Commit graph

19272 commits

Author SHA1 Message Date
Rodrigo Locatti
4d2a527006 Merge pull request #6724 from lioncash/nodisc-shader
shader_recompiler: Remove unnecessary [[nodiscard]] instances
2021-07-26 16:35:21 -03:00
Rodrigo Locatti
d424762d2c Merge pull request #6726 from lioncash/hguard
emit_spirv_instructions: Add missing header guard
2021-07-26 16:35:11 -03:00
Rodrigo Locatti
b894ae1bd3 Merge pull request #6727 from lioncash/topology
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
2021-07-26 16:35:03 -03:00
bunnei
6dddd564a5 Merge pull request #6736 from CaptV0rt3x/patch-1
Config-graphics: reword GLASM option
2021-07-26 11:27:46 -07:00
Vamsi Krishna
713f960ce3 configure_graphics: reword GLASM option
Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-26 20:49:31 +05:30
Rodrigo Locatti
0da5a7170b Merge pull request #6723 from lioncash/shader
object_pool: Add missing return in Chunk move assignment operator
2021-07-26 06:01:21 -03:00
Rodrigo Locatti
1afb7b75cd Merge pull request #6725 from lioncash/control-token
control_flow: Fix duplicate switch case in OpcodeToken
2021-07-26 06:00:23 -03:00
Lioncash
00bd622334 emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
This should be LINES_ADJACENCY
2021-07-26 04:44:56 -04:00
Lioncash
0692818106 emit_spirv_instructions: Add missing header guard 2021-07-26 04:28:35 -04:00
Lioncash
05201f4f88 shader_recompiler: Remove unnecessary [[nodiscard]] instances
[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
2021-07-26 04:23:59 -04:00
Lioncash
9d5aa3d65a control_flow: Fix duplicate switch case in OpcodeToken
This previously duplicated the case of the PBK case above it.
2021-07-26 04:16:34 -04:00
Lioncash
23da07e8e5 object_pool: Add missing return in Chunk move assignment operator
Prevents undefined behavior from occurring.
2021-07-26 04:01:05 -04:00
bunnei
eee75fe604 Merge pull request #6697 from ameerj/fps-cap
config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
bunnei
4827595bb1 Merge pull request #6575 from FernandoS27/new_settings
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to  status bar
2021-07-25 11:45:45 -07:00
Morph
fc99dce96e Merge pull request #6709 from ameerj/screenshot-path
main: Fix screenshot filepath construction
2021-07-25 14:41:38 -04:00
bunnei
0a328423e8 Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
ameerj
01b566101b main: Fix screenshot filepath construction
The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.

This fixes that behavior
2021-07-25 14:24:08 -04:00
bunnei
1c2599a130 Merge pull request #6699 from lat9nq/common-threads
common: Publically link to pthreads
2021-07-25 10:43:11 -07:00
Fernando S
15533d8d8d Merge pull request #6706 from FernandoS27/skyline-love-letter
Grant a partial license exception to Skyline Emulator.
2021-07-25 12:24:29 +02:00
Fernando Sahmkow
bf39259ef7 Grant a license exception to Skyline Emulator. 2021-07-25 02:09:42 +02:00
bunnei
c47035538f Merge pull request #6690 from ReinUsesLisp/dma-clear-fixups
buffer_cache: Misc fixups related to buffer clears
2021-07-24 01:27:50 -04:00
ameerj
8c0d6af843 config, nvflinger: Add FPS cap setting
Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
bunnei
3cc092849c Merge pull request #6551 from bunnei/improve-kernel-obj
Improve management of kernel objects
2021-07-23 21:23:56 -04:00
lat9nq
0ea70212af common: Publically link to pthreads
Common requires pthreads but does not refer to it when linking to other
modules. Fix this by linking to Threads where necessary.
2021-07-23 09:47:52 -04:00
ReinUsesLisp
ba89444667 shader: Support out of bound local memory reads and immediate writes
Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).

Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it.
2021-07-22 21:51:41 -04:00
ReinUsesLisp
7efec6bce4 vulkan/blit_image: Commit descriptor sets within worker thread
Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
6c7f6e1228 vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor
Causes crashes on Link's Awakening intro. It's hard to debug if it's our
fault due to bugs in validation layers.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
67209b8d43 cmake: Remove unused code in GenerateSCMRev.cmake
Remove shader code hash generation code as it's no longer used.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
4ae6c023df qt: Remove "experimental" from asynchronous shader building UI 2021-07-22 21:51:40 -04:00
ReinUsesLisp
c29f2c9507 Revert "renderers: Disable async shader compilation"
This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
8a74a2c895 opengl: Fix asynchronous shaders
Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
a97c0ccabd shader_environment: Receive cache version from outside
This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
2e6acac647 cmake: Remove shader cache version 2021-07-22 21:51:40 -04:00
ameerj
3927809a63 shader: Fix disabled attribute default values 2021-07-22 21:51:40 -04:00
ameerj
a7fe20e636 gl_device: Simplify GLASM setting logic 2021-07-22 21:51:40 -04:00
ameerj
e6d3a301f2 glsl: Simplify FCMP emission 2021-07-22 21:51:40 -04:00
ameerj
4f3e869dd0 glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
2021-07-22 21:51:40 -04:00
ReinUsesLisp
4f84ef1f2b renderer_opengl: Use ARB_separate_shader_objects
Ensures that states set for a particular stage are not attached to other
stages which may not need them.
2021-07-22 21:51:40 -04:00
ameerj
ffe72f8d37 shader: Implement ISETP.X 2021-07-22 21:51:40 -04:00
ReinUsesLisp
2321666580 shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
ameerj
a23f05c215 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 2021-07-22 21:51:40 -04:00
ReinUsesLisp
ac0c2f8edc gl_shader_cache: Properly implement asynchronous shaders 2021-07-22 21:51:40 -04:00
lat9nq
b557314001 shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable

And some other errors
2021-07-22 21:51:40 -04:00
ameerj
779288c071 main: Update Shader Cache menu options
This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title.
This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist.
2021-07-22 21:51:40 -04:00
ameerj
2cde6c5708 renderers: Fix clang formatting 2021-07-22 21:51:40 -04:00
ReinUsesLisp
cdb3837085 shader: Manually convert from array<u32> to bitset instead of using bit_cast 2021-07-22 21:51:40 -04:00
ameerj
e45e458b17 renderers: Disable async shader compilation
The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
b654537f0f maxwell_to_vk: Add R16_SNORM 2021-07-22 21:51:40 -04:00
lat9nq
df62bcd9cb configure_graphics: Mark SPIR-V as Experimental, Mesa only 2021-07-22 21:51:40 -04:00
ameerj
f2f16e3a1d glsl: Fix tracking of info.uses_shadow_lod 2021-07-22 21:51:40 -04:00