Fernando Sahmkow
7b55e1c0b1
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
2019-10-04 18:52:50 -04:00
Fernando Sahmkow
5d3c5df7f4
gl_shader_decompiler: Implement AST decompiling
2019-10-04 18:52:50 -04:00
Fernando Sahmkow
f1ed22419c
shader_ir: Declare Manager and pass it to appropiate programs.
2019-10-04 18:52:49 -04:00
Fernando Sahmkow
9f61500df1
shader_ir: Corrections to outward movements and misc stuffs
2019-10-04 18:52:48 -04:00
Fernando Sahmkow
9581919b87
shader_ir: Add basic goto elimination
2019-10-04 18:52:48 -04:00
Fernando Sahmkow
a3d04b45a9
shader_ir: Initial Decompile Setup
2019-10-04 18:52:47 -04:00
bunnei
6deb6d2b10
Merge pull request #2869 from ReinUsesLisp/suld
...
shader/image: Implement SULD and fix SUATOM
2019-09-23 21:47:03 -04:00
David
cc451e4435
Merge pull request #2870 from FernandoS27/multi-draw
...
Implement a MME Draw commands Inliner and correct host instance drawing
2019-09-22 23:13:02 +10:00
Rodrigo Locatti
e33b9e3e6f
Merge pull request #2878 from FernandoS27/icmp
...
shader_ir: Implement ICMP
2019-09-21 18:06:07 -03:00
ReinUsesLisp
79a7463f4c
gl_shader_decompiler: Use uint for images and fix SUATOM
...
In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop.
2019-09-21 17:33:52 -03:00
ReinUsesLisp
331d140bb4
shader/image: Implement SULD and remove irrelevant code
...
* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
2019-09-21 17:32:48 -03:00
Fernando Sahmkow
f02b9d37f0
Shader_IR: ICMP corrections and fixes
2019-09-21 14:28:03 -04:00
bunnei
beabee3696
Merge pull request #2855 from ReinUsesLisp/shfl
...
shader_ir/warp: Implement SHFL for Nvidia devices
2019-09-20 17:10:42 -04:00
Fernando Sahmkow
01b8a78a8a
Shader_IR: Implement ICMP.
2019-09-19 20:56:29 -04:00
Fernando Sahmkow
ae03b1ebc7
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
2019-09-19 11:41:29 -04:00
bunnei
47a8e03f14
Merge pull request #2784 from ReinUsesLisp/smem
...
shader_ir: Implement shared memory
2019-09-18 16:26:05 -04:00
ReinUsesLisp
42815d1d24
shader_ir/warp: Implement SHFL
2019-09-17 17:44:07 -03:00
ReinUsesLisp
2e6bebb3d2
shader/image: Implement SUATOM and fix SUST
2019-09-10 20:22:31 -03:00
bunnei
497302dff2
Merge pull request #2823 from ReinUsesLisp/shr-clamp
...
shader/shift: Implement SHR wrapped and clamped variants
2019-09-10 11:56:17 -04:00
ReinUsesLisp
e2aad88d51
gl_shader_decompiler: Keep track of written images and mark them as modified
2019-09-05 23:26:05 -03:00
ReinUsesLisp
9fb31b1b23
kepler_compute: Implement texture queries
2019-09-05 20:35:51 -03:00
ReinUsesLisp
b66b14a64f
shader_ir: Implement LD_S
...
Loads from shared memory.
2019-09-05 01:38:37 -03:00
ReinUsesLisp
df0203dd87
shader_ir: Implement ST_S
...
This instruction writes to a memory buffer shared with threads within
the same work group. It is known as "shared" memory in GLSL.
2019-09-05 01:38:37 -03:00
ReinUsesLisp
9b001821d9
shader/shift: Implement SHR wrapped and clamped variants
...
Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires.
2019-09-04 01:55:24 -03:00
ReinUsesLisp
8ce5bb378f
half_set_predicate: Fix predicate assignments
2019-09-04 01:54:23 -03:00
bunnei
3df0f440fd
Merge pull request #2812 from ReinUsesLisp/f2i-selector
...
shader_ir/conversion: Implement F2I and F2F F16 selector
2019-09-03 22:35:33 -04:00
bunnei
4ae7f81090
Merge pull request #2811 from ReinUsesLisp/fsetp-fix
...
float_set_predicate: Add missing negation bit for the second operand
2019-09-03 22:34:34 -04:00
Rodrigo Locatti
598157a8c9
video_core: Silent miscellaneous warnings ( #2820 )
...
* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables
2019-08-30 14:08:00 -04:00
bunnei
8d8341bb69
Merge pull request #2758 from ReinUsesLisp/packed-tid
...
shader/decode: Implement S2R Tic
2019-08-29 12:58:43 -04:00
ReinUsesLisp
6f134adf2a
shader_ir/conversion: Split int and float selector and implement F2F H1
2019-08-28 16:09:33 -03:00
ReinUsesLisp
d9ad389777
shader_ir/conversion: Implement F2I F16 Ra.H1
2019-08-27 23:40:40 -03:00
ReinUsesLisp
d490cc5285
float_set_predicate: Add missing negation bit for the second operand
2019-08-27 21:57:43 -03:00
ReinUsesLisp
67f47b2f6a
shader_ir: Implement VOTE
...
Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics
Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.
To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:
* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true
ballotARB, also known as "uint64_t(activeThreadsNV())", emits
VOTE.ANY Rd, PT, PT;
on nouveau's compiler. This doesn't match exactly to Nvidia's code
VOTE.ALL Rd, PT, PT;
Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers.
2019-08-21 14:50:38 -03:00
bunnei
fa6d0cef75
Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fix
...
half_set_predicate: Fix HSETP2_C constant buffer offset
2019-08-21 10:29:17 -04:00
bunnei
0d754d7a75
Merge pull request #2753 from FernandoS27/float-convert
...
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
2019-08-21 10:27:57 -04:00
bunnei
6f772b4b9a
Merge pull request #2778 from ReinUsesLisp/nop
...
shader_ir: Implement NOP
2019-08-18 08:51:34 -04:00
ReinUsesLisp
b6272eb8e2
shader_ir: Implement NOP
2019-08-04 03:02:55 -03:00
ReinUsesLisp
48e8b1ab74
half_set_predicate: Fix HSETP2_C constant buffer offset
2019-08-04 02:50:55 -03:00
ReinUsesLisp
5188570517
decode/half_set_predicate: Fix predicates
2019-07-26 00:12:38 -03:00
bunnei
5d731e30a7
Merge pull request #2739 from lioncash/cflow
...
video_core/control_flow: Minor changes/warning cleanup
2019-07-25 13:04:56 -04:00
bunnei
7b61ad4c05
Merge pull request #2737 from FernandoS27/track-fix
...
Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 -04:00
bunnei
6904a38621
Merge pull request #2743 from FernandoS27/surpress-assert
...
Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
ReinUsesLisp
11138d67ad
shader/decode: Implement S2R Tic
2019-07-22 16:16:10 -03:00
Fernando Sahmkow
9a0fa90be2
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
...
This commit takes care of implementing the F16 Variants of the
conversion instructions and makes sure conversions are done.
2019-07-20 17:38:25 -04:00
Fernando Sahmkow
9a4a346b3f
Shader_Ir: Change Debug Asserts for Log Warnings
2019-07-19 22:15:34 -04:00
ReinUsesLisp
2f76aafca9
shader/half_set_predicate: Fix HSETP2 implementation
2019-07-19 22:21:22 -03:00
ReinUsesLisp
edc43b2509
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-19 22:20:47 -03:00
Lioncash
2f1921b8f4
video_core/control_flow: Provide operator!= for types with operator==
...
Provides operational symmetry for the respective structures.
2019-07-18 21:03:31 -04:00
Lioncash
e792178598
video_core/control_flow: Prevent sign conversion in TryGetBlock()
...
The return value is a u32, not an s32, so this would result in an
implicit signedness conversion.
2019-07-18 21:03:31 -04:00
Lioncash
c3dd5c7667
video_core/control_flow: Remove unnecessary BlockStack copy constructor
...
This is the default behavior of the copy constructor, so it doesn't need
to be specified.
While we're at it we can make the other non-default constructor
explicit.
2019-07-18 21:03:30 -04:00