Rodrigo Locatti
93d12071d6
Merge pull request #2955 from lioncash/allocator
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alignment: Resolve allocator construction issues on debug
2019-10-06 23:30:54 +00:00
Lioncash
18a54d5b01
alignment: Resolve allocator construction issues on debug
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This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.
We simply need to provide a constructor to handle this case.
This resolves issues related to the allocator causing debug builds on
MSVC to fail.
2019-10-06 18:49:49 -04:00
Lioncash
a8ad9b2141
alignment: Specify trait definitions within the allocator
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Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
2019-10-06 18:48:05 -04:00
Fernando Sahmkow
f69b777f89
Merge pull request #2954 from ReinUsesLisp/fix-invalidation
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gl_shader_disk_cache: Properly ignore existing cache
2019-10-06 17:48:14 -04:00
ReinUsesLisp
3d415bbb32
gl_shader_disk_cache: Properly ignore existing cache
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Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
2019-10-06 18:00:20 -03:00
bunnei
23cc4bdba2
Merge pull request #2953 from DarkLordZach/azure-titlebars-gamename
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qt: Fix game name format error
2019-10-06 15:13:57 -04:00
Zach Hilman
d238b53bca
qt: Fix game name format error
2019-10-06 15:07:04 -04:00
bunnei
7a15ccbc4c
Merge pull request #2942 from ReinUsesLisp/clang-warnings
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Silence miscellaneous warnings
2019-10-05 20:41:20 -04:00
bunnei
376be77d02
Merge pull request #2943 from DarkLordZach/azure-titlebars-v2
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ci: Add custom titlebars for mainline and patreon
2019-10-05 19:29:35 -04:00
Fernando Sahmkow
d057afdfb8
Merge pull request #2944 from lioncash/ast
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video_core/shader: Minor changes
2019-10-05 12:02:51 -04:00
Lioncash
71a231e448
video_core/control_flow: Eliminate variable shadowing warnings
2019-10-05 09:14:27 -04:00
Lioncash
a542346e9d
video_core/control_flow: Eliminate pessimizing moves
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These can inhibit the ability of a compiler to perform RVO.
2019-10-05 09:14:27 -04:00
Lioncash
1ad73a6011
video_core/ast: Unindent most of IsFullyDecompiled() by one level
2019-10-05 09:14:27 -04:00
Lioncash
2d2dd7bf7b
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
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Allows the function to be non-allocating in terms of the output string.
2019-10-05 09:14:27 -04:00
Lioncash
b1178c30cf
video_core/ast: Eliminate variable shadowing warnings
2019-10-05 09:14:26 -04:00
Lioncash
d599c3c74b
video_core/ast: Replace std::string with a constexpr std::string_view
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Same behavior, but without the need to heap allocate
2019-10-05 09:14:26 -04:00
Lioncash
7d18851449
video_core/ast: Default the move constructor and assignment operator
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This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 -04:00
Lioncash
4d48fc529a
video_core/{ast, expr}: Organize forward declaration
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Keeps them alphabetically sorted for readability.
2019-10-05 09:14:26 -04:00
Lioncash
844d714085
video_core/expr: Supply operator!= along with operator==
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Provides logical symmetry to the interface.
2019-10-05 09:14:26 -04:00
Lioncash
e53a34ecf6
video_core/{ast, expr}: Use std::move where applicable
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Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 -04:00
Lioncash
2d86bd6d08
video_core/ast: Supply const accessors for data where applicable
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Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 -04:00
David
7f086f756e
Merge pull request #2888 from FernandoS27/decompiler2
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Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +10:00
Zach Hilman
7488ac74c6
qt: Change titlebar formatting
2019-10-05 00:10:04 -04:00
Zach Hilman
892f001f62
common: Add additional SCM revision fields
2019-10-05 00:09:49 -04:00
Zach Hilman
23f9b9f578
ci: Add version counter variable
2019-10-05 00:09:11 -04:00
bunnei
753100d26e
Merge pull request #2917 from FernandoS27/fermi-deduction-2
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TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 20:12:01 -04:00
ReinUsesLisp
20c476154f
audio/audout_u: Change formatting for old clang-format versions
2019-10-04 23:51:56 +00:00
ReinUsesLisp
b090b8326e
yuzu/game_list_worker: Silence warnings
2019-10-04 23:41:22 +00:00
ReinUsesLisp
5b425010bd
yuzu/game_list: Silence -Wswitch and -Wunused-variable
2019-10-04 23:41:22 +00:00
ReinUsesLisp
1dc0eeb6be
yuzu/configure_service: Silence -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
a44fa7e190
yuzu_tester: Remove unused variable
2019-10-04 23:41:22 +00:00
ReinUsesLisp
ac7d5ab87f
service/nvdrv: Silence -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
88f3837483
service/nfp: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
271d159f41
service/hid: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
6fcae076c6
service/am: Silence -Wreorder
2019-10-04 23:41:21 +00:00
ReinUsesLisp
d6d8c7a19b
service/hid: Remove unused system reference
2019-10-04 23:41:21 +00:00
ReinUsesLisp
a0856d1280
service/friend: Remove unused field
2019-10-04 23:41:21 +00:00
ReinUsesLisp
bd6ddbd3db
service/filesystem: Silence -Wunused-variable
2019-10-04 23:41:21 +00:00
ReinUsesLisp
deb7a968f6
service/bcat: Silence -Wreorder and -Wunused
2019-10-04 23:41:21 +00:00
ReinUsesLisp
55ef6342ab
service/audio: Silence -Wunused
2019-10-04 23:28:34 +00:00
ReinUsesLisp
e259e123da
service/apm: Silence -Wunused and -Wreorder
2019-10-04 23:28:34 +00:00
ReinUsesLisp
7b9f6e5764
common/file_util: Silence -Wswitch
2019-10-04 23:28:34 +00:00
Fernando Sahmkow
3fd1a9707d
Texture_Cache: Blit Deduction corrections and simplifications.
2019-10-04 18:53:47 -04:00
Fernando Sahmkow
a909bf7263
TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 18:53:46 -04:00
Fernando Sahmkow
4de60d6a41
Shader_ir: Address feedback
2019-10-04 18:52:57 -04:00
Fernando Sahmkow
97f8352efe
Shader_Ir: Address Feedback and clang format.
2019-10-04 18:52:57 -04:00
Fernando Sahmkow
40dc82911f
vk_shader_decompiler: Correct Branches inside conditionals.
2019-10-04 18:52:56 -04:00
Fernando Sahmkow
073ccf8def
vk_shader_decompiler: Clean code and be const correct.
2019-10-04 18:52:55 -04:00
Fernando Sahmkow
8561edf839
Shader_IR: clean up AST handling and add documentation.
2019-10-04 18:52:55 -04:00
Fernando Sahmkow
e9f4340b88
Shader_IR: Correct OutwardMoves for Ifs
2019-10-04 18:52:54 -04:00