bunnei
615e5630bf
Merge pull request #4154 from ogniK5377/swkbd-nullptr
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Prevent nullptr dereference on swkbd error case
2020-06-26 23:25:04 -04:00
bunnei
7048f18d87
Merge pull request #4147 from ReinUsesLisp/hset2-imm
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shader/half_set: Implement HSET2_IMM
2020-06-26 23:14:56 -04:00
David
f546eac9f3
Merge pull request #4178 from VolcaEM/patch-6
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es: Update function table
2020-06-27 13:05:12 +10:00
VolcaEM
92f8bc1bf8
Use better names for "Unknown"s
2020-06-27 02:48:29 +02:00
LC
c01a3dc0c2
Merge pull request #4180 from ogniK5377/fix-btm-names
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btm: Give better names for unknown functions
2020-06-26 20:44:00 -04:00
VolcaEM
70e34fdba0
Update function names
2020-06-27 02:43:22 +02:00
David Marcec
b412e8b952
btm: Give better names for unknown functions
2020-06-27 10:42:46 +10:00
VolcaEM
4cf402a109
btdrv: Update function table ( #4174 )
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* btdrv: Update function table
2020-06-26 20:34:29 -04:00
VolcaEM
29e3f101d9
bpc: Update function tables ( #4173 )
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* bpc: Update function tables
This was based on Switchbrew page: https://switchbrew.org/wiki/PCV_services
2020-06-26 20:33:55 -04:00
VolcaEM
866f06f078
bcat: Update function tables and add missing classes ( #4172 )
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* bcat: Update function tables and add missing classes
2020-06-26 20:33:25 -04:00
VolcaEM
690e4b86ae
am: Update function tables and add missing classes ( #4169 )
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* am: Update function tables and add missing classes
* Remove comments (1/5)
* Remove comments (2/5)
* Remove comments (3/5)
* Remove comments (4/5)
* Remove comments (5/5)
* Remove unused classes (1/2)
* Remove unused classes (2/2)
2020-06-26 20:32:26 -04:00
VolcaEM
9052b62380
aoc: Update function table ( #4170 )
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* aoc: Update function table
* Remove comments
2020-06-26 20:31:44 -04:00
LC
1b10d314f4
Merge pull request #4177 from VolcaEM/patch-5
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btm: Update function tables
2020-06-26 20:30:59 -04:00
LC
8d9c419e06
Merge pull request #4179 from VolcaEM/patch-7
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eupld: Update function table
2020-06-26 20:29:40 -04:00
VolcaEM
4aa69a35d9
eupld: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/Error_Upload_services
2020-06-27 02:25:04 +02:00
VolcaEM
1824af3f63
es: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/ETicket_services
2020-06-27 02:17:51 +02:00
VolcaEM
aa2672fb2c
btm: Update function tables
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This was based on Switchbrew page: https://switchbrew.org/wiki/BTM_services
"No comment" edition
2020-06-27 01:57:48 +02:00
bunnei
7fa55a24f2
Merge pull request #4144 from FernandoS27/tt-fix
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TextureCache: Fix case where layer goes off bound.
2020-06-26 19:02:39 -04:00
bunnei
2a1df7b66e
Merge pull request #4111 from ReinUsesLisp/preserve-contents-vk
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vk_rasterizer: Don't preserve contents on full screen clears
2020-06-26 18:48:12 -04:00
bunnei
257cf13b70
Merge pull request #4159 from ogniK5377/mem-manager-dumb-assert
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memory_manager: Remove useless assertion
2020-06-25 22:53:13 -04:00
Rodrigo Locatti
f7c871b8ca
Merge pull request #4151 from ReinUsesLisp/gl-invalidations
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gl_shader_cache: Avoid use after move for program size
2020-06-25 21:05:27 -03:00
bunnei
c5dfaa7e9a
Merge pull request #4136 from VolcaEM/mods
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Add a "Open Mods Page" button to the GUI
2020-06-25 15:10:18 -04:00
Rodrigo Locatti
9587c299f3
Merge pull request #4160 from ogniK5377/IsASTCSupported-fix
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gl_device: Fix IsASTCSupported to scan all targets instead of just GL_TEXTURE_2D
2020-06-25 15:58:09 -03:00
David
fbc30df353
Merge pull request #4141 from Morph1984/SevenSixAxisSensor
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hid: Stub a series of "SevenSixAxisSensor" service commands
2020-06-25 19:37:39 +10:00
David Marcec
589135df53
gl_device: Fix IsASTCSupported
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Other targets were never actually checked
2020-06-25 19:12:56 +10:00
David Marcec
442900456e
memory_manager: Remove useless assertion
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num_pages is an std::size_t. It will always be >= 0
2020-06-25 16:35:58 +10:00
Morph
3e0ff59a63
hid: Stub a series of "SevenSixAxisSensor" service commands
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- Used by Captain Toad: Treasure Tracker Update 1.3.0
While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
2020-06-24 11:57:39 -04:00
bunnei
889171282d
Merge pull request #4105 from ReinUsesLisp/resident-buffers
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gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
2020-06-24 11:40:30 -04:00
bunnei
12a5f5af5d
Merge pull request #4083 from Morph1984/B10G11R11F
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decode/image: Implement B10G11R11F
2020-06-24 11:02:38 -04:00
David Marcec
4b9812e7bb
Prevent nullptr dereference on swkbd error case
2020-06-25 00:25:15 +10:00
Fernando Sahmkow
0aa8c2d9e6
Merge pull request #4046 from ogniK5377/macro-hle-prod
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Add support for HLEing Macros
2020-06-24 09:01:00 -04:00
ReinUsesLisp
3b1a5ead5c
buffer_cache: Use buffer methods instead of cache virtual methods
2020-06-24 02:36:14 -03:00
ReinUsesLisp
d636cb75f3
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
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Making the stream buffer resident increases GPU usage significantly on
some games. This seems to be addressed invalidating the stream buffer
with InvalidateBufferData instead of using a Unmap + Map (with
invalidation flags).
