ReinUsesLisp
ba8c1c6d1e
gl_shader_decompiler: Fix regression in render target declarations
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A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
2020-03-12 05:01:20 -03:00
ReinUsesLisp
207b9ba28c
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 -03:00
ReinUsesLisp
4dcb56ddbd
shader/registry: Address feedback
2020-03-09 18:40:53 -03:00
ReinUsesLisp
00e790c3de
gl_shader_decompiler: Add identifier to decompiled code
2020-03-09 18:40:53 -03:00
ReinUsesLisp
8c2bf4879f
gl_shader_decompiler: Roll back to GLSL core 430
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RenderDoc won't build shaders if we use GLSL compatibility.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
7a93d38e0f
const_buffer_engine_interface: Store component types
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This is required for Vulkan. Sampling integer textures with float
handles is illegal.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
1f4e8db223
yuzu/loading_screen: Remove unused shader progress mode
2020-03-09 18:40:53 -03:00
ReinUsesLisp
25cfb69c40
gl_shader_cache: Reduce registry consistency to debug assert
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Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
2020-03-09 18:40:07 -03:00
ReinUsesLisp
776aa5bdf9
shader/registry: Cache tessellation state
2020-03-09 18:40:07 -03:00
ReinUsesLisp
22052e73de
shader/registry: Store graphics and compute metadata
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Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
2020-03-09 18:40:07 -03:00
ReinUsesLisp
99be31c902
video_core: Rename "const buffer locker" to "registry"
2020-03-09 18:40:06 -03:00
ReinUsesLisp
8021ee48a3
gl_shader_cache: Rework shader cache and remove post-specializations
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Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
2020-03-09 18:40:06 -03:00
Rodrigo Locatti
8d86741eb9
Merge pull request #3301 from ReinUsesLisp/state-tracker
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video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
bunnei
86682b0652
Merge pull request #3486 from ReinUsesLisp/fix-anisotropy-hack
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textures: Fix anisotropy hack
2020-03-08 16:28:07 -04:00
ReinUsesLisp
b8e43cb17c
textures: Fix anisotropy hack
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Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 -03:00
bunnei
978cd350dd
Merge pull request #3452 from Morph1984/anisotropic-filtering
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frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
bunnei
437d6b6dc6
Merge pull request #3481 from ReinUsesLisp/abgr5-storage
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maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 -05:00
ReinUsesLisp
09820ecef0
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-06 18:47:27 -03:00
bunnei
bd02dfb94a
Merge pull request #3463 from ReinUsesLisp/vk-toctou
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vk_swapchain: Silence TOCTOU race condition
2020-03-05 19:38:42 -05:00
bunnei
3a32c37deb
Merge pull request #3479 from jroweboy/dont-log-on-no-input
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Minor fixes for udp input
2020-03-05 15:09:48 -05:00
bunnei
cb84f86f3d
Merge pull request #3451 from ReinUsesLisp/indexed-textures
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vk_shader_decompiler: Implement indexed textures
2020-03-05 11:42:46 -05:00
bunnei
2349ab9dc6
Merge pull request #3469 from namkazt/patch-1
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shader_decode: Fix LD, LDG when track constant buffer
2020-03-04 23:10:01 -05:00
bunnei
a157ecf76c
Merge pull request #3478 from bunnei/a32
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Refactoring to boot A32 games
2020-03-04 20:37:51 -05:00
James Rowe
37cf312477
input/udp - Add minor error handling to prevent bad input from crashing
2020-03-03 23:46:05 -07:00
bunnei
6c42a3b9de
Merge pull request #3455 from ReinUsesLisp/attr-scaled
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video_core: Implement more scaled attribute formats
2020-03-03 22:46:20 -05:00
James Rowe
166ba99e3e
Frontend/SDL - Provide proper default for UDP input
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When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
2020-03-03 20:05:42 -07:00
James Rowe
f40becae29
input/udp - Dont log on invalid packet received
2020-03-03 19:52:16 -07:00
bunnei
36c4c33bb8
core: hle: Implement separate A32/A64 SVC interfaces.
2020-03-02 21:52:03 -05:00
bunnei
048ac77adc
core: Implement separate A32/A64 ARM interfaces.
2020-03-02 21:51:57 -05:00
bunnei
9b0419ce67
core: loader: Remove check for 32-bit.
2020-03-02 21:43:15 -05:00
bunnei
9137455d86
core: dynarmic: Add CP15 from Citra.
2020-03-02 21:43:15 -05:00
bunnei
07f23df4cb
Merge pull request #3464 from FernandoS27/jit-fix
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ARM_Interface: Cache the JITs instead of deleting/recreating.
2020-03-02 21:41:43 -05:00
bunnei
06b11a1e22
Merge pull request #3475 from yuzu-emu/FearlessTobi-readme
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Port citra-emu/citra#5097 : "Update README.md"
2020-03-01 22:41:41 -05:00
Tobias
7ff0ae189a
Update README.md
2020-03-01 18:03:32 +01:00
Nguyen Dac Nam
5658f77467
nit: move comment to right place.
2020-02-29 13:50:10 +07:00
bunnei
17b972f3bf
Merge pull request #3448 from bunnei/fix-audio-interp-2
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audio_core: interpolate: Improvements to fix audio crackling.
2020-02-28 16:07:10 -05:00
ReinUsesLisp
f391be4227
video_core/dirty_flags: Address feedback
2020-02-28 17:56:43 -03:00
ReinUsesLisp
a440a79146
renderer_opengl: Fix edge-case where alpha testing might cull presentation
2020-02-28 17:56:43 -03:00
ReinUsesLisp
950450fd8a
gl_texture_cache: Remove blending disable on blits
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Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
1a5c68bbef
gl_rasterizer: Don't disable blending on clears
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Blending doesn't affect clears.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
3de883d37b
dirty_flags: Deduplicate code between OpenGL and Vulkan
2020-02-28 17:56:43 -03:00
ReinUsesLisp
a8c9550a12
vk_rasterizer: Pass Maxwell registers to dynamic updates
2020-02-28 17:56:43 -03:00
ReinUsesLisp
2eb2855b05
state_tracker: Remove type traits with named structures
2020-02-28 17:56:43 -03:00
ReinUsesLisp
59db5829f5
vk_state_tracker: Implement dirty flags for stencil properties
2020-02-28 17:56:43 -03:00
ReinUsesLisp
b06a3534ea
vk_state_tracker: Implement dirty flags for depth bounds
2020-02-28 17:56:43 -03:00
ReinUsesLisp
4c4bd85947
vk_state_tracker: Implement dirty flags for blend constants
2020-02-28 17:56:43 -03:00
ReinUsesLisp
1ccf5ba777
vk_state_tracker: Implement dirty flags for depth bias
2020-02-28 17:56:43 -03:00
ReinUsesLisp
ff0c2cb0a4
vk_state_tracker: Implement dirty flags for scissors
2020-02-28 17:56:43 -03:00
ReinUsesLisp
69db1cd1f9
vk_state_tracker: Initial implementation
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Add support for render targets and viewports.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
f903c3800e
gl_rasterizer: Remove num vertex buffers magic number
2020-02-28 17:56:43 -03:00