Commit graph

196 commits

Author SHA1 Message Date
Zach Hilman
3c639f5ff1 Merge pull request #2514 from ReinUsesLisp/opengl-compat
video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-06-07 17:23:25 -04:00
Lioncash
e1a9cc2889 yuzu/bootmanager: Log out screenshot destination path
We can make this message more meaningful by indicating the location the
screenshot has been saved to. We can also log out whenever a screenshot
could not be saved (e.g. due to filesystem permissions or some other
reason).
2019-06-03 15:34:32 -04:00
Lioncash
564f80d4fd yuzu/bootmanager: Treat the resolution factor as a u32
Treating it as a u16 can result in a sign-conversion warning when
performing arithmetic with it, as u16 promotes to an int when aritmetic
is performed on it, not unsigned int.

This also makes the interface more uniform, as the layout interface now
operates on u32 across the board.
2019-06-03 15:34:31 -04:00
Lioncash
c0600099bd yuzu/bootmanager: Default EmuThread's destructor in the cpp file
This class contains non-trivial members, so we should default the
destructor's definition within the cpp file.
2019-06-03 15:34:31 -04:00
Lioncash
982ebbb022 yuzu/bootmanager: unsigned -> u32
Same thing (for platforms we support), less reading.
2019-06-03 15:34:31 -04:00
Lioncash
0cbdedd429 yuzu/bootmanager: Change false literal to 0 for setSwapInterval()
This function is defined as taking an int, not a bool.
2019-06-03 15:31:52 -04:00
Lioncash
8d120b9121 yuzu/bootmanager: Remove pointer downcast in GRenderWindow's constructor
We can just pass a pointer to GMainWindow directly and make it a
requirement of the interface. This makes the interface a little safer,
since this would technically otherwise allow any random QWidget to be
the parent of a render window, downcasting it to GMainWindow (which is
undefined behavior).
2019-06-03 15:31:52 -04:00
Lioncash
531072e387 yuzu/bootmanager: Remove unnecessary pointer casts
We can just invoke these functions by qualifying the object name before
the function.
2019-06-03 15:31:51 -04:00
ReinUsesLisp
b70a0ec46d rasterizer_opengl: Remove OpenGL core profile 2019-05-30 13:21:00 -03:00
bunnei
cd85ef05c2 Merge pull request #2518 from ReinUsesLisp/sdl2-window
yuzu_cmd: Split emu_window OpenGL implementation into its own file
2019-05-29 11:01:12 -04:00
ReinUsesLisp
2410482b11 emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy
There's no performance improvement in passing an unsigned pair by
reference.
2019-05-26 00:54:13 -03:00
ReinUsesLisp
88115ea055 gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
Lioncash
b0fd32487c yuzu/bootmanager: Specify string conversions explicitly
Allows the bootmanager code to compile with implicit string conversions
disabled.
2019-05-20 14:50:53 -04:00
ReinUsesLisp
8525820a69 yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
Nvidia's proprietary driver creates a real OpenGL compatibility profile
without this option, meanwhile Intel (and probably AMD, I haven't tested
it) require that QSurfaceFormat::FormatOption::DeprecatedFunctions is
explicitly enabled.
2019-05-17 04:09:17 -03:00
Fernando Sahmkow
b437d4abd7 Allow picking a Compatibility Profile for OpenGL.
This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
2019-04-20 00:05:24 -04:00
Lioncash
69fdfc5296 yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext
The default constructor will always run, even when not specified, so
this is redundant.

However, the context member can indeed be initialized in the constructor
initializer list.
2019-04-17 00:04:10 -04:00
Lioncash
3318e97f29 yuzu/bootmanager: Resolve constructor initializer list warnings
Resolves -Wreorder warnings. These will automatically be initialized to
nullptr anyways, so these were redundant.
2019-04-16 23:49:26 -04:00
bunnei
116f65a527 Merge pull request #2017 from jroweboy/glwidget
Frontend: Migrate to QOpenGLWindow and support shared contexts
2019-04-13 22:08:40 -04:00
Lioncash
eb88e9d088 general: Use deducation guides for std::lock_guard and std::unique_lock
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-01 12:53:47 -04:00
ReinUsesLisp
bc0a7e3b93 bootmanager: Bypass input focus issues 2019-03-25 17:10:34 -03:00
ReinUsesLisp
28be00668d bootmanager: Bypass resizing issue 2019-03-25 17:10:34 -03:00
ReinUsesLisp
31ce76cc6c bootmanager: Delete container to avoid crash on game restarting
While we are at it, remove nullptr checks for deletion, since the C++
standard defines that delete does it by its own
2019-03-25 17:10:34 -03:00
liushuyu
193a07e418 frontend: qt: fix a freeze where if you click on entry in the game list too fast, citra will hang 2019-03-15 16:10:21 +01:00
bunnei
fe4ca1de08 Merge pull request #2187 from FearlessTobi/port-sdl-things
Port various Citra changes to input_common, including deadzone support
2019-03-13 11:46:57 -04:00
bunnei
1945456cc7 bootmanager: Ensure that we have a context for shader loading. 2019-03-06 21:48:56 -05:00
James Rowe
a15f8a9936 Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2019-03-02 19:09:34 +01:00
ReinUsesLisp
f1e717fbee gl_shader_cache: Link loading screen with disk shader cache load 2019-02-06 22:23:40 -03:00
James Rowe
664f318593 QT: Hide GLWidget immediately after showing.
With the loading screen merged, we don't want to actually show at this
point, but it still needs to be shown to actually create the context.
Turns out you can just show and hide it immediately and it'll work.
2019-01-21 16:21:44 -07:00
James Rowe
01a3b4f0de QT Frontend: Migrate to QOpenGLWindow 2019-01-21 16:00:01 -07:00
James Rowe
bd16d2c0cc QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.

Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
zhupengfei
2dbb90ed65 yuzu, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
FernandoS27
5f3d7e7fa2 Update OpenGL's backend version from 3.3 to 4.3 2018-11-21 11:43:17 -04:00
Lioncash
d9003838c6 bootmanager: Use QStringLiteral instead of std::string to represent the window title
This gets rid of an unnecessary type conversion. We can just use the
regular QStringLiteral to already format the string as the type
setWindowTitle accepts instead of converting from a std::string
instance.
2018-10-24 08:14:26 -04:00
NeatNit
f53f1aec9f implemented touch in Qt and SDL
change TouchToPixelPos to return std::pair<int, int>

static_cast (SDL)

various minor style and code improvements

style - PascalCase for function names

made touch events private

const pointer arg in touch events

make TouchToPixelPos a const member function

did I do this right?

braces on barely-multiline if

remove question comment (confirmed in Discord)

fixed consts

remove unused parameter from TouchEndEvent

DRY - High-DPI scaled touch put in separate function

also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom.

implicit conversion from QPoint to QPointF, apparently

I have no idea what const even means but I'll put it here anyway

remove unused or used-once variables

make touch scaling functions const, and put their implementations together

removed unused FingerID parameters

QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit

better DRY in SDL

To do -> TODO(NeatNit)

remove unused include
2018-10-09 20:26:57 +02:00
Tobias
ab39d25ff0 Port #4141 from citra: Joystick hotplug support (#1275)
* Joystick hotplug support (#4141)

* use SDL_PollEvent instead of SDL_JoystickUpdate

Register hot plugged controller by GUID if they were configured in a previous session

* Move SDL_PollEvent into its own thread

* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call

* Fix that joystick_list gets cleared after SDL_Quit

* Add VirtualJoystick for InputDevices thats never nullptr

* fixup! Add VirtualJoystick for InputDevices thats never nullptr

* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr

* Remove SDL_GameController, make SDL_Joystick* unique_ptr

* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr

* Adressed feedback; fixed handling of same guid reconnects

* fixup! Adressed feedback; fixed handling of same guid reconnects

* merge the two joystick_lists into one

* make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! fixup! make SDLJoystick a member of VirtualJoystick

* SDLJoystick: Addressed review comments

* Address one missed review comment
2018-09-10 21:29:59 -04:00
fearlessTobi
7f0120aae4 frontend: Set swap interval to 0 2018-09-06 18:57:51 +02:00
bunnei
91e048cce7 OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 2018-07-14 02:50:35 -04:00
fearlessTobi
fa8a9656a9 Port #3505 from CItra 2018-07-07 14:11:49 +02:00
Lioncash
d1e3e0eb42 string_util: Remove StringFromFormat() and related functions
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-04-29 18:52:33 -04:00
Lioncash
e11285c9a8 qt: Migrate to Qt 5 signal/slot connection syntax where applicable 2018-01-18 20:09:40 -05:00
Lioncash
656934e051 bootmanager: Minor tidiness/correctness changes
Moved over from #3266 in citra.
2018-01-17 18:35:02 -05:00
N00byKing
0ea4e57990 Implement Pull #3306 from citra: citra_qt: Drop Qt 5 version checks in code (#41)
* Update bootmanager.cpp

* This *should* fix the clang error
2018-01-17 17:19:41 -05:00
N00byKing
b2228b3b2a Implement Pull #3333 from citra: citra_qt: Pause emulation on CoreError (#39) 2018-01-16 11:32:27 -05:00
James Rowe
31499ecb2e Removing unused settings and yuzu rebranding 2018-01-12 19:11:05 -07:00
James Rowe
bd5740a721 Remove gpu debugger and get yuzu qt to compile 2018-01-12 19:11:04 -07:00
James Rowe
5dbd091a80 Massive removal of unused modules 2018-01-12 19:11:03 -07:00
Renamed from src/citra_qt/bootmanager.cpp (Browse further)