Michael Scire
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6e9b11ffa0
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Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.
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2018-06-21 00:49:43 -06:00 |
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bunnei
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3c769a3e16
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Merge pull request #576 from Subv/warnings1
Build: Fixed some MSVC warnings in various parts of the code.
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2018-06-20 16:46:14 -04:00 |
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Subv
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cb4ff57322
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Build: Fixed some MSVC warnings in various parts of the code.
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2018-06-20 11:39:10 -05:00 |
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greggameplayer
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1092153a6a
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Implement GetAvailableLanguageCodes2 (#575)
* Implement GetAvailableLanguageCodes2
* Revert "Implement GetAvailableLanguageCodes2"
This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af.
* Implement GetAvailableLanguageCodes2
* Implement GetAvailableLanguageCodes2
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2018-06-19 11:29:04 -04:00 |
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bunnei
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62f02e6bd0
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Merge pull request #574 from Subv/shader_abs_neg
GPU: Perform negation after absolute value in the float shader instructions.
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2018-06-18 22:24:57 -04:00 |
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bunnei
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9571906188
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Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
Avoid initializing single-joycon layouts with handheld controller
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2018-06-18 22:06:11 -04:00 |
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bunnei
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ce5e9e882d
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Merge pull request #573 from Subv/shader_imm
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
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2018-06-18 21:52:56 -04:00 |
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Subv
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29bddf03f7
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GPU: Perform negation after absolute value in the float shader instructions.
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2018-06-18 19:56:29 -05:00 |
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Subv
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cd61616ddb
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GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
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2018-06-18 19:50:35 -05:00 |
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bunnei
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f87da98ff7
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Merge pull request #570 from bunnei/astc
gl_rasterizer: Implement texture format ASTC_2D_4X4.
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2018-06-18 19:08:49 -04:00 |
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bunnei
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25c140c5e0
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Merge pull request #562 from DarkLordZach/extracted-ncas-ui
Add UI support for extracted NCA folders
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2018-06-18 16:09:46 -04:00 |
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bunnei
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149fef99a0
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Merge pull request #572 from Armada651/user-except-stub
svc: Add a stub for UserExceptionContextAddr.
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2018-06-18 11:37:13 -04:00 |
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bunnei
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1abca5bc0c
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Merge pull request #571 from Armada651/loose-blend
gl_rasterizer: Get loose on independent blending.
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2018-06-18 11:36:50 -04:00 |
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Jules Blok
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5614c1329e
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svc: Add a stub for UserExceptionContextAddr.
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2018-06-18 09:29:11 +02:00 |
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Jules Blok
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55e69c1cf2
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gl_rasterizer: Get loose on independent blending.
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2018-06-18 09:27:06 +02:00 |
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bunnei
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9feb7f7a63
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gl_rasterizer: Implement texture format ASTC_2D_4X4.
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2018-06-18 01:56:59 -04:00 |
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bunnei
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77a5594884
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Merge pull request #569 from bunnei/fix-cache
gl_rasterizer_cache: Loosen things up a bit.
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2018-06-18 01:32:12 -04:00 |
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bunnei
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5fb04f7c6d
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gl_rasterizer_cache: Loosen things up a bit.
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2018-06-18 00:55:59 -04:00 |
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bunnei
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bcfd9bcc08
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Merge pull request #568 from bunnei/lop
gl_shader_decompiler: Implement LOP instructions.
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2018-06-17 17:44:38 -04:00 |
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bunnei
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a72b4c358d
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gl_shader_decompiler: Implement LOP instructions.
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2018-06-17 15:27:48 -04:00 |
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bunnei
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b071232a75
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gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
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2018-06-17 13:31:39 -04:00 |
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bunnei
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8b5d8de5fc
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Merge pull request #565 from bunnei/shader_conversions
gl_shader_decompiler: Implement register size conversions for I2I and I2F.
