ReinUsesLisp
83bdac46d1
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
2020-03-14 00:09:56 -03:00
ReinUsesLisp
8412a20f00
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
2020-03-13 23:52:51 -03:00
ReinUsesLisp
fdbedfa8ef
astc: Create a LUT at compile time for encoding values
2020-03-13 23:40:02 -03:00
ReinUsesLisp
bac05076fd
astc: Make IntegerEncodedValue a trivial structure
2020-03-13 22:49:28 -03:00
ReinUsesLisp
ddd428097d
astc: Make IntegerEncodedValue constructor constexpr
2020-03-13 22:36:45 -03:00
ReinUsesLisp
9aad3e84f0
astc: Make IntegerEncodedValue trivially copyable
2020-03-13 22:30:31 -03:00
ReinUsesLisp
0672618026
astc: Rename C types to common_types
2020-03-13 22:28:51 -03:00
ReinUsesLisp
a3969886ca
astc: Move Popcnt to an anonymous namespace and make it constexpr
2020-03-13 22:26:48 -03:00
ReinUsesLisp
0d8b0fe402
astc: Use common types instead of stdint.h integer types
2020-03-13 22:22:27 -03:00
ReinUsesLisp
d9645551bc
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
2020-03-13 22:20:12 -03:00
Fernando Sahmkow
627a602dd6
Merge pull request #3473 from ReinUsesLisp/shader-purge
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gl_shader_cache: Rework shader cache and store texture arrays
2020-03-13 16:26:24 -04:00
Rodrigo Locatti
e836473754
Merge branch 'master' into shader-purge
2020-03-13 16:44:06 -03:00
bunnei
4ee2a50537
Merge pull request #3491 from ReinUsesLisp/polygon-modes
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gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-13 10:08:57 -04:00
ReinUsesLisp
7fe1da4478
gl_shader_decompiler: Initialize gl_Position on vertex shaders
2020-03-12 23:31:06 -03:00
Fernando Sahmkow
b028bc272e
Merge pull request #3483 from namkazt/patch-1
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vk_rasterizer: fix mistype on SetupGraphicsImages
2020-03-12 22:10:48 -04:00
Fernando Sahmkow
4ea067bde4
Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
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vk_rasterizer: Support disabled uniform buffers
2020-03-12 22:09:49 -04:00
ReinUsesLisp
2bfe536e83
gl_shader_decompiler: Add missing {} on smem GLSL emission
2020-03-12 21:50:37 -03:00
bunnei
586bdc38b0
Merge pull request #3497 from FernandoS27/microprogfile-extend
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Small corrections and features to microprofile
2020-03-12 12:14:03 -04:00
bunnei
c59b8e9e8f
Merge pull request #3496 from vitor-k/remove-enum
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framebuffer_layout.h: drop the use of enum for screen dimensions
2020-03-12 12:00:39 -04:00
Fernando Sahmkow
babc572a47
NVFlinger: Do the microprofile Flip after processing a valid frame.
2020-03-12 10:52:44 -04:00
Fernando Sahmkow
111ebc6339
Microprofile: Allow accessing token.
2020-03-12 10:50:48 -04:00
ReinUsesLisp
ba8c1c6d1e
gl_shader_decompiler: Fix regression in render target declarations
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A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
2020-03-12 05:01:20 -03:00
bunnei
91dab10af0
Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
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gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 13:51:54 -04:00
Vitor Kiguchi
d28c202e1d
framebuffer_layout.h: drop the use of enum for screen dimensions.
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+clang format
2020-03-11 14:22:28 -03:00
ReinUsesLisp
37c5dadbc3
gl_shader_manager: Fix interaction between graphics and compute
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After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 -03:00
bunnei
6aa4b40cb7
Merge pull request #3458 from FearlessTobi/voice-issues
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cubeb_sink: Don't discard other channels when performing downmixing
2020-03-10 22:18:37 -04:00
ReinUsesLisp
96fdbc638a
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-09 20:39:58 -03:00
ReinUsesLisp
207b9ba28c
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 -03:00
ReinUsesLisp
4dcb56ddbd
shader/registry: Address feedback
2020-03-09 18:40:53 -03:00
ReinUsesLisp
00e790c3de
gl_shader_decompiler: Add identifier to decompiled code
2020-03-09 18:40:53 -03:00
ReinUsesLisp
8c2bf4879f
gl_shader_decompiler: Roll back to GLSL core 430
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RenderDoc won't build shaders if we use GLSL compatibility.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
7a93d38e0f
const_buffer_engine_interface: Store component types
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This is required for Vulkan. Sampling integer textures with float
handles is illegal.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
1f4e8db223
yuzu/loading_screen: Remove unused shader progress mode
2020-03-09 18:40:53 -03:00
ReinUsesLisp
25cfb69c40
gl_shader_cache: Reduce registry consistency to debug assert
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Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
2020-03-09 18:40:07 -03:00
ReinUsesLisp
776aa5bdf9
shader/registry: Cache tessellation state
2020-03-09 18:40:07 -03:00
ReinUsesLisp
22052e73de
shader/registry: Store graphics and compute metadata
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Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
2020-03-09 18:40:07 -03:00
ReinUsesLisp
99be31c902
video_core: Rename "const buffer locker" to "registry"
2020-03-09 18:40:06 -03:00
ReinUsesLisp
8021ee48a3
gl_shader_cache: Rework shader cache and remove post-specializations
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Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
2020-03-09 18:40:06 -03:00
Rodrigo Locatti
8d86741eb9
Merge pull request #3301 from ReinUsesLisp/state-tracker
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video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
bunnei
86682b0652
Merge pull request #3486 from ReinUsesLisp/fix-anisotropy-hack
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textures: Fix anisotropy hack
2020-03-08 16:28:07 -04:00
ReinUsesLisp
b8e43cb17c
textures: Fix anisotropy hack
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Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 -03:00
FearlessTobi
3f2f75021e
cubeb_sink: Don't discard other channels when performing downmixing
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Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf .
Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-08 03:16:06 -04:00
bunnei
978cd350dd
Merge pull request #3452 from Morph1984/anisotropic-filtering
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frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
Nguyen Dac Nam
9516f0923c
vk_reasterizer: fix mistype on SetupGraphicsImages
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This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-08 10:06:59 +07:00
bunnei
437d6b6dc6
Merge pull request #3481 from ReinUsesLisp/abgr5-storage
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maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 -05:00
ReinUsesLisp
ee8ef2998d
vk_rasterizer: Support disabled uniform buffers
2020-03-06 18:47:51 -03:00
ReinUsesLisp
09820ecef0
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-06 18:47:27 -03:00
bunnei
bd02dfb94a
Merge pull request #3463 from ReinUsesLisp/vk-toctou
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vk_swapchain: Silence TOCTOU race condition
2020-03-05 19:38:42 -05:00
bunnei
3a32c37deb
Merge pull request #3479 from jroweboy/dont-log-on-no-input
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Minor fixes for udp input
2020-03-05 15:09:48 -05:00
bunnei
cb84f86f3d
Merge pull request #3451 from ReinUsesLisp/indexed-textures
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vk_shader_decompiler: Implement indexed textures
2020-03-05 11:42:46 -05:00