ReinUsesLisp
b32131ad99
shader/control_flow: Silence Intellisense cast warnings
2019-11-07 01:44:08 -03:00
ReinUsesLisp
1e32800bf8
shader/control_flow: Remove brace initializer in std containers
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These containers have a default constructor.
2019-11-07 01:44:08 -03:00
Rodrigo Locatti
afa4528b51
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
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shader/node: Unpack bindless texture encoding
2019-11-06 04:54:11 +00:00
bunnei
7fe2ca7e1d
Merge pull request #3073 from DarkLordZach/azure-rename-partial
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ci: Rename build folder only on non-mainline builds
2019-11-05 21:10:44 -05:00
Zach Hilman
7713eb71f1
ci: Rename build folder only on non-mainline builds
2019-11-05 21:07:30 -05:00
David
692023754d
Merge pull request #2859 from Morph1984/hid
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hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
2019-11-06 12:48:07 +11:00
bunnei
52ad231f80
Merge pull request #2914 from FernandoS27/fermi-fix
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Fermi2D: limit blit area to only available area
2019-11-05 20:45:24 -05:00
bunnei
546f934ef0
Merge pull request #3045 from lioncash/zlib-tests
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externals: Remove special casing of zlib's tests.
2019-11-05 20:44:17 -05:00
bunnei
6adeafe285
Merge pull request #3065 from bunnei/zero-init-padding
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common_func: Use std::array for INSERT_PADDING_* macros.
2019-11-05 16:55:11 -05:00
bunnei
fe02b9f968
common_func: Use std::array for INSERT_PADDING_* macros.
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- Zero initialization here is useful for determinism.
2019-11-03 22:22:41 -05:00
bunnei
84991fde3c
Merge pull request #3059 from FearlessTobi/stub-am-commands
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core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
2019-11-03 05:26:33 -05:00
Mat M
3b3312598c
Merge pull request #3060 from FearlessTobi/patch-1
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common/bit_field: Remove FORCE_INLINE calls
2019-11-03 04:59:06 -05:00
bunnei
e65f7b41dc
Merge pull request #3064 from yuzu-emu/revert-3063-zero-init-padding
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Revert "common_func: Use std::array for INSERT_PADDING_* macros."
2019-11-03 04:40:04 -05:00
bunnei
da2cf661f1
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
2019-11-03 04:39:51 -05:00
bunnei
0217c1253e
Merge pull request #3063 from bunnei/zero-init-padding
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common_func: Use std::array for INSERT_PADDING_* macros.
2019-11-03 04:35:12 -05:00
bunnei
388a651346
common_func: Use std::array for INSERT_PADDING_* macros.
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- Zero initialization here is useful for determinism.
2019-11-03 04:30:16 -05:00
Tobias
9b5cffaa36
common/bit_field: Remove FORCE_INLINE calls
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See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167 .
They were supposed to be removed by him, but he missed them.
2019-11-03 08:25:37 +01:00
FearlessTobi
f60d43ef45
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
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These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-11-03 07:37:38 +01:00
bunnei
2aa8c0881a
Merge pull request #3058 from FearlessTobi/port-4948
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Port citra-emu/citra#4948 : "citra_qt: add amiibo drag and drop support"
2019-11-03 01:55:21 -04:00
FearlessTobi
1e76625657
citra_qt: add amiibo drag and drop support
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Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2019-11-03 05:24:47 +01:00
Rodrigo Locatti
8ff5594082
Merge pull request #3054 from FernandoS27/fix-tld4-2
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shader_ir: Fix regression on TLD4
2019-10-31 01:56:29 +00:00
Fernando Sahmkow
39e04b51ff
Shader_IR: Fix regression on TLD4
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Originally on the last commit I thought TLD4 acted the same as TLD4S and
didn't have a mask. It actually does have a component mask. This commit
corrects that.
2019-10-30 21:14:57 -04:00
Rodrigo Locatti
563dcb509a
Merge pull request #3050 from FernandoS27/fix-tld4
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shader_ir: Fix TLD4 and add bindless variant
2019-10-30 18:37:17 +00:00
Fernando Sahmkow
d65eed3b61
Shader_IR: Fix TLD4 and add Bindless Variant.
