Commit graph

876 commits

Author SHA1 Message Date
liamwhite
e20c5a0b7f Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Matías Locatti
39df80ff00 Merge pull request #9303 from liamwhite/new-vulkan-init
Vulkan: update initialization
2022-12-02 18:32:54 -03:00
Liam
e8966fd1f9 shader_recompiler: add gl_Layer translation GS for older hardware 2022-12-01 09:51:27 -05:00
ameerj
fb155dbffc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
ameerj
bbf3e7f313 CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
ameerj
8a22e21d6d value.h: remove recursive include 2022-11-29 18:50:49 -05:00
Liam
0a077cb467 Vulkan: update initialization
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
Liam
5a712bb51a general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
Liam
4b905e9680 spirv_emit_context: add missing flat decoration 2022-11-18 22:05:28 -05:00
liamwhite
d96606b091 Merge pull request #9253 from vonchenplus/attr_layer
shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
FengChen
12f2ab01bb shader: Implement miss attribute layer 2022-11-17 22:45:14 +08:00
liamwhite
c4d9b65e0c Merge pull request #9167 from vonchenplus/tess
video_core: Fix few issues in Tess stage
2022-11-11 08:03:40 -05:00
Morph
fc301cf777 ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 2022-11-11 03:32:53 +01:00
FengChen
348c6e5b28 video_core: Fix few issues in Tess stage 2022-11-07 15:42:42 +08:00
Feng Chen
bcf6a7c0dd video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
bunnei
7c3bee5601 Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Feng Chen
33514a0d94 Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" 2022-10-25 12:57:25 +08:00
bunnei
d12a088a98 Merge pull request #8873 from vonchenplus/fix_legacy_location_error
video_core: Fix legacy to generic location unpaired
2022-10-24 10:50:24 -07:00
Morph
9a8db147b2 CMakeLists: Disable C4100 and C4324
Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
Morph
dc61af8eb1 CMakeLists: Remove redundant warnings
These warnings are already included in /W3.
2022-10-22 15:02:04 -04:00
Morph
ea5b59b539 CMakeLists: Treat MSVC warnings as errors 2022-10-22 15:02:04 -04:00
Morph
9fba74d245 general: Enforce C4800 everywhere except in video_core 2022-10-22 15:02:04 -04:00
Morph
4bad20dc5f CMakeLists: Remove all redundant warnings
These are already explicitly or implicitly set in src/CMakeLists.txt
2022-10-22 15:02:04 -04:00
FengChen
67007ae698 Address feedback 2022-10-17 09:40:44 +08:00
Liam White
6df0663a57 General: Fix compilation for GCC 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
3c4e05745f Shader Decompiler: implement better tracking for Vulkan samplers. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
dc74837ac9 Shader Decompiler: Check for shift when deriving composite samplers. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
335b4b81cd Shader Decompiler: Fix dangerous behavior of invalid iterator insertion. 2022-10-06 21:00:52 +02:00
Liam
6bac6d044f shader_recompiler: add extended LDC to GLASM backend 2022-10-02 17:32:54 -04:00
Andrea Pappacoda
b1585fed5a chore: fix some typos
Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
FengChen
1dd5d8fc8e video_core: Fix legacy to generic location unpaired 2022-09-20 12:03:31 +08:00
Feng Chen
328ad69854 Merge branch 'master' into mipmap 2022-09-20 11:56:43 +08:00
FengChen
38e9c78843 video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
Morph
649c49525d style: General style changes to match with the rest of the codebase 2022-08-31 08:51:47 -04:00
FengChen
98656c14a8 video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
Kelebek1
9427a0f535 Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. 2022-07-29 06:12:39 +01:00
Andrea Pappacoda
6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
Mai
bb0a6faa0a Merge pull request #8383 from Morph1984/shadow-of-the-past
yuzu: Make variable shadowing a compile-time error
2022-06-14 21:08:58 -04:00
Liam
f3fd1038bb general: fix compilation on GCC 12 2022-06-13 20:09:30 -04:00
lat9nq
e8fc40baa1 structured_control_flow: Remove constexpr Flow::Block
This seems to be unsupported in newer libstdc++ versions due to
Flow::Block's base class being a non-literal type. It's not clear to me
why this was permitted in earlier versions.
2022-06-13 19:18:20 -04:00
Morph
e647661b76 CMakeLists: Make variable shadowing a compile-time error
Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug.
2022-06-13 18:19:23 -04:00
Lioncash
9272114d86 general: Avoid ambiguous format_to compilation errors
Ensures that we're using the fmt version of format_to.

These are also the only three outliers. All of the other formatters we
have are properly qualified.
2022-05-14 16:48:34 -04:00
Liam
ee4d63cee5 GCC 12 fixes 2022-04-28 16:50:34 -04:00
Morph
2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Fernando S
9660780346 Merge pull request #8133 from liamwhite/gl-spv-cbuf
shader_recompiler: support const buffer indirect addressing on OpenGL
2022-04-07 12:40:59 +02:00
Liam
bf53c6ebee shader_recompiler: Decrease indirect cbuf limit to match hardware 2022-04-04 16:44:01 -04:00
Andrea Pappacoda
d9044f00e1 fix: typos 2022-04-02 16:34:07 +02:00
Liam
146f1f5ac6 shader_compiler: support const buffer indirect addressing in GLSL 2022-04-01 17:08:40 -04:00
Liam
528cba63b6 shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 2022-04-01 11:17:54 -04:00
Mai M
4ea04b5b56 Merge pull request #8095 from bylaws/master
shader_recompiler: Include <bit> header when std::count{r,l}_zero is used
2022-03-27 12:36:19 -04:00