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2018-06-16 08:50:29 -04:00 |
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bunnei
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dc1808fa4a
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gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
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2018-06-15 22:42:02 -04:00 |
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bunnei
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288b9170c5
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Merge pull request #564 from bunnei/lop32i_passb
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
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2018-06-15 22:04:03 -04:00 |
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bunnei
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b031ab2b25
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Merge pull request #566 from bunnei/set_pos_w
gl_shader_gen: Set position.w to 1.
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2018-06-15 22:03:48 -04:00 |
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bunnei
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bb1e655f2d
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gl_shader_gen: Set position.w to 1.
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2018-06-15 20:47:04 -04:00 |
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bunnei
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fb8823d10d
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gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
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2018-06-15 20:43:33 -04:00 |
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Zach Hilman
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044ed8717e
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Bug fixes, testing, and review changes
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2018-06-14 17:25:40 -04:00 |
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Zach Hilman
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ad8d79aade
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Add 'Load Folder' menu option
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2018-06-14 12:27:29 -04:00 |
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Zach Hilman
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ba498ab930
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Add support for main files in file picker
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2018-06-14 12:16:56 -04:00 |
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Zach Hilman
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ea7301923c
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Recognize main files in game list
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2018-06-14 12:02:32 -04:00 |
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Zach Hilman
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3898d6b54c
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Narrow down filter of layout configs
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2018-06-13 20:03:12 -04:00 |
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Zach Hilman
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42701153c7
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Move loop condition to free function
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2018-06-13 13:44:46 -04:00 |
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Zach Hilman
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93c0478c5c
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Avoid initializing single-joycon layouts with handheld controller
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2018-06-13 13:01:05 -04:00 |
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bunnei
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6f0b2ba7cf
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Merge pull request #560 from Subv/crash_widget
Qt: Removed the Registers widget.
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2018-06-13 10:15:00 -04:00 |
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Subv
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de53649e61
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Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
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2018-06-12 20:33:32 -05:00 |
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bunnei
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84e9756197
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Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
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2018-06-12 14:25:17 -04:00 |
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bunnei
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e11428e17e
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Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
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2018-06-12 14:19:25 -04:00 |
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Subv
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1a0c6910ce
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GPU: Implemented the iadd32i shader instruction.
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2018-06-12 11:46:45 -05:00 |
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Subv
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df214db493
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GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
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2018-06-12 11:27:36 -05:00 |
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bunnei
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205556d5f0
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Merge pull request #557 from shinyquagsire23/libnx-hid-fix
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
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2018-06-12 09:07:38 -04:00 |
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bunnei
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eb193f4c68
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Merge pull request #552 from bunnei/sat-fmul
gl_shader_decompiler: Implement saturate for float instructions.
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2018-06-11 23:19:37 -04:00 |
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bunnei
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37110bbc02
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gl_shader_decompiler: Implement saturate for float instructions.
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2018-06-11 21:46:34 -04:00 |
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shinyquagsire23
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a02f67160c
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hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
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2018-06-11 19:41:29 -06:00 |
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bunnei
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2a3a778854
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Merge pull request #555 from Subv/gpu_sysregs
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
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2018-06-10 20:55:27 -04:00 |
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Subv
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cf9e8fbc13
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GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
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2018-06-10 13:50:19 -05:00 |
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bunnei
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1764d6f1d7
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Merge pull request #553 from Subv/iset
GPU: Implement the ISET family of shader instructions.
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2018-06-10 10:50:38 -04:00 |
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Subv
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297a99944e
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GPU: Implement the iset family of shader instructions.
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2018-06-09 16:19:13 -05:00 |
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Subv
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f387d11882
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GPU: Added decodings for the ISET family of instructions.
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2018-06-09 15:56:50 -05:00 |
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bunnei
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ede185a446
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Merge pull request #550 from Subv/ssy
GPU: Stub the SSY shader instruction.
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2018-06-09 00:42:53 -04:00 |
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