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This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
2019-10-30 12:02:03 -04:00
Rodrigo Locatti
1d717369d1
Merge pull request #3038 from lioncash/docs
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kernel/scheduler: Minor changes
2019-10-30 03:47:28 +00:00
bunnei
daa6663ce0
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
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gl_state: Miscellaneous clean up
2019-10-29 22:50:04 -04:00
bunnei
4bc62dd758
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
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rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 -04:00
bunnei
43540a622f
Merge pull request #3007 from DarkLordZach/fsc-regress
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savedata_factory: Automatically create certain savedata
2019-10-29 22:05:09 -04:00
Rodrigo Locatti
efbd57f6e3
gl_state: Use std::array::fill instead of std::fill
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-10-30 01:30:31 +00:00
ReinUsesLisp
b157ce5bbd
gl_state: Move dirty checks to individual apply calls instead of Apply
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This requires removing constness from some methods, but for consistency
it's removed in all methods.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
385122dc97
gl_state: Remove ApplyDefaultState
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OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
9651fece1f
gl_state: Change SetDefaultViewports to use default constructor
2019-10-29 21:27:24 -03:00
ReinUsesLisp
3cb079e85f
gl_state: Minor style changes
2019-10-29 21:27:24 -03:00
ReinUsesLisp
941e2036ca
gl_state: Remove unused Citra TextureUnits
2019-10-29 21:27:24 -03:00
ReinUsesLisp
f15e087454
gl_state: Move initializers from constructor to class declaration
2019-10-29 21:27:23 -03:00
ReinUsesLisp
1589a146ed
shader/node: Unpack bindless texture encoding
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Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images.
2019-10-29 20:53:48 -03:00
Lioncash
c7bf0adf11
externals: Track upstream libzip
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Stops relying on a fork for providing zip handling and instead tracks
the upstream branch but keeps any necessary build-related changes in the
source tree directly without modifying the libzip target itself.
2019-10-29 19:52:40 -04:00
Rodrigo Locatti
e6c14ff73d
Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
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maxwell_3d: Remove unused entries
2019-10-29 23:46:33 +00:00
Lioncash
3d1b56d02e
externals: Amend zlib submodule
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Supplies CMakeLists.txt file that avoids pulling in zlib's tests into
the tree. This avoids needing to explicitly opt these tests out from
ctest.
2019-10-29 16:58:23 -04:00
Rodrigo Locatti
787dd69af6
Merge pull request #3023 from lioncash/opus
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externals: Track upstream opus
2019-10-28 02:45:01 -03:00
Rodrigo Locatti
65710c671c
Merge pull request #3037 from FernandoS27/new-formats
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video_core: Implement texture format E5B9G9R9_SHAREDEXP.
2019-10-28 01:36:58 -03:00
Lioncash
33df906815
scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const
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This is only compared against, so it can be made const.
2019-10-27 23:35:50 -04:00
ReinUsesLisp
902431adce
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
2019-10-28 00:23:42 -03:00
ReinUsesLisp
cea1214e5a
video_core/textures: Remove unused index entry in FullTextureInfo
2019-10-28 00:14:38 -03:00
ReinUsesLisp
cf7206fe7b
maxwell_3d: Remove unused method GetStageTextures
2019-10-28 00:14:29 -03:00
Lioncash
0ae1dedad7
scheduler: Silence sign conversion warnings
2019-10-27 22:44:52 -04:00
Lioncash
3dbc651296
scheduler: Initialize class members directly where applicable
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Reduces the overall amount of code.
2019-10-27 22:13:55 -04:00
Lioncash
34e9a6ea64
scheduler: Amend documentation comments
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Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
2019-10-27 22:12:32 -04:00
David
86521bca3b
Merge pull request #2971 from FernandoS27/new-scheduler-v2
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Kernel: Implement a New Thread Scheduler V2
2019-10-28 10:53:27 +11:00
Fernando Sahmkow
5305d723c2
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
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This commit implements the E5B9G9R9 Texture format into the general
system and OpenGL backend.
2019-10-27 16:44:09 -04:00