Commit graph

7587 commits

Author SHA1 Message Date
bunnei
a8755cb738 Merge pull request #913 from lioncash/unused-func
memory: Remove unused GetSpecialHandlers() function
2018-08-04 02:17:44 -04:00
bunnei
017fa55c0a Merge pull request #914 from lioncash/codeset
kernel/process: Use accessors instead of class members for referencing segment array
2018-08-04 02:17:25 -04:00
bunnei
26a9093726 Merge pull request #917 from lioncash/crash
kernel/thread: Fix potential crashes introduced in 3bcf090d
2018-08-04 01:19:01 -04:00
Lioncash
6f3a3ed8c5 kernel/thread: Fix potential crashes introduced in 3bcf090d37
This amends cases where crashes can occur that were missed due to the
odd way the previous code was set up (using 3DS memory regions that
don't exist).
2018-08-03 23:49:10 -04:00
bunnei
46db65403f Merge pull request #910 from lioncash/unused
gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
2018-08-03 15:54:11 -04:00
Lioncash
73e1be4350 kernel/process: Use std::array where applicable 2018-08-03 14:46:30 -04:00
Lioncash
73f162a5b0 kernel/process: Use accessors instead of class members for referencing segment array
Using member variables for referencing the segments array increases the
size of the class in memory for little benefit. The same behavior can be
achieved through the use of accessors that just return the relevant
segment.
2018-08-03 14:45:45 -04:00
Lioncash
0e92e67e06 memory: Remove unused GetSpecialHandlers() function
This is just unused code, so we may as well get rid of it.
2018-08-03 14:20:50 -04:00
bunnei
67b4326d93 Merge pull request #908 from lioncash/memory
core/memory: Get rid of 3DS leftovers
2018-08-03 14:07:49 -04:00
bunnei
aab3e6753f Merge pull request #909 from lioncash/const
gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
2018-08-03 14:07:30 -04:00
Lioncash
c155adb42a gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
This variable was being incremented, but we were never actually using
it.
2018-08-03 12:18:31 -04:00
Lioncash
300a4e3d79 gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
This function doesn't modify class state, so it can be made const.
2018-08-03 12:08:17 -04:00
Lioncash
3bcf090d37 core/memory: Get rid of 3DS leftovers
Removes leftover code from citra that isn't needed.
2018-08-03 11:22:47 -04:00
David
4a4641a134 Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851) 2018-08-03 11:02:55 -04:00
bunnei
1028560b4c Merge pull request #895 from lioncash/sink
sink_details: std::move std::function instances
2018-08-03 11:00:56 -04:00
bunnei
485a6770e9 Merge pull request #898 from lioncash/mig
service: Add migration services
2018-08-03 11:00:27 -04:00
bunnei
ff296707b1 Merge pull request #900 from lioncash/init
math_util: Always initialize members of Rectangle
2018-08-03 11:00:10 -04:00
bunnei
299975e4a8 Merge pull request #892 from lioncash/global
video_core: Make global EmuWindow instance part of the base renderer …
2018-08-03 00:31:32 -04:00
bunnei
20b6c79859 Merge pull request #894 from lioncash/object
kernel: Move object class to its own source files
2018-08-03 00:28:43 -04:00
bunnei
9f560b2c57 Merge pull request #904 from lioncash/static
kernel/thread: Minor changes
2018-08-03 00:19:29 -04:00
bunnei
b6930f7a1e Merge pull request #906 from lioncash/override
input_common: minor changes
2018-08-03 00:18:52 -04:00
bunnei
ca12628324 Merge pull request #907 from lioncash/slot
yuzu: Use Qt 5 signal/slots where applicable
2018-08-03 00:17:55 -04:00
bunnei
3ce7cf5e42 Merge pull request #905 from lioncash/vma
kernel/vm_manager: Minor changes
2018-08-02 23:18:03 -04:00
bunnei
f720eee031 Merge pull request #903 from lioncash/copy
vfs_vector: Minor changes
2018-08-02 23:01:19 -04:00
bunnei
309b596a21 Merge pull request #901 from lioncash/ref
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
2018-08-02 23:00:56 -04:00
Lioncash
f90c667a44 yuzu: Use Qt 5 signal/slots where applicable
Makes the signal/slot connections type-safe instead of string-based.
2018-08-02 22:18:33 -04:00
Lioncash
fc2d6869bf input_common: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements
2018-08-02 21:51:11 -04:00
Lioncash
d682d53bb2 input_common: Add missing override specifiers 2018-08-02 21:44:25 -04:00
bunnei
403cb09019 Merge pull request #899 from lioncash/unused
hw: Remove unused files
2018-08-02 14:58:01 -04:00
bunnei
b57d279b57 Merge pull request #902 from lioncash/array
gl_state: Make texture_units a std::array
2018-08-02 14:57:42 -04:00
bunnei
4a087fed32 Merge pull request #891 from lioncash/ns
service/ns: Add missing ns services
2018-08-02 14:57:24 -04:00
greggameplayer
6abb522f98 Implement RGB32F PixelFormat (#886) (used by Go Vacation) 2018-08-02 14:56:38 -04:00
bunnei
fc6356f5c2 Merge pull request #893 from lioncash/psc
service: Add the psc services
2018-08-02 14:53:55 -04:00
Lioncash
bf632d8e1e kernel/vm_manager: Convert loop into std::any_of() 2018-08-02 12:46:15 -04:00
Lioncash
ec7319a5de kernel/vm_manager: Use const where applicable
Makes our immutable state explicit.
2018-08-02 12:21:46 -04:00
Lioncash
26e2e7b657 kernel/vm_manager: Use the VAddr type alias in CarveVMA()
These two variables correspond to address ranges.
2018-08-02 12:15:50 -04:00
Lioncash
fa173d1874 kernel/thread: Make GetFreeThreadLocalSlot()'s loop indices size_t
Avoids using a u32 to compare against a range of size_t, which can be a
source of warnings. While we're at it, compress a std::tie into a
structured binding.
2018-08-02 12:01:25 -04:00
Lioncash
12afa56830 kernel/thread: Make GetFreeThreadLocalSlot() reference parameter a const reference
This function only reads the data being referenced, it doesn't modify
it, so we can turn the reference into a const reference.
2018-08-02 11:56:11 -04:00
Lioncash
16c5f5fe1b kernel/thread: Make GetFreeThreadLocalSlot() internally linked
This function isn't used outside of this translation unit, so we can
make it internally linked.
2018-08-02 11:54:23 -04:00
Lioncash
5b317d1b80 vfs_vector: Remove unused variable in FindAndRemoveVectorElement()
This wasn't being used for anything, so it can be removed.
2018-08-02 11:40:24 -04:00
Lioncash
0bb1b9c168 vfs_vector: Avoid unnecessary copies where applicable
The lambda elements should be taken by const reference here, and we can
move the virtual directory passed to ReplaceFileWithSubdirectory()
2018-08-02 11:37:39 -04:00
Lioncash
68150d3d79 gl_state: Make texture_units a std::array
Gets rid of the use of a raw C array.
2018-08-02 11:19:58 -04:00
Lioncash
807d0cf4f2 gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
Avoids performing unnecessary copies of 65560 byte sized ShaderSetup
instances, considering it's only used as part of lookup and not
modified.

