the kernel.
This also gets rid of a subtle case where memory wouldn't be freed on
core shutdown, as the current_process pointer would never be reset,
causing the pointed to contents to continue to live.
2018-09-06 20:52:58 -04:00
bunnei
4f2ad8be06
Merge pull request #1250 from lioncash/file-sys
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file_sys/{nca_patch, patch_manager}: Amend unnecessary/missing includes.
2018-09-06 19:20:09 -04:00
bunnei
0d14a02fad
Merge pull request #1249 from FearlessTobi/disable-vsync
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frontend: Set swap interval to 0
2018-09-06 19:20:01 -04:00
bunnei
9be2925283
Merge pull request #1251 from lioncash/core-inc
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core/core: Remove unnecessary sm/controller include
2018-09-06 19:19:51 -04:00
bunnei
dca7b837db
Merge pull request #1252 from lioncash/header
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video_core/CMakeLists: Add missing gl_buffer_cache.h
2018-09-06 19:19:43 -04:00
bunnei
cc5b2647a8
Merge pull request #1253 from lioncash/explicit
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video_core/gl_buffer_cache: Minor tidying changes
2018-09-06 19:19:35 -04:00
bunnei
580b2d99b3
Merge pull request #1255 from bunnei/minor-opt
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gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 19:19:16 -04:00
bunnei
f94b4fa1c8
Merge pull request #1254 from bunnei/ipa-saturate
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gl_shader_decompiler: Implement saturate mode for IPA.
2018-09-06 19:19:04 -04:00
bunnei
a377771f88
gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 17:41:53 -04:00
bunnei
c1089c49b0
gl_shader_decompiler: Implement saturate mode for IPA.
2018-09-06 17:40:03 -04:00
Lioncash
d10014e47f
gl_buffer_cache: Default initialize member variables
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Ensures that the cache always has a deterministic initial state.
2018-09-06 15:07:15 -04:00
Lioncash
ef88902b2c
gl_buffer_cache: Make GetHandle() a const member function
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GetHandle() internally calls GetHandle() on the stream_buffer instance,
which is a const member function, so this can be made const as well.
2018-09-06 15:07:15 -04:00
Lioncash
e0b2bdf8b2
gl_buffer_cache: Remove unnecessary includes
2018-09-06 15:05:52 -04:00
Lioncash
96cd6e9ee2
gl_buffer_cache: Make constructor explicit
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Implicit conversions during construction isn't desirable here.
2018-09-06 14:54:49 -04:00
Lioncash
53ffb06003
video_core/CMakeLists: Add missing gl_buffer_cache.h
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Without this, the header file won't show up by default within IDEs such
as Visual Studio.
2018-09-06 14:49:51 -04:00
Lioncash
30638f9c95
core/core: Remove unnecessary sm/controller include
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The only reason this include was necessary, was because the constructor
wasn't defaulted in the cpp file and the compiler would inline it
wherever it was used. However, given Controller is forward declared, all
those inlined constructors would see an incomplete type, causing a
compilation failure. So, we just place the constructor in the cpp file,
where it can see the complete type definition, allowing us to remove
this include.
2018-09-06 14:38:39 -04:00
Lioncash
3168210492
file_sys/nca_patch: Amend constructor initializer list order
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Orders the elements in the initializer list in the order they're
specified in the class. This prevents compiler warnings about
initialization order.
2018-09-06 14:00:11 -04:00
Lioncash
d15352b38b
file_sys/nca_patch: Remove unnecessary includes
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romfs.h doesn't need to be included in the header, the only real
dependency here is common's swap.h that needs to be included.
2018-09-06 13:58:53 -04:00
Lioncash
1c61b93026
file_sys/patch_manager: Add missing includes
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These includes were previously being satisfied indirectly.
2018-09-06 13:53:23 -04:00
bunnei
30c3f7b6eb
Merge pull request #1248 from degasus/shader_fix
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gl_shader_gen: Initialize position.
2018-09-06 13:06:09 -04:00
fearlessTobi
7f0120aae4
frontend: Set swap interval to 0
2018-09-06 18:57:51 +02:00
Markus Wick
9e600046df
gl_shader_gen: Initialize position.
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IMO the old code is fine, but nvidia raises shader compiler warnings.
Trivial fix through...
2018-09-06 13:37:50 +02:00
bunnei
bc9db095ff
Merge pull request #1243 from degasus/VAO_cache
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gl_rasterizer: Implement a VAO cache.
2018-09-05 22:50:52 -04:00