Commit graph

6855 commits

Author SHA1 Message Date
Michael Scire
6e9b11ffa0 Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs. 2018-06-21 00:49:43 -06:00
bunnei
3c769a3e16 Merge pull request #576 from Subv/warnings1
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 16:46:14 -04:00
Subv
cb4ff57322 Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
greggameplayer
1092153a6a Implement GetAvailableLanguageCodes2 (#575)
* Implement GetAvailableLanguageCodes2

* Revert "Implement GetAvailableLanguageCodes2"

This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af.

* Implement GetAvailableLanguageCodes2

* Implement GetAvailableLanguageCodes2
2018-06-19 11:29:04 -04:00
bunnei
62f02e6bd0 Merge pull request #574 from Subv/shader_abs_neg
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 22:24:57 -04:00
bunnei
9571906188 Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
Avoid initializing single-joycon layouts with handheld controller
2018-06-18 22:06:11 -04:00
bunnei
ce5e9e882d Merge pull request #573 from Subv/shader_imm
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
2018-06-18 21:52:56 -04:00
Subv
29bddf03f7 GPU: Perform negation after absolute value in the float shader instructions. 2018-06-18 19:56:29 -05:00
Subv
cd61616ddb GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 -05:00
bunnei
f87da98ff7 Merge pull request #570 from bunnei/astc
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 19:08:49 -04:00
bunnei
25c140c5e0 Merge pull request #562 from DarkLordZach/extracted-ncas-ui
Add UI support for extracted NCA folders
2018-06-18 16:09:46 -04:00
bunnei
149fef99a0 Merge pull request #572 from Armada651/user-except-stub
svc: Add a stub for UserExceptionContextAddr.
2018-06-18 11:37:13 -04:00
bunnei
1abca5bc0c Merge pull request #571 from Armada651/loose-blend
gl_rasterizer: Get loose on independent blending.
2018-06-18 11:36:50 -04:00
Jules Blok
5614c1329e svc: Add a stub for UserExceptionContextAddr. 2018-06-18 09:29:11 +02:00
Jules Blok
55e69c1cf2 gl_rasterizer: Get loose on independent blending. 2018-06-18 09:27:06 +02:00
bunnei
9feb7f7a63 gl_rasterizer: Implement texture format ASTC_2D_4X4. 2018-06-18 01:56:59 -04:00
bunnei
77a5594884 Merge pull request #569 from bunnei/fix-cache
gl_rasterizer_cache: Loosen things up a bit.
2018-06-18 01:32:12 -04:00
bunnei
5fb04f7c6d gl_rasterizer_cache: Loosen things up a bit. 2018-06-18 00:55:59 -04:00
bunnei
bcfd9bcc08 Merge pull request #568 from bunnei/lop
gl_shader_decompiler: Implement LOP instructions.
2018-06-17 17:44:38 -04:00
bunnei
a72b4c358d gl_shader_decompiler: Implement LOP instructions. 2018-06-17 15:27:48 -04:00
bunnei
b071232a75 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 2018-06-17 13:31:39 -04:00
bunnei
8b5d8de5fc Merge pull request #565 from bunnei/shader_conversions
gl_shader_decompiler: Implement register size conversions for I2I and I2F.
2018-06-16 08:50:29 -04:00
bunnei
dc1808fa4a gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 2018-06-15 22:42:02 -04:00
bunnei
288b9170c5 Merge pull request #564 from bunnei/lop32i_passb
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 22:04:03 -04:00
bunnei
b031ab2b25 Merge pull request #566 from bunnei/set_pos_w
gl_shader_gen: Set position.w to 1.
2018-06-15 22:03:48 -04:00
bunnei
bb1e655f2d gl_shader_gen: Set position.w to 1. 2018-06-15 20:47:04 -04:00
bunnei
fb8823d10d gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 2018-06-15 20:43:33 -04:00
Zach Hilman
044ed8717e Bug fixes, testing, and review changes 2018-06-14 17:25:40 -04:00
Zach Hilman
ad8d79aade Add 'Load Folder' menu option 2018-06-14 12:27:29 -04:00
Zach Hilman
ba498ab930 Add support for main files in file picker 2018-06-14 12:16:56 -04:00
Zach Hilman
ea7301923c Recognize main files in game list 2018-06-14 12:02:32 -04:00
Zach Hilman
3898d6b54c Narrow down filter of layout configs 2018-06-13 20:03:12 -04:00
Zach Hilman
42701153c7 Move loop condition to free function 2018-06-13 13:44:46 -04:00
Zach Hilman
93c0478c5c Avoid initializing single-joycon layouts with handheld controller 2018-06-13 13:01:05 -04:00
bunnei
6f0b2ba7cf Merge pull request #560 from Subv/crash_widget
Qt: Removed the Registers widget.
2018-06-13 10:15:00 -04:00
Subv
de53649e61 Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
2018-06-12 20:33:32 -05:00
bunnei
84e9756197 Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12 14:25:17 -04:00
bunnei
e11428e17e Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 -04:00
Subv
1a0c6910ce GPU: Implemented the iadd32i shader instruction. 2018-06-12 11:46:45 -05:00
Subv
df214db493 GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 -05:00
bunnei
205556d5f0 Merge pull request #557 from shinyquagsire23/libnx-hid-fix
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-12 09:07:38 -04:00
bunnei
eb193f4c68 Merge pull request #552 from bunnei/sat-fmul
gl_shader_decompiler: Implement saturate for float instructions.
2018-06-11 23:19:37 -04:00
bunnei
37110bbc02 gl_shader_decompiler: Implement saturate for float instructions. 2018-06-11 21:46:34 -04:00
shinyquagsire23
a02f67160c hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO 2018-06-11 19:41:29 -06:00
bunnei
2a3a778854 Merge pull request #555 from Subv/gpu_sysregs
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
2018-06-10 20:55:27 -04:00
Subv
cf9e8fbc13 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10 13:50:19 -05:00
bunnei
1764d6f1d7 Merge pull request #553 from Subv/iset
GPU: Implement the ISET family of shader instructions.
2018-06-10 10:50:38 -04:00
Subv
297a99944e GPU: Implement the iset family of shader instructions. 2018-06-09 16:19:13 -05:00
Subv
f387d11882 GPU: Added decodings for the ISET family of instructions. 2018-06-09 15:56:50 -05:00
bunnei
ede185a446 Merge pull request #550 from Subv/ssy
GPU: Stub the SSY shader instruction.
2018-06-09 00:42:53 -04:00