Commit graph

7081 commits

Author SHA1 Message Date
mailwl
52b73904e8 Fix crash at exit 2018-06-25 18:01:08 +03:00
David
e4479c5b55 Send the correct RequestUpdateAudioRenderer revision in the output header (#587)
* We should be returning our revision instead of what is requested.

Hardware test on a 5.1.0 console

* Added sysversion comment
2018-06-25 10:34:41 -04:00
mailwl
5ffac05099 Service/Audio: add hwopus service, stub GetWorkBufferSize function 2018-06-25 16:44:17 +03:00
Michał Janiszewski
10b86e67da Improve directory creation in WindowsCopyFiles.cmake 2018-06-24 21:27:00 +02:00
David
1a6e4c3a2e Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader

According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is

* oops

* AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23 20:46:29 -04:00
bunnei
ff2912045b Revert "Use Ninja for MSVC AppVeyor builds" (#584) 2018-06-23 03:17:32 -04:00
David
a86258dfc1 Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly

This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22 22:22:33 -04:00
bunnei
9724b6696e Merge pull request #526 from janisozaur/appveyor-ninja
Use Ninja for MSVC AppVeyor builds
2018-06-22 14:28:26 -04:00
bunnei
55d7d4afa4 Merge pull request #579 from SciresM/master
svc: Fully implement svcSignalToAddress and svcWaitForAddress
2018-06-22 12:08:39 -04:00
bunnei
635ae2d388 Merge pull request #581 from mailwl/empty-buf-skip
IPC: skip empty buffer write
2018-06-22 10:26:09 -04:00
mailwl
29f156eb60 IPC: skip empty buffer write
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
2018-06-22 11:28:10 +03:00
Michael Scire
a3509a9e74 Kernel/Arbiters: Fix casts, cleanup comments/magic numbers 2018-06-22 00:47:59 -06:00
Michael Scire
28fe461cd3 Add additional missing format. 2018-06-21 21:09:51 -06:00
Michael Scire
96617f16ed Run clang-format on PR. 2018-06-21 21:05:34 -06:00
bunnei
dc28738bc9 Merge pull request #577 from mailwl/audren-update
Service/Audio: update audren:u service
2018-06-21 22:40:37 -04:00
Michael Scire
9d83964c1b Kernel/Arbiters: HLE is atomic, adjust code to reflect that. 2018-06-21 20:25:57 -06:00
Zach Hilman
a47f36da7b Add support for decrypted NCA files (#567)
* Start to add NCA support in loader

* More nca stuff

* More changes to nca.cpp

* Now identifies decrypted NCA cont.

* Game list fixes and more structs and stuff

* More updates to Nca class

* Now reads ExeFs (i think)

* ACTUALLY LOADS EXEFS!

* RomFS loads and games execute

* Cleanup and Finalize

* plumbing, cleanup and testing

* fix some things that i didnt think of before

* Preliminary Review Changes

* Review changes for bunnei and subv
2018-06-21 11:16:23 -04:00
Michael Scire
2a0ea82fec Kernel/Arbiters: Initialize arb_wait_address in thread struct. 2018-06-21 05:13:06 -06:00
Michael Scire
3aa03cca5a Kernel/Arbiters: Clear WaitAddress in SignalToAddress 2018-06-21 04:20:39 -06:00
Michael Scire
d12af72c8f Kernel/Arbiters: Mostly implement SignalToAddress 2018-06-21 04:10:11 -06:00
Michael Scire
3119b64d86 Kernel/Arbiters: Implement WaitForAddress 2018-06-21 01:40:29 -06:00
mailwl
40eb06288c Service/Audio: update audren:u service 2018-06-21 10:26:24 +03:00
Michael Scire
6e9b11ffa0 Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs. 2018-06-21 00:49:43 -06:00
bunnei
3c769a3e16 Merge pull request #576 from Subv/warnings1
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 16:46:14 -04:00
Subv
cb4ff57322 Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
greggameplayer
1092153a6a Implement GetAvailableLanguageCodes2 (#575)
* Implement GetAvailableLanguageCodes2

* Revert "Implement GetAvailableLanguageCodes2"

This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af.

* Implement GetAvailableLanguageCodes2

* Implement GetAvailableLanguageCodes2
2018-06-19 11:29:04 -04:00
bunnei
62f02e6bd0 Merge pull request #574 from Subv/shader_abs_neg
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 22:24:57 -04:00
bunnei
9571906188 Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
Avoid initializing single-joycon layouts with handheld controller
2018-06-18 22:06:11 -04:00
bunnei
ce5e9e882d Merge pull request #573 from Subv/shader_imm
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
2018-06-18 21:52:56 -04:00
Subv
29bddf03f7 GPU: Perform negation after absolute value in the float shader instructions. 2018-06-18 19:56:29 -05:00
Subv
cd61616ddb GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 -05:00
Subv
62a67fbd0a Services/FS: Return the correct error code when trying to mount a nonexistent savedata. 2018-06-18 19:26:01 -05:00
bunnei
f87da98ff7 Merge pull request #570 from bunnei/astc
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 19:08:49 -04:00
bunnei
25c140c5e0 Merge pull request #562 from DarkLordZach/extracted-ncas-ui
Add UI support for extracted NCA folders
2018-06-18 16:09:46 -04:00
bunnei
149fef99a0 Merge pull request #572 from Armada651/user-except-stub
svc: Add a stub for UserExceptionContextAddr.
2018-06-18 11:37:13 -04:00
bunnei
1abca5bc0c Merge pull request #571 from Armada651/loose-blend
gl_rasterizer: Get loose on independent blending.
2018-06-18 11:36:50 -04:00
Jules Blok
5614c1329e svc: Add a stub for UserExceptionContextAddr. 2018-06-18 09:29:11 +02:00
Jules Blok
55e69c1cf2 gl_rasterizer: Get loose on independent blending. 2018-06-18 09:27:06 +02:00
bunnei
9feb7f7a63 gl_rasterizer: Implement texture format ASTC_2D_4X4. 2018-06-18 01:56:59 -04:00
bunnei
77a5594884 Merge pull request #569 from bunnei/fix-cache
gl_rasterizer_cache: Loosen things up a bit.
2018-06-18 01:32:12 -04:00
bunnei
5fb04f7c6d gl_rasterizer_cache: Loosen things up a bit. 2018-06-18 00:55:59 -04:00
bunnei
bcfd9bcc08 Merge pull request #568 from bunnei/lop
gl_shader_decompiler: Implement LOP instructions.
2018-06-17 17:44:38 -04:00
bunnei
a72b4c358d gl_shader_decompiler: Implement LOP instructions. 2018-06-17 15:27:48 -04:00
bunnei
b071232a75 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 2018-06-17 13:31:39 -04:00
bunnei
8b5d8de5fc Merge pull request #565 from bunnei/shader_conversions
gl_shader_decompiler: Implement register size conversions for I2I and I2F.
2018-06-16 08:50:29 -04:00
bunnei
dc1808fa4a gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 2018-06-15 22:42:02 -04:00
bunnei
288b9170c5 Merge pull request #564 from bunnei/lop32i_passb
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 22:04:03 -04:00
bunnei
b031ab2b25 Merge pull request #566 from bunnei/set_pos_w
gl_shader_gen: Set position.w to 1.
2018-06-15 22:03:48 -04:00
bunnei
bb1e655f2d gl_shader_gen: Set position.w to 1. 2018-06-15 20:47:04 -04:00
bunnei
fb8823d10d gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 2018-06-15 20:43:33 -04:00