Fernando Sahmkow
dea7db19cf
Unify both sampler types.
2019-04-08 11:23:45 -04:00
Fernando Sahmkow
ee9b2e3cdc
Implement Bindless Samplers and TEX_B in the IR.
2019-04-08 11:23:42 -04:00
ReinUsesLisp
f725007975
shader_ir/memory: Reduce severity of LD_L cache management and log it
2019-04-03 17:12:44 -03:00
ReinUsesLisp
c2ea1d5263
shader_ir/memory: Reduce severity of ST_L cache management and log it
2019-04-03 17:12:44 -03:00
Mat M
b36108f985
shader_ir/decode: Silent implicit sign conversion warning
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-03-31 00:12:54 -03:00
ReinUsesLisp
0e13686917
shader_ir/decode: Implement AOFFI for TEX and TLD4
2019-03-30 02:53:29 -03:00
ReinUsesLisp
e37debc7be
shader_ir: Implement immediate register tracking
2019-03-30 02:53:16 -03:00
ReinUsesLisp
3b01587ca4
shader/decode: Remove extras from MetaTexture
2019-02-26 00:11:30 -03:00
ReinUsesLisp
8a7efd22ec
shader/decode: Split memory and texture instructions decoding
2019-02-26 00:11:30 -03:00
Lioncash
3e82ac10a5
shader/track: Resolve variable shadowing warnings
2019-02-25 09:10:59 -05:00
bunnei
d3b2ab4679
Merge pull request #2118 from FernandoS27/ipa-improve
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shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00
Fernando Sahmkow
e29f546bb7
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-14 03:25:07 -04:00
ReinUsesLisp
0f0152963c
gl_shader_decompiler: Re-implement TLDS lod
2019-02-12 17:03:07 -03:00
bunnei
1750316633
Merge pull request #2108 from FernandoS27/fix-cc
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Fix incorrect value for CC bit in IADD
2019-02-12 10:39:03 -05:00
bunnei
047a5002b7
Merge pull request #2109 from FernandoS27/fix-f2i
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Corrected F2I None mode to RoundEven.
2019-02-12 10:20:29 -05:00
Fernando Sahmkow
0f8f14a732
Corrected F2I None mode to RoundEven.
2019-02-11 18:46:45 -04:00
Fernando Sahmkow
ec3c66c847
Fix incorrect value for CC bit in IADD
2019-02-11 16:44:43 -04:00
ReinUsesLisp
9fe3f3a100
shader_ir: Remove F4 prefix to texture operations
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This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything.
2019-02-07 17:36:46 -03:00
ReinUsesLisp
31305cad93
shader_ir: Clean texture management code
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Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach.
2019-02-07 00:46:13 -03:00
bunnei
6f3f5f5d99
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
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shader/track: Add a more permissive global memory tracking
2019-02-06 21:56:14 -05:00
ReinUsesLisp
d83818d30a
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
2019-02-06 22:23:39 -03:00
bunnei
38df722dc7
Merge pull request #2081 from ReinUsesLisp/lmem-64
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shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 -05:00
bunnei
66514e4190
Merge pull request #2082 from FernandoS27/txq-stl
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Fix TXQ not using the component mask.
2019-02-04 20:22:32 -05:00
Fernando Sahmkow
4133c86d71
Fix TXQ not using the component mask.
2019-02-03 18:17:18 -04:00
ReinUsesLisp
a6c3180b68
shader_ir/memory: Add ST_L 64 and 128 bits stores
2019-02-03 19:08:10 -03:00
ReinUsesLisp
13b83e6e0f
shader/track: Search inside of conditional nodes
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Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
92c948999b
shader_ir: Rename BasicBlock to NodeBlock
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It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
e3c0f29a4d
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
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Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
0b57f33fdf
shader_ir/memory: Add LD_L 128 bits loads
2019-02-03 00:35:34 -03:00
ReinUsesLisp
5ae8a056fe
shader_bytecode: Rename BytesN enums to BitsN
2019-02-03 00:25:40 -03:00
ReinUsesLisp
a8cbcb1210
shader_ir/memory: Add LD_L 64 bits loads
2019-02-03 00:25:40 -03:00
ReinUsesLisp
12fbe5dcf8
shader_ir: Unify constant buffer offset values
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Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
ReinUsesLisp
d516c50fe2
shader_decode: Implement LDG and basic cbuf tracking
2019-01-30 00:00:15 -03:00
Lioncash
4addab6160
shader/shader_ir: Amend three comment typos
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Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 -05:00
Lioncash
a7de39a6ba
shader/shader_ir: Amend constructor initializer ordering for AbufNode
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Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 -05:00
Lioncash
980ea9cfb1
shader/decode: Avoid a pessimizing std::move within DecodeRange()
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std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
2019-01-28 07:43:23 -05:00
ReinUsesLisp
c5c75bc21a
shader_ir: Fixup clang build
2019-01-15 21:06:05 -03:00
ReinUsesLisp
53c06f089d
shader_decode: Fixup XMAD
2019-01-15 17:54:53 -03:00
ReinUsesLisp
1be12d5819
shader_ir: Pass to decoder functions basic block's code
2019-01-15 17:54:53 -03:00
ReinUsesLisp
719c83a4c2
shader_decode: Improve zero flag implementation
2019-01-15 17:54:53 -03:00
ReinUsesLisp
c75f5c634a
shader_ir: Remove composite primitives and use temporals instead
2019-01-15 17:54:53 -03:00
ReinUsesLisp
92610e9705
shader_decode: Use proper primitive names
2019-01-15 17:54:53 -03:00
ReinUsesLisp
44fce20a01
shader_decode: Use BitfieldExtract instead of shift + and
2019-01-15 17:54:53 -03:00
ReinUsesLisp
26d519c0f6
shader_ir: Remove Ipa primitive
2019-01-15 17:54:53 -03:00
ReinUsesLisp
685996eabb
video_core: Rename glsl_decompiler to gl_shader_decompiler
2019-01-15 17:54:53 -03:00
ReinUsesLisp
8df3fb8b1e
shader_ir: Remove RZ and use Register::ZeroIndex instead
2019-01-15 17:54:53 -03:00
ReinUsesLisp
35724f3435
shader_decode: Implement TEXS.F16
2019-01-15 17:54:53 -03:00
ReinUsesLisp
afa9967c4a
shader_decode: Fixup R2P
2019-01-15 17:54:53 -03:00
ReinUsesLisp
be9d40cf0d
glsl_decompiler: Fixup TLDS
2019-01-15 17:54:53 -03:00
ReinUsesLisp
d08982ed56
glsl_decompiler: Fixup geometry shaders
2019-01-15 17:54:53 -03:00