Commit graph

13935 commits

Author SHA1 Message Date
Nguyen Dac Nam
bb39862dfe shader: FMUL switch to using LUT (#3441)
* shader: add FmulPostFactor LUT table

* shader: FMUL apply LUT

* Update src/video_core/engines/shader_bytecode.h

Co-Authored-By: Mat M. <mathew1800@gmail.com>

* nit: mistype

* clang-format & add missing import

* shader: remove post factor LUT.

* shader: move post factor LUT to function and fix incorrect order.

* clang-format

* shader: FMUL: add static to post factor LUT

* nit: typo

Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-27 11:14:25 -05:00
bunnei
0e5233098f renderer_opengl: Use more concise lock syntax. 2020-02-26 18:35:35 -05:00
bunnei
cba9bdcab0 renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. 2020-02-26 18:28:50 -05:00
ReinUsesLisp
3056f6d364 vk_swapchain: Silence TOCTOU race condition
It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.

To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
2020-02-26 17:07:18 -03:00
Fernando Sahmkow
2f55c11a35 ARM_Interface: Cache the JITs instead of deleting/recreating.
This was a bug inherited from citra which was fixed by then at some 
time. This commit corrects such bug and ensures JITs are correctly 
recycled.
2020-02-26 15:53:47 -04:00
bunnei
3cb09e3570 Merge pull request #3440 from namkazt/patch-6
shader: implement LOP3 fast replace for old function
2020-02-26 10:24:35 -05:00
bunnei
e32ba13702 Merge pull request #3431 from CJBok/npad-fix
InputCommon: analog_from_button get direction implementation
2020-02-25 21:39:26 -05:00
bunnei
61f86b0058 renderer_opengl: Create gl_framebuffer_data if empty. 2020-02-25 21:23:02 -05:00
bunnei
0f0268bdd9 frontend: qt: bootmanager: Acquire a shared context in main emu thread. 2020-02-25 21:23:02 -05:00
bunnei
ba6d264342 frontend: qt: bootmanager: Vulkan: Restore support for VK backend. 2020-02-25 21:23:01 -05:00
bunnei
02f323f6e8 frontend: qt: bootmanager: OpenGL: Implement separate presentation thread. 2020-02-25 21:23:01 -05:00
bunnei
1be85d7b7d frontent: qt: main: Various updates/refactoring for separate presentation thread. 2020-02-25 21:23:00 -05:00
bunnei
f1f2405b9f core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. 2020-02-25 21:23:00 -05:00
bunnei
6904e8442d frontend: sdl2: emu_window: Implement separate presentation thread. 2020-02-25 21:23:00 -05:00
bunnei
361819a125 renderer_opengl: Add texture mailbox support for presenter thread. 2020-02-25 21:22:59 -05:00
bunnei
44137628c8 renderer_opengl: Add OGLRenderbuffer to resource/state management. 2020-02-25 21:22:58 -05:00
bunnei
27e56facc9 core: frontend: emu_window: Add TextureMailbox class. 2020-02-25 21:22:57 -05:00
bunnei
f93fe8e862 core: settings: Add setting to enable vsync, which is on by default. 2020-02-25 20:57:02 -05:00
Mat M
cb35b369bb Merge pull request #3461 from ReinUsesLisp/r32i-rt
video_core/surface: Add R32_SINT render target format
2020-02-25 17:47:14 -05:00
Mat M
0566dfddb5 Merge pull request #3460 from ReinUsesLisp/unused-format-getter
video_core/gpu: Remove unused functions
2020-02-25 17:46:07 -05:00
ReinUsesLisp
74984326b0 video_core/surface: Add R32_SINT render target format 2020-02-25 17:19:34 -03:00
ReinUsesLisp
30ed1b0702 video_core/gpu: Remove unused functions 2020-02-25 16:53:47 -03:00
bunnei
75487d9d84 Merge pull request #3417 from ReinUsesLisp/r32i
texture: Implement R32I
2020-02-25 14:08:45 -05:00
bunnei
