Rodrigo Locatti
beafe0508a
Merge pull request #4359 from ReinUsesLisp/clamp-shared
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renderer_{opengl,vulkan}: Clamp shared memory to host's limit
2020-07-21 04:51:05 -03:00
Rodrigo Locatti
05ffdb1383
Merge pull request #4360 from ReinUsesLisp/glasm-bar
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gl_arb_decompiler: Execute BAR even when inside control flow
2020-07-21 04:50:55 -03:00
Rodrigo Locatti
ce9754ffa5
Merge pull request #4361 from ReinUsesLisp/lane-id
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decode/other: Implement S2R.LaneId
2020-07-21 04:50:45 -03:00
David
9263c9af72
Merge pull request #4306 from ReinUsesLisp/bsd-network
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core/network: Add network abstraction
2020-07-21 16:05:47 +10:00
bunnei
2e4a5d2110
Merge pull request #4324 from ReinUsesLisp/formats
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video_core: Fix, add and rename pixel formats
2020-07-21 00:13:04 -04:00
bunnei
10ae1e1dad
Merge pull request #4168 from ReinUsesLisp/global-memory
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gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-20 21:54:17 -04:00
ReinUsesLisp
fc8ff7f4ef
core/network: Add network abstraction
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This commit adds a network abstraction designed to implement bsd:s but
at the same time work as a generic abstraction to implement any
networking code we have to use from core.
This is implemented on top of BSD sockets on Unix systems and winsock on
Windows. The code is designed around winsocks having compatibility
definitions to support both BSD and Windows sockets.
2020-07-19 04:12:40 -03:00
Rodrigo Locatti
5714c2c44a
Merge pull request #4376 from ogniK5377/dark-wait-tree
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frontend: Improve wait tree readability for dark themes
2020-07-19 03:55:36 -03:00
LC
f8309ccb79
Merge pull request #4379 from jbeich/libc++
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alignment: unbreak build with Clang
2020-07-18 19:22:56 -04:00
Jan Beich
01ee1a02ba
alignment: explicitly include <new> after 203d2aaaa8
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In file included from src/core/hle/kernel/memory/page_table.cpp:5:
src/./common/alignment.h:67:68: error: no member named 'align_val_t' in namespace 'std'
return static_cast<T*>(::operator new (n * sizeof(T), std::align_val_t{Align}));
~~~~~^
src/./common/alignment.h:71:51: error: no member named 'align_val_t' in namespace 'std'
::operator delete (p, n * sizeof(T), std::align_val_t{Align});
~~~~~^
2020-07-18 23:06:16 +00:00
David Marcec
157dfba918
Address issues
2020-07-19 01:02:41 +10:00
David
1f40a55c9b
Merge pull request #3349 from FearlessTobi/translationnns
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[WIP] yuzu: Port translation support from Citra v2
2020-07-18 22:43:37 +10:00
FearlessTobi
1c533f3c4f
Address trivial review comments.
2020-07-18 14:09:13 +02:00
FearlessTobi
bbaa6e26a2
configure_ui: Address some review comments from the previous PR
2020-07-18 14:09:13 +02:00
FearlessTobi
0dec785dc4
yuzu: Port translation support from Citra
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Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2020-07-18 14:09:11 +02:00
David Marcec
4e11d6d05a
frontend: Improve wait tree readability for dark themes
2020-07-18 20:22:03 +10:00
bunnei
01588e3e91
Merge pull request #4348 from lioncash/nano
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core_timing: Make usage of nanoseconds more consistent in the interface
2020-07-18 01:45:10 -04:00
bunnei
ca13092ccc
Merge pull request #4373 from lioncash/allocator
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alignment: Simplify AlignmentAllocator implementation
2020-07-18 01:04:17 -04:00
ReinUsesLisp
76bd3a8843
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
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NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications
to use what in Vulkan is known as physical pointers, this is basically C
pointers. On GLASM these is exposed through the LOAD/STORE/ATOM
instructions.
Up until now, assembly shaders were using NV_shader_storage_buffer_object.
These work fine, but have a (probably unintended) limitation that forces
us to have the limit of a single stage for all shader stages. In contrast,
with NV_shader_buffer_{load,store} we can pass GPU addresses to the
shader through local parameters (GLASM equivalent uniform constants, or
push constants on Vulkan). Local parameters have the advantage of being
per stage, allowing us to generate code without worrying about binding
overlaps.
