Lioncash
9eb43dc910
content_archive: Make IsDirectoryExeFS() take a shared_ptr as a const reference
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There's no need to take this by value when it's possible to avoid
unnecessary copies entirely like this.
2018-07-18 23:19:28 -04:00
Lioncash
701bdfd753
content_archive: Add missing standard includes
2018-07-18 23:18:59 -04:00
Lioncash
bff53f234d
content_archive: std::move VirtualFile in NCA's constructor
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Gets rid of unnecessary atomic reference count incrementing and
decrementing.
2018-07-18 23:13:25 -04:00
Lioncash
47858aed98
vfs: Deduplicate accumulation code in VfsDirectory's GetSize()
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We can just use a generic lambda to avoid writing the same thing twice.
2018-07-18 23:03:27 -04:00
Zach Hilman
82150bd5c1
Virtual Filesystem 2: Electric Boogaloo ( #676 )
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* Virtual Filesystem
* Fix delete bug and documentate
* Review fixes + other stuff
* Fix puyo regression
2018-07-18 18:07:11 -07:00
Zach Hilman
753d85fb0c
General Filesystem and Save Data Fixes ( #670 )
2018-07-17 12:42:15 -07:00
Subv
d4a639a08e
FileSys: Append the requested path to the filesystem base path in DeleteFile.
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We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
2018-07-14 10:57:22 -05:00
bunnei
c2ade32fad
Merge pull request #559 from Subv/mount_savedata
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Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-11 20:21:52 -07:00
bunnei
99a359777c
savedata_factory: Always create a save directory for games.
2018-07-08 17:05:13 -04:00
bunnei
0c22a8d514
Revert "Virtual Filesystem ( #597 )"
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This reverts commit 12e9522b32
.
2018-07-07 20:24:51 -07:00
Zach Hilman
12e9522b32
Virtual Filesystem ( #597 )
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* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
James Rowe
d74d2a77cb
Update clang format
2018-07-02 21:45:47 -04:00
James Rowe
e159c550d8
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
Zach Hilman
a47f36da7b
Add support for decrypted NCA files ( #567 )
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* Start to add NCA support in loader
* More nca stuff
* More changes to nca.cpp
* Now identifies decrypted NCA cont.
* Game list fixes and more structs and stuff
* More updates to Nca class
* Now reads ExeFs (i think)
* ACTUALLY LOADS EXEFS!
* RomFS loads and games execute
* Cleanup and Finalize
* plumbing, cleanup and testing
* fix some things that i didnt think of before
* Preliminary Review Changes
* Review changes for bunnei and subv
2018-06-21 11:16:23 -04:00
Subv
cb4ff57322
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 -05:00
Subv
62a67fbd0a
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-06-18 19:26:01 -05:00
Lioncash
1b310cbb3a
general: Make formatting of logged hex values more straightforward
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This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00
Lioncash
1cd301f2c0
file-sys: convert a StringFromFormat call into fmt::format in GetFullPath()
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Lessens the amount to read and gets rid of the PRIX64 macro, allowing us to use a single string
for the whole path, making it easier to read.
2018-04-25 12:35:37 -04:00
Lioncash
a1dc050bbf
file-sys: Move logging macros over to the new fmt-capable ones
2018-04-25 12:35:33 -04:00
mailwl
8fffc0962c
Service/FS: implement IFileSystem::RenameFile
2018-04-24 10:56:05 +03:00
Lioncash
5b8891df28
disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory
2018-04-19 21:28:56 -04:00
Lioncash
eb2bb5500e
disk_filesystem: Remove redundant initializer in Disk_Directory's constructor
2018-04-19 21:28:07 -04:00
Lioncash
19fe9a92ec
disk_filesystem: Make constructors explicit where applicable
2018-04-19 21:27:43 -04:00
shinyquagsire23
5634f49b60
file_sys: Use NGLOG
2018-04-17 09:55:29 -06:00
shinyquagsire23
13ab489cb7
file_sys: tweaks
2018-04-16 06:51:59 -06:00
shinyquagsire23
bba0a351e7
file_sys: Add HFS/PFS helper component
2018-04-16 04:36:25 -06:00
bunnei
dc852fda3b
fsp_srv: Implement DeleteFile.
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- Used by Binding of Isaac.
2018-04-15 13:15:18 -04:00
bunnei
db8fc2ea57
fsp_srv: Implement GetSize and SetSize.
2018-03-31 16:06:45 -04:00
Subv
6610bee69e
FS: Move the file open mode calculation to a separate function.
2018-03-23 14:27:07 -05:00
Subv
43295efd0e
FS: Implemented IFileSystem::CreateDirectory.
2018-03-21 09:55:59 -05:00
Subv
bf1c4bf16c
FS: Implement DiskFileSystem's OpenDirectory interface.
2018-03-19 23:00:37 -05:00
Subv
7de15c22f3
FS: Implement DiskFileSystem::GetEntryType for existing files/directories.
2018-03-19 22:59:38 -05:00
Subv
e4b4b765b6
FS: Updated the Directory Entry structure to match the Switch.
2018-03-19 22:58:55 -05:00
Subv
8144364cc2
FS: Support the file Append open mode.
2018-03-19 22:57:34 -05:00
Subv
a079723254
FS: Added an SDMC archive factory and registered it to the SDMC archive on startup.
2018-03-19 21:17:15 -05:00
bunnei
f16763ed52
core: Move process creation out of global state.
2018-03-14 18:42:19 -04:00
Subv
cb738dedb2
FS: Use the correct error code when trying to open files that don't exist.
2018-03-04 14:34:48 -05:00
Subv
9702f6c2ed
FS: Make EnsureSaveData create the savedata folder when called for the first time.
2018-03-04 14:30:07 -05:00
Subv
b874d4f2b0
SaveData: Use the current titleid when opening the savedata archive.
2018-03-01 19:03:54 -05:00
Subv
dfdc72efa7
Filesystem: Added a SaveData Factory and associated Disk_FileSystem.
2018-03-01 19:03:52 -05:00
shinyquagsire23
b48d598627
file_sys: Style tweaks
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Asdf
2018-02-25 16:34:29 -07:00
shinyquagsire23
e3c753a14c
file_sys: Add support for parsing NPDM files
2018-02-25 07:02:39 -07:00
bunnei
a2c082be79
file_sys: Clang format fixes.
2018-01-21 15:51:45 -05:00
bunnei
0446482361
file_sys: Cleanup to better match Switch file system constructs.
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file_sys: Add factory class for RomFS file system.
2018-01-21 15:39:26 -05:00
bunnei
f3cfe5caac
file_sys: Remove disk_archive, savedata_archive, and title_metadata.
2018-01-21 15:39:23 -05:00
bunnei
9d9038a32f
archive_backend: Minor changes to match Switch IFileSystem.
2018-01-21 15:39:20 -05:00
bunnei
bc4d08fe34
file_sys: Repurpose 3DS IVFC code for Switch ROMFS.
2018-01-21 15:39:18 -05:00
James Rowe
ea88c44eb8
Format: Run the new clang format on everything
2018-01-20 16:45:11 -07:00
N00byKing
a244896e75
Update title_metadata.h
2018-01-17 18:20:52 +01:00
bunnei
2817ec4da4
core: Gut out cryptop, since it doesn't compile with C++17.
2018-01-12 19:36:41 -05:00