2020-06-24 02:36:14 -03:00
ReinUsesLisp
aee540a7c9
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
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Switch games are allowed to bind less data than what they use in a
vertex buffer, the expected behavior here is that these values are read
as zero. At the moment of writing this only D3D12, OpenGL and NVN through
NV_vertex_buffer_unified_memory support vertex buffer with a size limit.
In theory this could be emulated on Vulkan creating a new VkBuffer for
each (handle, offset, length) tuple and binding the expected data to it.
This is likely going to be slow and memory expensive when used on the
vertex buffer and we have to do it on all draws because we can't know
without analyzing indices when a game is going to read vertex data out
of bounds.
This is not a problem on OpenGL's BufferAddressRangeNV because it takes
a length parameter, unlike Vulkan's CmdBindVertexBuffers that only takes
buffers and offsets (the length is implicit in VkBuffer). It isn't a
problem on D3D12 either, because D3D12_VERTEX_BUFFER_VIEW on
IASetVertexBuffers takes SizeInBytes as a parameter (although I am not
familiar with robustness on D3D12).
Currently this only implements buffer ranges for vertex buffers,
although indices can also be affected. A KHR_robustness profile is not
created, but Nvidia's driver reads out of bound vertex data as zero
anyway, this might have to be changed in the future.
- Fixes SMO random triangles when capturing an enemy, getting hit, or
looking at the environment on certain maps.
2020-06-24 02:36:14 -03:00
ReinUsesLisp
0669209db6
gl_buffer_cache: Mark buffers as resident
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Make stream buffer and cached buffers as resident and query their
address. This allows us to use GPU addresses for several proprietary
Nvidia extensions.
2020-06-24 02:36:14 -03:00
ReinUsesLisp
6a2fd26768
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
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Expose NV_vertex_buffer_unified_memory when the driver supports it.
This commit adds a function the determine if a GL_RENDERER is a Turing
GPU. This is required because on Turing GPUs Nvidia's driver crashes
when the buffer is marked as resident or on DeleteBuffers. Without a
synchronous debug output (single threaded driver), it's likely that
the driver will crash in the first blocking call.
2020-06-24 02:36:14 -03:00
ReinUsesLisp
87a760f000
gl_stream_buffer: Always use a non-coherent buffer
2020-06-24 02:35:33 -03:00
ReinUsesLisp
5ddd3e5df0
gl_stream_buffer: Always use persistent memory maps
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yuzu no longer supports platforms without persistent maps.
2020-06-24 02:35:33 -03:00
Rodrigo Locatti
ba83472879
Merge pull request #4129 from Morph1984/texture-shadow-lod-workaround
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gl_shader_decompiler: Workaround textureLod when GL_EXT_texture_shadow_lod is not available
2020-06-24 01:51:15 -03:00
David Marcec
2ca26e7d61
addressed issues
2020-06-24 12:18:33 +10:00
David Marcec
55161a702b
clear mme draw mode
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We already draw, so we can clear it
2020-06-24 12:09:04 +10:00
David Marcec
da2cbc76fc
Addressed issues
2020-06-24 12:09:03 +10:00
David Marcec
e5adcda905
Fix constbuffer for 0217920100488FF7
2020-06-24 12:09:02 +10:00
David Marcec
74e48d2a98
Macro HLE support
2020-06-24 12:09:01 +10:00
bunnei
b465ef400e
Merge pull request #4138 from Morph1984/GyroscopeZeroDriftMode
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hid: Implement Get/ResetGyroscopeZeroDriftMode
2020-06-23 21:56:16 -04:00
ReinUsesLisp
0c086bfa66
gl_shader_cache: Avoid use after move for program size
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All programs had a size of zero due to this bug, skipping invalidations.
While we are at it, remove some unused forward declarations.
2020-06-23 22:54:42 -03:00
bunnei
93d5407c96
Merge pull request #4128 from lioncash/move2
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software_keyboard: Eliminate trivial redundant copies
2020-06-23 18:24:15 -04:00
bunnei
5d58231dc2
Merge pull request #4135 from FearlessTobi/port-5324
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Port citra-emu/citra#5324 : "Update manifest file to include new elements that are introduced with Windows 10 later versions"
2020-06-23 16:03:35 -04:00
bunnei
2fb935ef32
Merge pull request #4127 from lioncash/dst-typo
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texture_cache: Fix incorrect address used in a DeduceSurface() call
2020-06-23 15:59:37 -04:00
bunnei
237174d899
Merge pull request #3948 from Morph1984/log-cpu-instructions
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main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
2020-06-23 15:19:47 -04:00