2020-07-18 01:59:57 -03:00
bunnei
5891a0bf07
Merge pull request #4345 from Morph1984/fix-createfile
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filesystem: Create subdirectories prior to creating a file
2020-07-18 00:59:26 -04:00
bunnei
54f4821375
Merge pull request #4273 from ogniK5377/async-shaders-prod
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video_core: Add asynchronous shader decompilation and compilation
2020-07-18 00:48:27 -04:00
David Marcec
578f84cdf4
Fix style issues
2020-07-18 14:24:32 +10:00
bunnei
8ff5d393b7
Merge pull request #4364 from lioncash/desig5
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vulkan: Make use of designated initializers where applicable
2020-07-18 00:12:43 -04:00
bunnei
3968c41ffa
Merge pull request #4365 from lioncash/mii
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mii/manager: Make use of designated initializers
2020-07-17 22:20:15 -04:00
bunnei
bc49860ffc
Merge pull request #4374 from ReinUsesLisp/fix-err
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vk_device: Fix build error on old MSVC versions
2020-07-17 20:30:24 -04:00
bunnei
1d166b80ae
Merge pull request #4366 from lioncash/mii-sign
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mii/manager: Resolve sign mismatch warnings
2020-07-17 20:13:06 -04:00
ReinUsesLisp
1e30bdee64
vk_device: Fix build error on old MSVC versions
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Designated initializers on old MSVC versions fail to build when they
take the address of a constant.
2020-07-17 20:27:53 -03:00
bunnei
d9a40d2422
Merge pull request #4344 from VolcaEM/c3
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dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
2020-07-17 17:11:52 -04:00
bunnei
ad5d8431f5
Merge pull request #4309 from Morph1984/fix-romfs-bug
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fs: Fix RomFS building when zero byte files are present
2020-07-17 17:01:20 -04:00
bunnei
b4914299eb
Merge pull request #4322 from ReinUsesLisp/fix-dynstate
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vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
2020-07-17 09:50:45 -04:00
Lioncash
203d2aaaa8
alignment: Simplify AlignmentAllocator implementation
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With C++20, much of the allocator interface has been simplified, so we
can make the same adjustments.
2020-07-17 08:30:12 -04:00
LC
10cf640cb6
Merge pull request #4369 from lioncash/hle-macro
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macro_hle: Remove unnecessary std::make_pair calls
2020-07-17 05:20:41 -04:00
LC
e1b448b550
Merge pull request #4340 from lioncash/remove
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shader_cache: Make use of std::erase_if
2020-07-17 05:19:20 -04:00
David Marcec
3a127edd0b
Drop settings namespace
2020-07-17 17:23:24 +10:00
David Marcec
bab9531cc6
Remove duplicate config
2020-07-17 14:26:18 +10:00
David Marcec
73118715ca
Use conditional var
2020-07-17 14:26:17 +10:00
David Marcec
95b545df7c
Drop max workers from 8->2 for testing
2020-07-17 14:26:15 +10:00
David Marcec
74d8c9e0dd
Rebase for per game settings
2020-07-17 14:26:14 +10:00
David Marcec
a4e811af27
async shaders
2020-07-17 14:24:57 +10:00
David
6825b4911d
Merge pull request #4347 from lioncash/logging
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settings: Make use of std::string_view over std::string for logging
2020-07-17 13:25:06 +10:00
David
be744bfa16
Merge pull request #4371 from lioncash/cmake2
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core/CMakeLists: Add missing physical_memory.h header file
2020-07-17 13:22:19 +10:00
David
ba106cc5e7
Merge pull request #4357 from lioncash/unused4
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kernel: Remove unused variables
2020-07-17 13:18:31 +10:00
David
8e8a332ce3
Merge pull request #4358 from lioncash/unused5
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kernel/thread: Remove unimplemented function prototype
2020-07-17 13:17:52 +10:00
Lioncash
62ad951689
macro_hle: Remove unnecessary static keywords
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These functions are already in an anonymous namespace which makes the
functions internally linked.
2020-07-16 23:17:17 -04:00
David
662b3a3e2f
Merge pull request #4367 from lioncash/inc2
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constants: Add missing <array> include
2020-07-17 13:14:01 +10:00
David
e6e7f7834a
Merge pull request #4368 from lioncash/macro
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macro: Resolve missing parameter in doxygen comment
2020-07-17 13:13:22 +10:00
David
cf419ad73e
Merge pull request #4370 from lioncash/simplify
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macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
2020-07-17 13:13:05 +10:00
Lioncash
f128be35fe
core/CMakeLists: Add missing physical_memory.h header file
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Allows this header file to show up in IDE CMake generators.
2020-07-16 22:56:31 -04:00
Lioncash
68f92e780d
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
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Given the expression involves a 32-bit value, this simplifies down to
just: 0x3ffffff. This is likely a remnant from testing that was never
cleaned up.
Resolves a -Wshift-overflow warning.
2020-07-16 22:16:11 -04:00
Lioncash
a18530237c
macro_hle: Remove unnecessary std::make_pair calls
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The purpose of make_pair is generally to deduce the types within the
pair without explicitly specifying the types, so these usages were
generally unnecessary, particularly when the type is enforced by the
array declaration.
2020-07-16 21:59:25 -04:00