Lioncash
38b955a3ff
control_flow: Make use of std::move in TryInspectAddress()
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Eliminates redundant atomic reference count increments and decrements.
2020-04-15 23:31:22 -04:00
Fernando Sahmkow
d06795c08a
Merge pull request #3612 from ReinUsesLisp/red
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shader/memory: Implement RED.E.ADD and minor changes to ATOM
2020-04-15 15:03:49 -04:00
Mat M
99846b5da3
Merge pull request #3670 from lioncash/reorder
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CMakeLists: Make -Wreorder a compile-time error
2020-04-15 14:40:05 -04:00
Lioncash
6ea751d910
CMakeLists: Make -Wreorder a compile-time error
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This can result in silent logic bugs within code, and given the amount
of times these kind of warnings are caused, they should be flagged at
compile-time so no new code is submitted with them.
2020-04-15 14:14:41 -04:00
Mat M
ee439fb0fc
Merge pull request #3662 from ReinUsesLisp/constant-attrs
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gl_rasterizer: Implement constant vertex attributes
2020-04-15 11:54:50 -04:00
Mat M
077ffb29fd
Merge pull request #3668 from ReinUsesLisp/vtx-format-16ui
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maxwell_to_vk: Add uint16 vertex formats
2020-04-15 11:43:52 -04:00
Mat M
49ce503b37
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
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gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
2020-04-15 03:17:46 -04:00
Mat M
650a97d635
Merge pull request #3654 from ReinUsesLisp/fix-fb-attach
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gl_texture_cache: Fix layered texture attachment base level
2020-04-15 03:17:18 -04:00
Mat M
daa5388d9d
Merge pull request #3663 from ReinUsesLisp/fcmp-rc
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shader/arithmetic: Add FCMP_CR variant
2020-04-15 03:16:56 -04:00
Mat M
c9a10a9698
Merge pull request #3664 from ReinUsesLisp/fe3h-black-squares
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Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
2020-04-15 03:14:28 -04:00
Mat M
a19caa5209
Merge pull request #3667 from ReinUsesLisp/viewport-trash
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vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo
2020-04-15 03:10:34 -04:00
ReinUsesLisp
9db905ec1d
maxwell_to_vk: Add uint16 vertex formats
2020-04-15 04:06:30 -03:00
ReinUsesLisp
f643910f7b
maxwell_to_vk: Add missing breaks
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Avoid invalid fallbacks.
2020-04-15 04:05:33 -03:00
ReinUsesLisp
ffc83d1a57
vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo
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When the dynamic state is specified, pViewports and pScissors are
ignored, quoting the specification:
pViewports is a pointer to an array of VkViewport structures, defining
the viewport transforms. If the viewport state is dynamic, this member
is ignored.
That said, AMD's proprietary driver itself seem to read it regardless of
what the specification says.
2020-04-15 03:30:08 -03:00
Rodrigo Locatti
3fad4fea35
Merge pull request #3657 from ReinUsesLisp/viewport-zero
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vk_rasterizer: Default to 1 viewports with a size of 0
2020-04-15 01:51:17 -03:00
Fernando Sahmkow
52144a9a23
Texture Cache: Only do buffer copies on accurate GPU. ( #3634 )
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This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
2020-04-14 23:21:00 -04:00
ReinUsesLisp
f5a23c9bb3
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
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This reverts commit ff90ce2ed6
.
Apparently the first approach using floats instead of bitfieldInert
worked better for Fire Emblem: Three Houses. Reverting to get that
behavior back.
2020-04-14 21:24:33 -03:00
ReinUsesLisp
ffceca76c9
shader/arithmetic: Add FCMP_CR variant
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Adds another variant of FCMP.
2020-04-14 19:11:04 -03:00
Zach Hilman
136e9aebfd
Merge pull request #3660 from bunnei/friend-blocked-users
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service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14 16:59:46 -04:00
Zach Hilman
2d20712053
Merge pull request #3661 from bunnei/patch-manager-fix
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file_sys: patch_manager: Return early when there are no layers to apply.
2020-04-14 16:59:25 -04:00
ReinUsesLisp
501c92a17f
gl_rasterizer: Implement constant vertex attributes
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Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games.
2020-04-14 17:58:53 -03:00
bunnei
72c1dd467d
file_sys: patch_manager: Return early when there are no layers to apply.
2020-04-14 16:25:55 -04:00
bunnei
7ecacdfa3b
service: friend: Stub IFriendService::GetBlockedUserListIds.
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- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14 16:20:51 -04:00
ReinUsesLisp
a1ea6948e2
vk_rasterizer: Default to 1 viewports with a size of 0
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Silence validation layer errors.
2020-04-14 04:44:34 -03:00
ReinUsesLisp
ab33a2bebc
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
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From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.
The shader decoder will automatically fallback to a more naive method if
it can't use full decompile.
