bunnei
5618dbe120
Merge pull request #3437 from namkazt/patch-5
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shader_conversion: add conversion I2F for Short
2020-02-19 11:27:28 -05:00
Nguyen Dac Nam
a57853e085
shader_conversion: I2F : add Assert for case src_size is Short
2020-02-19 11:40:35 +07:00
Nguyen Dac Nam
92153118ab
fix warning
2020-02-19 11:10:26 +07:00
Nguyen Dac Nam
84fc48b0eb
clang-format fix
2020-02-19 11:02:59 +07:00
Nguyen Dac Nam
0d9361d21f
shader_conversion: add conversion I2F for Short
2020-02-19 10:54:37 +07:00
bunnei
628c0b6a95
Merge pull request #3410 from ReinUsesLisp/vk-draw-index
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vk_shader_decompiler: Fix vertex id and instance id
2020-02-18 22:37:33 -05:00
Fernando Sahmkow
d67c538d68
Merge pull request #3409 from ReinUsesLisp/host-queries
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query_cache: Implement a query cache and query 21 (samples passed)
2020-02-18 11:31:06 -04:00
bunnei
92e3fb6e2f
Merge pull request #3412 from Morph1984/aspect-ratio
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GUI: Add aspect ratio dropdown
2020-02-17 22:02:18 -05:00
bunnei
bbe76e4227
Merge pull request #3429 from brianclinkenbeard/fix-cmake-sdl2-arch
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Fix CMake build errors for certain SDL2 installations
2020-02-17 18:33:20 -05:00
Brian Clinkenbeard
f2e1142067
fix CMake build errors for certain SDL2 installations
2020-02-17 13:01:40 -08:00
bunnei
a251713173
Merge pull request #3420 from namkazt/master2
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nvhost_gpu: implement ChannelSetTimeslice
2020-02-17 00:31:11 -05:00
bunnei
6bf664aa1e
Merge pull request #3421 from namkazt/patch-1
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IUserLocalCommunicationService: stub function Initialize2
2020-02-16 04:01:42 -05:00
Nguyen Dac Nam
2807020c01
IUserLocalCommunicationService: add function Initialize2
2020-02-16 13:24:34 +07:00
Nguyen Dac Nam
c4e8f9589a
HLE: correct function name of IUserLocalCommunicationService
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402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16 13:14:06 +07:00
namkazy
8bb64da7ac
nvhost_gpu: implement ChannelSetTimeslice
2020-02-16 11:53:03 +07:00
bunnei
73e4de21b7
Merge pull request #3419 from yuzu-emu/revert-3386-gpu-mem-interface
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Revert "video_core: memory_manager: Use GPU interface for cache functions."
2020-02-15 22:37:29 -05:00
bunnei
f382179d47
Revert "video_core: memory_manager: Use GPU interface for cache functions."
2020-02-15 17:47:15 -05:00
ReinUsesLisp
4364492b95
query_cache: Address feedback
2020-02-14 17:38:27 -03:00
ReinUsesLisp
80fff282df
query_cache: Fix ambiguity in CacheAddr getter
2020-02-14 17:38:27 -03:00
ReinUsesLisp
748a3cd69d
query_cache: Add a recursive mutex for concurrent usage
2020-02-14 17:38:27 -03:00
ReinUsesLisp
aaf68dc10b
vk_query_cache: Implement generic query cache on Vulkan
2020-02-14 17:38:27 -03:00
ReinUsesLisp
1b2a6980f5
query_cache: Abstract OpenGL implementation
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Abstract the current OpenGL implementation into the VideoCommon
namespace and reimplement it on top of that. Doing this avoids repeating
code and logic in the Vulkan implementation.
2020-02-14 17:38:27 -03:00
ReinUsesLisp
d8a42816d7
gl_query_cache: Optimize query cache
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Use a custom cache instead of relying on a ranged cache.
2020-02-14 17:38:27 -03:00
ReinUsesLisp
339a227a5e
gl_query_cache: Implement host queries using a deferred cache
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Instead of waiting immediately for executed commands, defer the query
until the guest CPU reads it. This way we get closer to what the guest
program is doing.
To archive this we have to build a dependency queue, because host APIs
(like OpenGL and Vulkan) use ranged queries instead of counters like
NVN.
Waiting for queries implicitly uses fences and this requires a command
being queued, otherwise the driver will lock waiting until a timeout. To
fix this when there are no commands queued, we explicitly call glFlush.
2020-02-14 17:33:13 -03:00
ReinUsesLisp
9d7d67501f
gl_rasterizer: Sort method declarations
2020-02-14 17:27:17 -03:00
ReinUsesLisp
7129efe9b2
gl_rasterizer: Add queued commands counter
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Keep track of the queued OpenGL commands that can signal a fence if
waited on. As a side effect, we avoid calls to glFlush when no commands
are queued.
