James Rowe
a923e54655
QT: Upgrade the Loading Bar to look much better
2019-01-20 14:47:35 -07:00
bunnei
04a65c6ad0
Merge pull request #2034 from jroweboy/loading-widget
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QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00
bunnei
eea45eb2ab
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
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gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20 14:06:26 -05:00
bunnei
42e3e0cfee
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
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gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20 14:06:01 -05:00
bunnei
0170f40682
Merge pull request #2032 from lioncash/web
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yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 -05:00
bunnei
531f203a9b
Merge pull request #2025 from DarkLordZach/loader-banner-logo
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loader: Add getters for application banner and logo
2019-01-20 13:26:27 -05:00
James Rowe
cdf5da57aa
Add a workaround if QMovie isn't available
2019-01-19 23:34:03 -07:00
James Rowe
bd16d2c0cc
QT Frontend: Add a Loading screen with progressbar
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With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.
Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
bunnei
40063a35d2
Merge pull request #2031 from lioncash/priv
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yuzu/web_browser: Minor cleanup
2019-01-19 12:57:09 -05:00
bunnei
afeae9b7bb
Merge pull request #2033 from ReinUsesLisp/fixup-clip-warning
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gl_rasterizer: Silent unsafe mix warning
2019-01-19 12:56:40 -05:00
bunnei
bdd69f01c0
Merge pull request #2036 from lioncash/unused-class
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file_sys/directory: Remove unused DirectoryBackend class
2019-01-19 12:56:16 -05:00
Lioncash
a5d7387d47
file_sys/directory: Remove unused DirectoryBackend class
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This isn't used at all, so we can just get rid of it.
2019-01-18 14:33:50 -05:00
ReinUsesLisp
189c792193
gl_rasterizer: Silent unsafe mix warning
2019-01-18 03:25:28 -03:00
Lioncash
274f074ed5
yuzu/configuration/configure_web: Remove an unused lambda capture
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'this' isn't actually used within the lambda, since what we need
from the class is already assigned within the capture section of
the lambda.
2019-01-17 11:39:49 -05:00
Lioncash
081c5a65d8
yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text
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It's a common UI pattern to use an ellipsis to indicate an ongoing
action, rather than just specifying the word by itself.
2019-01-17 11:35:59 -05:00
Lioncash
f275ac383c
core/frontend/applets/web_browser: Include missing headers
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Gets rid of a few indirect inclusions.
2019-01-17 11:25:37 -05:00
Lioncash
ab2f154ff4
core/frontend/applets/web_browser: Make OpenPage() non-const
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This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.
This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
2019-01-17 11:19:52 -05:00
Lioncash
37cbee5e33
yuzu/web_browser: std::move std::function instances in OpenPage()
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Avoids the need to potentially reallocate the contained callbacks.
2019-01-17 11:10:35 -05:00
Lioncash
a44dae2514
yuzu/web_browser: Make slot functions private
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These currently aren't used by anything other than the QtWebBrowser
class itself, and can be made private.
