Commit graph

196 commits

Author SHA1 Message Date
Narr the Reg
d2dce477d3 yuzu: Force camera output to be saved on a buffer (#8805) 2022-08-22 23:54:48 -05:00
lat9nq
39feb268ed yuzu: Fix fmt 9.0.0 issues 2022-08-07 17:02:06 -04:00
liamwhite
b7216c249a Merge pull request #8636 from german77/irs_cluster_release
service: irs: Implement clustering processor
2022-07-27 15:54:28 -04:00
Andrea Pappacoda
6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
Narr the Reg
fc923fdc18 Address comments 2022-07-25 11:17:48 -05:00
german77
5e43e84229 service: irs: Implement clustering processor 2022-07-24 15:01:43 -05:00
Narr the Reg
a08b8f224b yuzu: Add webcam support and rebase to latest master 2022-07-23 19:40:25 -05:00
german77
1d0b3ee30b yuzu: Hook qt camera to camera driver 2022-07-23 19:40:21 -05:00
Liam
91beb87df0 core: fix initialization in single core, sync GPU mode 2022-06-16 23:43:35 -04:00
Morph
6134852675 bootmanager: Eliminate variable shadowing 2022-06-14 08:30:08 -04:00
Morph
911eae6283 yuzu: Eliminate variable shadowing 2022-06-13 18:19:22 -04:00
Mai M
05ff801f8c Merge pull request #8318 from Docteh/cmake-qt56-entry
Update some files with Qt 5.15.2 best practices in mind
2022-06-10 23:09:49 -04:00
Liam
2ee161a0bf core/debugger: Implement new GDB stub debugger 2022-06-01 00:01:25 -04:00
Kyle K
50ea1827aa Update some files with Qt 5.15.2 best practices in mind
There was some discussion about updating to Qt6 and I figured I would
work on some smaller parts. For Windows platform the WinMain function has moved
from the Qt5::WinMain to a new one called Qt6::EntryPointPrivate

Also Qt5 supports versionless CMake targets
https://www.qt.io/blog/versionless-cmake-targets-qt-5.15

These other changes in this commit are to support Qt6, but in ways that don't mess with Qt5.

src/yuzu/bootmanager.cpp: Qt6 complains about not being able to know to use QPoint or QPointF, picking QPoint
src/yuzu/bootmanager.h: Qt6 prefers that QStringList.h be included rather than an empty class definition
src/yuzu/configuration/configure_system.cpp: toULongLong intends to return unsigned 64 bit integer, but
   Settings::values.rng_seed is only 32 bits wide
src/yuzu/game_list.cpp: Qt6 returns a different datatype for QStringList.length than Qt5,
   it used to be int, but in Qt6 its now qsizetype
src/yuzu/loading_screen.cpp: Qt5's for QStyleOption.init say to switch to initFrom.
   The QStyleOption.init doesn't exist in Qt6
src/yuzu/main.cpp: Another QPointer and QStringList.size, lets standardize on size()
2022-05-29 09:21:52 -07:00
german77
b6d3a7d8cf input_common: touch: Rewrite touch driver to support multiple touch points 2022-05-23 11:01:14 -05:00
german77
e14b4ca537 bootmanager: Don't create another screenshot request if previous one is not done yet 2022-04-18 01:00:48 -05:00
ameerj
012963c513 yuzu: Reduce unused includes 2022-03-20 02:25:09 -04:00
german77
2e699e089a yuzu: Fix TAS from rebase 2021-11-24 20:30:29 -06:00
german77
af121ded18 bootmanager: Use cross-platform keyboard input 2021-11-24 20:30:28 -06:00
german77
30de38ee7f kraken: Address comments from review
Fix compiler bug
2021-11-24 20:30:28 -06:00
german77
25521cd948 core/hid: Improve accuary of mouse implementation 2021-11-24 20:30:28 -06:00
german77
dfb63175d1 core/hid: Fully implement native mouse 2021-11-24 20:30:28 -06:00
german77
6032358402 input_common: Allow keyboard to be backwards compatible 2021-11-24 20:30:28 -06:00
german77
ebfe40dec8 core/hid: Improve accuracy of the keyboard implementation 2021-11-24 20:30:28 -06:00
german77
d12525737a service/hid: Remove includes of core.h and settings.h 2021-11-24 20:30:27 -06:00
german77
f63c6fce6d input_common: Revert deleted TAS functions 2021-11-24 20:30:26 -06:00
german77
1698b991c5 yuzu: Use new input on main and bootmanager 2021-11-24 20:30:23 -06:00
german77
00d3c058c5 input_common: Rewrite keyboard 2021-11-24 20:30:22 -06:00
Adam Heinermann
08fd2b2916 const fixes 2021-11-21 18:07:37 -08:00
Adam Heinermann
d54e98fb4a Added TAS controls to the menu under Tools 2021-11-21 17:28:47 -08:00
ameerj
69759e55ee Fix screenshot dimensions when at 1x scale
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.

This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
ameerj
4919d2d00f bootmanager: Fix screenshot resolution factor usage
Fixes screenshots at non integer scaling
2021-11-16 22:11:30 +01:00
Morph
41a0c088ba general: Get the current process program id directly from the system
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Morph
10508e7af2 general: Rename GetTitleID to GetProgramID 2021-11-04 16:57:16 -04:00
Morph
458ab5a916 core: Move ResultStatus outside of System
Allows it to be a forward declaration in other header files.
2021-10-15 17:34:49 -04:00
lat9nq
3aec34df0a yuzu qt: Remove global system instances from config, WaitTree, main 2021-10-07 13:50:13 -04:00
Morph
85a103cf25 yuzu: main: Register a callback for Exit 2021-10-01 23:39:54 -04:00
german77
3333d96b46 input_common/tas: new update method 2021-09-18 23:22:57 +02:00
ameerj
9629e74364 renderers: Add explicit invert_y bool to screenshot callback
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
ameerj
6bb1f54fbb shader: Adhere to disk shader cache setting 2021-07-22 21:51:34 -04:00
Morph
13e270c3f5 bootmanager: Create a dummy render widget
This ensures that Qt positions the render window at the correct position on initializing the respective render backends.
2021-07-20 01:40:18 -04:00
german77
0fb8912834 input_common: Fix mouse panning behaivour 2021-07-16 18:57:29 -05:00
ReinUsesLisp
2b175430fd bootmanager: Use std::stop_source for stopping emulation
Use its std::stop_token to abort shader cache loading.

Using std::stop_token instead of std::atomic_bool allows the usage of
other utilities like std::stop_callback.
2021-06-22 00:04:57 -03:00
bunnei
ad048de3d6 hle: kernel: Rename Process to KProcess. 2021-05-05 16:40:52 -07:00
german77
1562858963 input_common: Release mouse buttons on out of focus 2021-05-02 19:08:33 -05:00
bunnei
7a76bc30fa common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
bunnei
d0933e20e0 Merge pull request #6040 from german77/toggleKeyboard
Enable toggle buttons for keyboard and mouse
2021-03-11 11:00:44 -08:00
german
03c81d5e1f Enable button toggle for keyboard in the modifier button 2021-03-05 19:21:04 -06:00
german77
a380976857 inputCommon: Mouse fixes 2021-02-27 17:53:10 -06:00
ReinUsesLisp
70b3c29534 gpu: Report renderer errors with exceptions
Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
2021-02-13 02:16:19 -03:00