Commit graph

876 commits

Author SHA1 Message Date
ameerj
efd428c747 shader_recompiler: Adjust emit_context includes 2021-12-05 18:11:19 -05:00
ameerj
c0705ede4d shader_recompiler: Rename backend emit_context files 2021-12-05 16:33:44 -05:00
ameerj
8969273d2d general: Add missing copyright notices 2021-12-05 16:18:53 -05:00
Feng Chen
dbfa89c40b Implement convert legacy to generic 2021-11-19 22:53:58 +08:00
Fernando Sahmkow
04b8e6c834 ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
FernandoS27
b3494533e5 Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
ameerj
d644a3780c vulkan: Fix rescaling push constant usage 2021-11-16 22:11:31 +01:00
ameerj
1ce6cd119d rescaling_pass: Fix IR errors when unscalable texture types are encountered 2021-11-16 22:11:30 +01:00
ameerj
63465c24e1 rescaling_pass: Logic simplification and minor style cleanup 2021-11-16 22:11:30 +01:00
ameerj
746d27372f rescaling_pass: Scale ImageFetch offset if it exists
Plus some code deduplication
2021-11-16 22:11:30 +01:00
ameerj
b5ba8bec0e rescaling_pass: Enable PatchImageQueryDimensions on fragment stages 2021-11-16 22:11:30 +01:00
ameerj
e2f0f51295 gl_texture_cache/rescaling_pass: minor cleanup 2021-11-16 22:11:30 +01:00
ameerj
54ecf7c8c1 rescaling_pass: Fix and simplify shuffle/fragcoord pass 2021-11-16 22:11:30 +01:00
Fernando Sahmkow
4535feac87 Shader: Don't rescale FragCoord if used by Shuffle 2021-11-16 22:11:30 +01:00
ameerj
02f27b1992 shader, video_core: Fix GCC build errors 2021-11-16 22:11:29 +01:00
ameerj
92bb068ad5 emit_spirv: Fix RescalingLayout alignment 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
2549ee33ee RescalingPass: Agregate pixels on texelFetch while on Fragment Shader 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
dc6f13060b shader: Fix TextureSize check on rescaling. 2021-11-16 22:11:29 +01:00
ameerj
a8a021ddcf emit_spirv: Fix RescalingLayout alignment 2021-11-16 22:11:29 +01:00
ReinUsesLisp
d04e2dac6c shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
928ff21aae shader: Properly blacklist and scale image loads 2021-11-16 22:11:29 +01:00
ReinUsesLisp
0d12e498ab glsl/glasm: Pass and use scaling parameters in shaders 2021-11-16 22:11:29 +01:00
ameerj
b83c3e7182 gl_graphics_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:28 +01:00
ReinUsesLisp
e63fc7a4bb spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp
403633afcc shader/rescaling_pass: Patch more instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp
7f88938d72 shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
ReinUsesLisp
50d20bf0e9 shader: Add copy constructor to instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp
8cfa8cda16 shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
ReinUsesLisp
952c65ae54 shader: Fix rescaling pass 2021-11-16 22:11:28 +01:00
ReinUsesLisp
14fb648246 shader: Fix resolution scaling pass 2021-11-16 22:11:27 +01:00
ReinUsesLisp
47d1d881cf shader: Add resolution down factor opcode 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
a638ce0388 ShaderDecompiler: Add initial support for rescaling. 2021-11-16 22:11:27 +01:00
bunnei
f6cb4bf018 Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
Feng Chen
c047b66519 Simply legacy attribute implement 2021-11-04 09:26:16 +08:00
bunnei
deaf9af08d Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-11-02 16:34:03 -07:00
Fernando Sahmkow
a354c3ae82 Shader Cahe: Fix Phi Nodes on GLASM. 2021-11-02 00:59:25 +01:00
Fernando Sahmkow
6f94c9a9fe ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
Fernando Sahmkow
c9bee9e96e ShaderCache: Order Phi Arguments from farthest away to nearest. 2021-10-31 19:34:15 +01:00
vonchenplus
64a9dffd3d Support gl_FogFragCoord attribute 2021-10-31 23:34:17 +08:00
Fernando S
d5bbff14e4 Merge pull request #7201 from ameerj/spirv-depth-sampling
emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
2021-10-30 16:45:58 +02:00
vonchenplus
1c917c6905 Support gl_BackSecondaryColor attribute 2021-10-26 23:14:40 +08:00
vonchenplus
9cd198ede9 Support gl_FrontSecondaryColor attribute 2021-10-26 23:09:44 +08:00
vonchenplus
b4301281d5 Support gl_BackColor attribute 2021-10-26 23:01:57 +08:00
Fernando Sahmkow
6e19b9f5ff TexturePass: Fix clamping of images as this allowed negative indices. 2021-10-24 20:46:36 +02:00
ameerj
f69d094b14 emit_spirv_image: Fix depth image implicit lod sample in compute
Ensures all drivers behave the same way in this case.
2021-10-17 17:09:11 -04:00
Ameer J
fc0a5a2b84 Merge pull request #7077 from FernandoS27/face-down
A series of fixes to queries and indexed samplers.
2021-10-16 21:41:54 -04:00
Fernando Sahmkow
1a0006ef55 Shader Compiler: avoid overflowed indices on indixed samplers. 2021-10-17 03:38:09 +02:00
Morph
203d8f7f60 style: Remove extra space preceding the :: operator 2021-09-29 01:26:01 -04:00
ameerj
d7977be416 general: Update style to clang-format-12 2021-09-24 15:52:05 -04:00
Fernando Sahmkow
0bd7c14e04 Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan. 2021-09-15 21:30:33 +02:00