2019-01-17 11:08:05 -05:00
Zach Hilman
d8094073a2
loader: Propagate NCA logo section to ReadBanner and ReadLogo
2019-01-15 16:01:04 -05:00
Zach Hilman
fa4a624cc6
content_archive: Add getter for logo section of NCA
2019-01-15 16:00:29 -05:00
Hexagon12
07c921ce93
Merge pull request #2020 from otaviopace/remove-spaces
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audio_core: remove unnecessary spaces on comments
2019-01-14 16:49:37 +02:00
Otávio Pace
9cff0d2ff8
audio_core: remove unnecessary spaces on comments
2019-01-14 00:22:05 -02:00
bunnei
e3e62ddf7e
Merge pull request #1848 from FreddyFunk/QJsonArray
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game_list: Remove a reference of a reference
2019-01-12 02:01:13 -05:00
bunnei
b75c0bcec0
Merge pull request #1959 from DarkLordZach/custom-rtc
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settings: Add support for setting the RTC manually
2019-01-10 17:05:21 -05:00
bunnei
ea894adaf5
Merge pull request #1939 from DarkLordZach/web-applet
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applets: Implement HLE web browser applet (LibAppletOff)
2019-01-10 17:04:38 -05:00
ReinUsesLisp
4495d76090
gl_rasterizer: Workaround Intel VAO DSA bug
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There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
2019-01-09 02:40:19 -03:00
bunnei
69fd3c4b98
Merge pull request #2010 from ReinUsesLisp/gmem
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gl_global_cache: Add dummy global cache manager
2019-01-08 16:44:53 -05:00
ReinUsesLisp
0bde2e5fc1
gl_global_cache: Add dummy global cache manager
2019-01-08 17:47:45 -03:00
Zach Hilman
d73f33373b
settings: Fix comment structure
2019-01-07 19:40:28 -05:00
Zach Hilman
63e948f483
settings: Use std::chrono::seconds instead of s64 for RTC
2019-01-07 19:19:40 -05:00
Zach Hilman
921ea45baf
time: Use custom RTC settings if applicable for game
2019-01-07 19:19:40 -05:00
Zach Hilman
686e0ad7d0
core: Set custom RTC differential on game boot
2019-01-07 19:19:40 -05:00
Zach Hilman
1f1c7f57a1
qt: Provide UI to edit custom RTC settings
2019-01-07 19:19:40 -05:00
Zach Hilman
ac7b60b61b
settings: Add custom RTC settings
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Stored as signed seconds since epoch.
2019-01-07 19:18:45 -05:00
ReinUsesLisp
33e53c7893
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed
2019-01-07 16:23:23 -03:00
bunnei
05929b3674
Merge pull request #1999 from ReinUsesLisp/dirty-shader
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gl_shader_cache: Use dirty flags for shaders
2019-01-07 14:22:30 -05:00
ReinUsesLisp
1c8411dc8d
gl_rasterizer_cache: Use dirty flags for the depth buffer
2019-01-07 16:22:28 -03:00
ReinUsesLisp
6e932fe118
gl_rasterizer_cache: Use dirty flags for color buffers
2019-01-07 16:20:39 -03:00
ReinUsesLisp
5fec808e30
gl_shader_cache: Use dirty flags for shaders
2019-01-07 16:13:12 -03:00
bunnei
d01ea362ae
Merge pull request #1989 from lioncash/set
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service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
2019-01-07 12:59:33 -05:00
bunnei
8443f3f9dc
Merge pull request #1992 from DarkLordZach/move-profile-manager-ui
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qt: Move profile manager to own UI tab
2019-01-07 11:41:37 -05:00
bunnei
ecb3fbe75f
Merge pull request #1990 from ReinUsesLisp/copy-surface-stream-copy
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gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
2019-01-07 11:34:05 -05:00
ReinUsesLisp
a17b13ac37
gl_stream_buffer: Use DSA for buffer management
2019-01-06 16:49:24 -03:00
ReinUsesLisp
fe889fb55b
gl_rasterizer: Use DSA for vertex array objects
2019-01-06 16:49:24 -03:00
ReinUsesLisp
5ba137cdfe
gl_state: Drop uniform buffer state tracking
2019-01-06 00:28:01 -03:00
Zach Hilman
dc21b7219c
build: Copy web engine resources to correct location
2019-01-05 15:27:15 -05:00
ReinUsesLisp
8536bb5cfe
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
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Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
2019-01-05 02:27:55 -03:00
bunnei
ea7c477b8a
Merge pull request #1988 from lioncash/res
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service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
2019-01-05 00:26:29 -05:00
Lioncash
996c75a63b
service/vi: Correct scaling mode conversions
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These values are not equivalent, based off RE. The internal value is put
into a lookup table with the following values:
[3, 0, 1, 2, 4]
So the values absolutely do not map 1:1 like the comment was indicating.
2019-01-04 21:45:18 -05:00