2020-04-14 01:34:20 -03:00
ReinUsesLisp
855faaf4a0
gl_texture_cache: Fix layered texture attachment base level
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The base level is already included in the texture view. If we specify
the base level in the texture again, this will end up in the incorrect
level and potentially out of bounds.
2020-04-13 18:24:56 -03:00
Rodrigo Locatti
f2f2262c5e
Merge pull request #3636 from ReinUsesLisp/drop-vk-hpp
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renderer_vulkan: Drop Vulkan-Hpp
2020-04-13 17:08:04 -03:00
Mat M
9427ae1c54
Merge pull request #3651 from ReinUsesLisp/line-widths
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gl_rasterizer: Implement line widths and smooth lines
2020-04-13 10:19:59 -04:00
Mat M
127f1c2606
Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
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texture_cache: Remove preserve_contents
2020-04-13 10:19:01 -04:00
Mat M
e638d5dc3a
Merge pull request #3631 from ReinUsesLisp/more-astc
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texture/astc: More small ASTC optimizations
2020-04-13 10:17:32 -04:00
Mat M
22b39e5855
Merge pull request #3619 from ReinUsesLisp/i2i
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shader/conversion: Implement I2I sign extension, saturation and selection
2020-04-13 10:17:07 -04:00
Mat M
da605928d3
Merge pull request #3627 from ReinUsesLisp/layered-view
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gl_texture_cache: Attach view instead of base texture for layered attchments
2020-04-13 10:16:18 -04:00
Mat M
b39aedd84a
Merge pull request #3646 from ReinUsesLisp/fix-glsl-turing
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gl_shader_decompiler: Improve generated code in HMergeH*
2020-04-13 10:15:12 -04:00
Mat M
7c46c4325d
Merge pull request #3633 from ReinUsesLisp/clean-texdec
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shader/texture: Remove type mismatches management from shader decoder
2020-04-13 10:13:05 -04:00
ReinUsesLisp
cbbaeeb630
gl_rasterizer: Implement line widths and smooth lines
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Implements "legacy" features from OpenGL present on hardware such as
smooth lines and line width.
2020-04-13 01:30:34 -03:00
ReinUsesLisp
ff90ce2ed6
gl_shader_decompiler: Implement merges with bitfieldInsert
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This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats.
2020-04-12 22:39:59 -03:00
bunnei
bd114e97fc
Merge pull request #3606 from ReinUsesLisp/nvflinger
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service/vi: Partially implement BufferQueue disconnect
2020-04-12 11:44:48 -04:00
Fernando Sahmkow
1b20368a0a
Merge pull request #3578 from ReinUsesLisp/vmnmx
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shader/video: Partially implement VMNMX
2020-04-12 10:44:03 -04:00
Mat M
2b2dd95065
Merge pull request #3644 from ReinUsesLisp/msaa
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video_core: Add MSAA registers in 3D engine and TIC
2020-04-12 09:11:44 -04:00
ReinUsesLisp
aa15f5854c
gl_shader_decompiler: Improve generated code in HMergeH*
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Avoiding bitwise expressions, this fixes Turing issues in shaders using
half float merges that affected several games.
2020-04-12 05:06:55 -03:00
ReinUsesLisp
44e1a2c490
shader/video: Partially implement VMNMX
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Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.
VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.
This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance).
2020-04-12 00:34:42 -03:00
ReinUsesLisp
17b14be027
video_core: Add MSAA registers in 3D engine and TIC
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This adds the registers used for multisampling. It doesn't implement
anything for now.
2020-04-12 00:21:27 -03:00
Rodrigo Locatti
912162d42d
Merge pull request #3635 from FernandoS27/buffer-free
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Buffer queue: Correct behavior of free buffer.
2020-04-11 17:58:15 -03:00
bunnei
8e7f6dafb5
Merge pull request #3611 from FearlessTobi/port-4956
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Port citra-emu/citra#4956 : "Fixes to game list sorting"
2020-04-11 12:44:36 -04:00
ReinUsesLisp
1f1e80c67d
texture_cache: Remove preserve_contents
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preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.
This removes preserve_contents and assumes it as true at all times.
2020-04-11 01:51:02 -03:00
ReinUsesLisp
40ef0d3b28
renderer_vulkan: Drop Vulkan-Hpp
2020-04-10 22:49:02 -03:00
bunnei
aeac4d2d60
Merge pull request #3594 from ReinUsesLisp/vk-instance
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yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10 20:06:55 -04:00
Fernando Sahmkow
7d65c9c9ea
Buffer queue: Correct behavior of free buffer.
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This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
2020-04-10 16:44:28 -04:00
bunnei
54b4a4a82e
Merge pull request #3607 from FearlessTobi/input-kms
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yuzu/configuration: Fix input profiles and a wrong assert
2020-04-10 00:39:48 -04:00
ReinUsesLisp
f35703f7cd
service/vi: Partially implement BufferQueue disconnect
2020-04-10 01:00:50 -03:00