Commit graph

11907 commits

Author SHA1 Message Date
Fernando Sahmkow
8683fa1930 texture_cache: Document the most important methods. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
687bf35b34 texture_cache: Try to Reconstruct Surface on bigger than overlap.
This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
cce4f7cd76 texture_cache: Implement Guard mechanism 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
53e9e3966a texture_cache: General Fixes
Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
2019-06-20 21:36:12 -03:00
ReinUsesLisp
c50c889111 surface_params: Ensure pitch is always written to avoid surface leaks 2019-06-20 21:36:12 -03:00
ReinUsesLisp
32e588df63 gl_framebuffer_cache: Use a hashed struct to cache framebuffers 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4298dc8290 texture_cache return invalid buffer on deactivated color_mask 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
7884bf60a6 engine_upload: Addapt to new Texture Cache 2019-06-20 21:36:12 -03:00
ReinUsesLisp
291139ade3 surface_params: Optimize CreateForTexture
Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b4aed46661 gl_texture_cache: Make main views be proxy textures instead of a full view. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
0484a115f3 texture_cache: Add ASync Protections 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
eaa5069c7f Remove Framebuffer reconfiguration and restrict rendertarget protection 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4bbc66d1e5 texture_cache: Implement GPU Dirty Flags 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
70071a17df texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
e29718534b texture_cache: Implement L1_Inner_cache 2019-06-20 21:36:12 -03:00
ReinUsesLisp
1d10810d2b video_core: Use un-shifted block sizes to avoid integer divisions
Instead of storing all block width, height and depths in their shifted
form:

block_width = 1U << block_shift;

Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
ReinUsesLisp
822cc4b92d texture_cache: Change internal cache from lists to vectors 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
20e97604f1 Reduce amount of size calculations. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
73538e80a6 texture_cache: Correct premature texceptions
Due to our current infrastructure, it is possible for a mipmap to be set 
on as a render target before a texception of that mipmap's superset be 
set afterwards. This is problematic as we rely on texture views to set 
up texceptions and protecting render targets targets for 3D texture 
rendering.

One simple solution is to configure framebuffers after texture setup but 
this brings other problems. This solution, forces a reconfiguration of 
the framebuffers after such event happens.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
ab7fd4a084 texture_cache: Implement guest flushing 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b84179af46 Fixes to mipmap's process and reconstruct process 2019-06-20 21:36:12 -03:00
ReinUsesLisp
f43bf87e8a surface_base: Add parenthesis to EmplaceOverview's predicate 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6b7e019bc6 Texture Cache: Implement Blitting and Fermi Copies 2019-06-20 21:36:12 -03:00
ReinUsesLisp
90066da53f surface_view: Add constructor for ViewParams 2019-06-20 21:36:12 -03:00
ReinUsesLisp
265eb2d076 surface_base: Split BreakDown into layered and non-layered variants 2019-06-20 21:36:12 -03:00
ReinUsesLisp
cd1a36021d surface_base: Silence truncation warnings and minor renames and reordering 2019-06-20 21:36:12 -03:00
ReinUsesLisp
2f3aa02618 copy_params: Use constructor instead of C-like initialization 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
40325b2fd5 Correct Mipmaps View method in Texture Cache 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
27e8636b3e Change texture_cache chaching from GPUAddr to CacheAddr
This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6d36712424 Corrections to Structural Matching
The texture will now be reconstructed if the width only matches on GoB 
alignment.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
7b8ddfb612 Implement Texture Cache V2 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b906c2d3ec Correct Surface Base and Views for new Texture Cache 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
e341b78038 Add OGLTextureView 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
e8ac8ab2f5 Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr 2019-06-20 21:36:11 -03:00
ReinUsesLisp
05f039e9fb texture_cache: Remove execution context copies from the texture cache
This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
2019-06-20 21:36:11 -03:00
ReinUsesLisp
dfe6cbac91 gl_texture_cache: Implement fermi copies 2019-06-20 21:36:11 -03:00
ReinUsesLisp
57cfa6b47a texture_cache: Split texture cache into different files 2019-06-20 21:36:11 -03:00
ReinUsesLisp
4b3338b9d9 texture_cache: Move staging buffer into a generic implementation 2019-06-20 21:36:11 -03:00
ReinUsesLisp
b7df49efba texture_cache: Flush 3D textures in the order they are drawn 2019-06-20 21:36:11 -03:00
ReinUsesLisp
1b91e86f65 gl_texture_cache: Minor changes 2019-06-20 21:36:11 -03:00
ReinUsesLisp
b91d2263d4 gl_texture_cache: Add copy from multiple overlaps into a single surface 2019-06-20 21:36:11 -03:00
ReinUsesLisp
4543864bae gl_texture_cache: Attach surface textures instead of views 2019-06-20 21:36:11 -03:00
ReinUsesLisp
f46a979f19 gl_texture_cache: Add fast copy path 2019-06-20 21:36:11 -03:00
ReinUsesLisp
3b430b5605 gl_texture_cache: Initial implementation 2019-06-20 21:36:11 -03:00
bunnei
71ec79857a Merge pull request #2596 from FernandoS27/revert-2590
Revert PR 2590.
2019-06-20 13:04:06 -04:00
Hexagon12
9d0137b23e Merge pull request #2595 from jonsn0w/patch-1
Update content_archive.cpp
2019-06-20 10:03:24 +03:00
Fernando Sahmkow
1b11723253 Revert PR 2590.
Even though it has been proven that IAudioRenderer:SystemEvent is 
actually an automatic event. The current implementation of such event is 
all thought to be manual. Thus it's implementation needs to be corrected 
when doing such change. As it is right now this PR introduced a series 
of regressions on softlocks on multiple games. Therefore, this pr 
reverts such change until a correct implementation is made.
2019-06-19 23:19:19 -04:00
bunnei
8516ab7e90 Merge pull request #2591 from lioncash/record
core: Remove unused CiTrace source files
2019-06-19 22:28:26 -04:00
bunnei
6a7d4946da Merge pull request #2590 from lioncash/event
service/audio/audren_u: Correct event reset type for the system event
2019-06-19 22:27:52 -04:00
Frederic L
7789dbc2f2 CMake: Get Git submodule dependencies via CMake (#2474)
* CMake: Get Git submodule dependencies via CMake

* CMakeLists: Fixed unintentional line break

* travis: Bring parity between linux-mingw and linux build script

* CMakeLists: Fixed typo in error message
2019-06-19 22:26:12 -04:00