Given the parameters were already const, it's likely taking these
parameters by reference was intended but the ampersand was forgotten.
2018-08-02 11:09:46 -04:00
Lioncash
9f5ba9df95 math_util: Always initialize members of Rectangle
Prevents potentially using the members uninitialized.
2018-08-02 10:47:34 -04:00
Lioncash
db3603df94 hw: Remove unused files
None of these files are used in any meaningful way. They're just
leftovers from citra. Also has the benefit of getting rid of an unused
global variable.
2018-08-02 10:23:10 -04:00
Lioncash
6ac24e4e5a service: Add migration services
Adds the basic skeleton for the mig:usr service based off information
provided by Switch Brew.
2018-08-02 10:09:45 -04:00
bunnei
7f4c570671 Merge pull request #896 from lioncash/audio-out
audio_out: Use Buffer::Tag alias in GetTagsAndReleaseBuffers()'s prototype
2018-08-02 09:51:47 -04:00
Lioncash
07a3c8a2a5 audio_out: Use Buffer::Tag alias in GetTagsAndReleaseBuffers()'s prototype
This makes the Buffer::Tag usage consistent with the Stream class's
prototype of GetTagsAndReleaseBuffers().
2018-08-02 05:18:32 -04:00
Lioncash
881380bc97 sink_details: Deduplicate long std::function repetition
We can just use type aliases to avoid needing to write the same long
type twice
2018-08-01 23:56:02 -04:00
Lioncash
5061e89fd1 sink_details: std::move std::function instances
Given std::function is allowed to potentially allocate, these should be
std::move'd to prevent potential reallocation (should that ever happen).
2018-08-01 23:50:48 -04:00