Commit graph

273 commits

Author SHA1 Message Date
FernandoS27
e9cffe874f shader: Implement indexed Position and ClipDistances 2021-07-22 21:51:26 -04:00
FernandoS27
1fe6a22cff shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
FernandoS27
a7f5231caf shader: Implement AL2P 2021-07-22 21:51:26 -04:00
FernandoS27
c63d79cf65 shader: Fix BRX tracking 2021-07-22 21:51:26 -04:00
ReinUsesLisp
a9ba4fea0c shader: Move recursive SSA rewrite to the heap 2021-07-22 21:51:26 -04:00
FernandoS27
3fc7d20fce shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware 2021-07-22 21:51:26 -04:00
ReinUsesLisp
64372edffb shader: Fix splits on blocks using indirect branches 2021-07-22 21:51:26 -04:00
ReinUsesLisp
e2d1e21532 shader: Eliminate orphan blocks more efficiently 2021-07-22 21:51:26 -04:00
ReinUsesLisp
ba2130d5a5 shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
ReinUsesLisp
b580c1e208 shader: Implement BAR and fix memory barriers 2021-07-22 21:51:26 -04:00
ReinUsesLisp
e9d7f63788 shader: Abstract breadth searches and use the abstraction 2021-07-22 21:51:26 -04:00
ReinUsesLisp
9db035faec shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
ReinUsesLisp
a2536f0b42 shader: Remove unused header in VOTE 2021-07-22 21:51:26 -04:00
ReinUsesLisp
24084a77ca shader: Rework global memory tracking to use breadth-first search 2021-07-22 21:51:26 -04:00
ReinUsesLisp
b1335585bf shader: Fix fp16 merge when using native fp16 2021-07-22 21:51:26 -04:00
ReinUsesLisp
d1b84c7828 shader: Fix FADD32I 2021-07-22 21:51:26 -04:00
FernandoS27
fe14898573 shader: Fix undetected bug from review 2021-07-22 21:51:26 -04:00
FernandoS27
ffb90d59c6 shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27
df48b3b32a shader: "Implement" NOP 2021-07-22 21:51:26 -04:00
FernandoS27
741b21715a shader: Address Feedback 2021-07-22 21:51:26 -04:00
FernandoS27
5a6eb31578 shader: Implement SR_LaneId 2021-07-22 21:51:26 -04:00
FernandoS27
e98900a16b shader: Fix shared memory on cool drivers 2021-07-22 21:51:26 -04:00
FernandoS27
a9f79b6553 shader: Implement MEMBAR 2021-07-22 21:51:26 -04:00
FernandoS27
5c94fba511 shader: Improve VOTE.VTG stub 2021-07-22 21:51:25 -04:00
FernandoS27
06469da581 shader: Mark SSBOs as written when they are 2021-07-22 21:51:25 -04:00
FernandoS27
68bad0e922 shader: Implement ViewportIndex 2021-07-22 21:51:25 -04:00
FernandoS27
c7ed439bbc shader: Stub TLD4's PTP when it isn't constant 2021-07-22 21:51:25 -04:00
FernandoS27
1534a99e35 shader: Stub VOTE.VTG 2021-07-22 21:51:25 -04:00
FernandoS27
82698ecb41 shader: Fold composite extract 2021-07-22 21:51:25 -04:00
FernandoS27
5b74fe36ec shader: Fold comparisons and Pack/Unpack16 2021-07-22 21:51:25 -04:00
ReinUsesLisp
b64bf653a4 shader: Fix branches to visited virtual blocks 2021-07-22 21:51:25 -04:00
ReinUsesLisp
2116d7e0b3 shader: Fix dependency on identity removal pass 2021-07-22 21:51:25 -04:00
ReinUsesLisp
6df3c1a64e shader: Fix constant propagation to use reverse post order 2021-07-22 21:51:25 -04:00
ReinUsesLisp
ce39989ea9 shader: Implement LDG .U.128 as .128 2021-07-22 21:51:25 -04:00
ReinUsesLisp
5a589fabdb shader: Unroll "using enum" for opcode declarations 2021-07-22 21:51:25 -04:00
ReinUsesLisp
4d60dd7eb5 spirv: Remove unnecesary variable for clip distances 2021-07-22 21:51:25 -04:00
FernandoS27
40ace25859 shader: Implement ClipDistance 2021-07-22 21:51:25 -04:00
FernandoS27
8f2238dc3d shader: Fix TXD 2021-07-22 21:51:25 -04:00
FernandoS27
7d40446b99 shader: Address feedback 2021-07-22 21:51:25 -04:00
ReinUsesLisp
696f326cd1 shader: Always pass a lod for TexelFetch 2021-07-22 21:51:25 -04:00
FernandoS27
5a7d8d73ad shader: Implement TXD 2021-07-22 21:51:25 -04:00
FernandoS27
be5936dea2 shader: Implement ImageGradient 2021-07-22 21:51:25 -04:00
FernandoS27
d523cd563c shader: Implement TMML partially 2021-07-22 21:51:25 -04:00
FernandoS27
56c8c42cf8 shader,spirv: Implement ImageQueryLod. 2021-07-22 21:51:25 -04:00
FernandoS27
287d4a38de shader: Implement TLDS 2021-07-22 21:51:25 -04:00
FernandoS27
8232c10ed1 shader: Implement TLD 2021-07-22 21:51:25 -04:00
ReinUsesLisp
0bb8a473e2 spirv: Add fixed pipeline point size 2021-07-22 21:51:25 -04:00
FernandoS27
a8c2a85610 shader: Add PointCoord attribute 2021-07-22 21:51:25 -04:00
ameerj
357a47d944 shader: Add PointSize attribute 2021-07-22 21:51:25 -04:00
ReinUsesLisp
2c78d07197 shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
2021-07-22 21:51:25 -04:00