80e577e2a6 Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
ReinUsesLisp
e88187cfa0 vk_shader_decompiler: Implement indexed textures
Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
2020-02-24 01:26:07 -03:00
ReinUsesLisp
043d94e858 shader: Simplify indexed sampler usages 2020-02-24 01:26:07 -03:00
ReinUsesLisp
367ade1151 video_core: Implement more scaler attribute formats
While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
2020-02-24 00:27:37 -03:00
bunnei
f840aa27af Merge pull request #3424 from ReinUsesLisp/spirv-layer
vk_shader_decompiler: Implement Layer output attribute
2020-02-22 23:45:16 -05:00
bunnei
20c01b5dbd Merge pull request #3422 from ReinUsesLisp/buffer-flush
surface_base: Implement texture buffer flushes
2020-02-22 23:09:50 -05:00
bunnei
c72ff664c8 Merge pull request #3416 from FernandoS27/schedule
Kernel: Refactors and Implement a TimeManager and SchedulerLocks
2020-02-22 22:32:21 -05:00
bunnei
dc92c1b1ee audio_core: interpolate: Improvements to fix audio crackling.
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others.
- Addresses followup issues from #3310.
2020-02-22 22:26:16 -05:00
Fernando Sahmkow
d0b12c793d Scheduler: Inline global scheduler in Scheduler Lock. 2020-02-22 12:39:17 -04:00
Fernando Sahmkow
d6584d988f Kernel: Correct pending feedback. 2020-02-22 11:51:03 -04:00
Fernando Sahmkow
8a079a59ed System: Expose Host thread registering routines from kernel. 2020-02-22 11:18:07 -04:00
Fernando Sahmkow
78f01601d0 Kernel: Address Feedback. 2020-02-22 11:18:07 -04:00
Fernando Sahmkow
7c2b72bcef Kernel: Implement Scheduler locks 2020-02-22 11:18:07 -04:00
Fernando Sahmkow
fe53ac3e33 Kernel: Implement Time Manager. 2020-02-22 11:18:07 -04:00
Fernando Sahmkow
e6cc0a48e0 Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel. 2020-02-22 11:18:06 -04:00
Fernando Sahmkow
f5da504663 Kernel: Make global scheduler depend on KernelCore 2020-02-22 11:18:06 -04:00
bunnei
1ad21c841a Merge pull request #3444 from bunnei/linux-audio-fix
audio_core: interpolate: Fix include for climits (Linux build break).
2020-02-22 03:08:05 -05:00
bunnei
338e4b4d07 audio_core: interpolate: Fix include for climits (Linux build break). 2020-02-22 02:29:41 -05:00
bunnei
ce63834a29 Merge pull request #3310 from FearlessTobi/fast-resample
audio_core: Switch to a faster interpolation technique
2020-02-22 01:54:40 -05:00
bunnei
4a8408f955 Merge pull request #3442 from ReinUsesLisp/fix-3d-assert
shader/texture: Fix illegal 3D texture assert
2020-02-21 22:08:57 -05:00
ReinUsesLisp
8ab2e5f561 shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
2020-02-21 15:57:27 -03:00
Rodrigo Locatti
c22c0ea070 Merge pull request #3433 from namkazt/patch-1
renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21 15:56:09 -03:00
Rodrigo Locatti
291a7850a3 Merge pull request #3434 from namkazt/patch-2
vk_shader: Implement ImageLoad
2020-02-21 15:55:05 -03:00
Rodrigo Locatti
2cd2a86c92 Merge pull request #3435 from namkazt/patch-3
vulkan: add DXT23_SRGB
2020-02-21 15:48:19 -03:00
bunnei
1bf28215ac Merge pull request #3423 from ReinUsesLisp/no-match-3d
texture_cache: Avoid matches in 3D textures
2020-02-21 12:16:51 -05:00
Nguyen Dac Nam
96e43427e5 nit: add const to where it need. 2020-02-21 21:16:45 +07:00
Nguyen Dac Nam
0c3acedaf9 shader: implement LOP3 fast replace for old function
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
2020-02-21 19:08:07 +07:00