2020-02-14 17:27:17 -03:00
ReinUsesLisp
11206f8a28
maxwell_3d: Slow implementation of passed samples (query 21)
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Implements GL_SAMPLES_PASSED by waiting immediately for queries.
2020-02-14 17:27:17 -03:00
bunnei
2e46017b66
Merge pull request #3401 from FernandoS27/synchronization
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Set of refactors for Kernel Synchronization and Hardware Constants
2020-02-14 14:40:20 -05:00
Morph
5afb6b95ed
Add 4:3 aspect ratio and address feedback
2020-02-14 14:39:04 -05:00
bunnei
082ba6fc64
Merge pull request #3379 from ReinUsesLisp/cbuf-offset
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shader/decode: Fix constant buffer offsets
2020-02-14 13:22:53 -05:00
Zach Hilman
91cbbfdf7d
Merge pull request #3398 from brianclinkenbeard/fix-cmake-sdl2
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Use config mode for finding SDL2 with CMake
2020-02-14 09:11:47 -05:00
Fernando Sahmkow
f326183e8b
Core: Correct compilition in GCC
2020-02-14 05:53:30 -04:00
Morph
5abb2b6336
Address feedback
2020-02-14 00:06:26 -05:00
Morph
db5dc22c68
Use enumeration instead of magic numbers
2020-02-13 23:13:23 -05:00
Morph
74a490c909
Add following aspect ratios: 16:9, 21:9, Stretch to Window
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Available as a drop down within the configure graphics tab.
2020-02-13 22:17:28 -05:00
bunnei
f542fc989d
Merge pull request #3400 from makigumo/patch-1
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update hwopus DecodeInterleaved for FW 7.0.0+
2020-02-13 21:26:13 -05:00
ReinUsesLisp
3603c2f559
gl_resource_manager: Add managed query class
2020-02-13 22:25:55 -03:00
bunnei
12b89ac3d0
Merge pull request #3395 from FernandoS27/queries
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GPU: Refactor queries implementation and correct GPU Clock.
2020-02-13 20:18:26 -05:00
ReinUsesLisp
072a0bff5e
vk_shader_decompiler: Fix vertex id and instance id
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Vulkan's VertexIndex and InstanceIndex don't match with hardware. This
is because Nvidia implements gl_VertexID and gl_InstanceID. The math
that relates these is:
gl_VertexIndex = gl_BaseVertex + gl_VertexID
gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID
To emulate it using what Vulkan's SPIR-V offers (the *Index variants)
this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and
hardware's equivalent.
2020-02-13 20:25:28 -03:00
Fernando Sahmkow
0d2a459fae
Core: Address Feedback
2020-02-13 19:10:33 -04:00
Fernando Sahmkow
2dd9d660e3
GPU: Address Feedback.
2020-02-13 18:16:07 -04:00
bunnei
36e34193db
Merge pull request #3405 from lioncash/thread
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address_arbiter: Minor cleanup to list querying
2020-02-12 21:46:00 -05:00
Brian Clinkenbeard
b94f31d369
Merge branch 'master' into fix-cmake-sdl2
2020-02-12 16:07:07 -08:00
Lioncash
5c0742bb94
address_arbiter: Collapse loops in InsertThread() and RemoveThread()
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Same behavior, but without the need to explicitly loop through
everything manually.
2020-02-12 15:34:07 -05:00
Lioncash
3105b7864c
address_arbiter: Simplify GetThreadsWaitingOnAddress()
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Simplifies the overall function and also allows for it to become a
const-qualified member function.
2020-02-12 15:10:16 -05:00
bunnei
3184bdd36c
Merge pull request #3403 from lioncash/debug
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bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
2020-02-12 11:17:43 -05:00
bunnei
fe4e4f9c19
Merge pull request #3402 from lioncash/sys-global
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kernel/thread: Remove trivial usages of the global system accessor
2020-02-12 10:10:00 -05:00
Lioncash
d5435df964
bcat/backend: Make formatting of passphrase consistent in NullBackend::SetPassphrase()
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Aligns the '=' to be consistent with the rest of the logs within this
source file.
2020-02-12 01:18:29 -05:00
Lioncash
8792d4562c
bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
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A formatting specifier within Clear wasn't being used, which will cause
fmt to throw an exception. This fixes that.
2020-02-12 01:14:47 -05:00
Lioncash
750c48af18
kernel/thread: Remove trivial usages of the global system accessor
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We can just use the kernel member variable directly instead of going
through the system to obtain the same thing.
2020-02-12 01:00:41 -05:00