Commit graph

8146 commits

Author SHA1 Message Date
Lioncash
d6812d9e92 bit_field: Convert ToBool() into explicit operator bool
Gets rid of a TODO that is long overdue.
2018-08-21 06:39:45 -04:00
bunnei
cd3cf87aaa Merge pull request #1123 from lioncash/screen
rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
2018-08-21 01:18:34 -04:00
bunnei
38a103aca4 Merge pull request #1129 from lioncash/header
romfs_factory, service/filesystem: Use forward declarations where applicable
2018-08-21 01:18:04 -04:00
bunnei
dda8fe0b56 Merge pull request #1132 from Subv/gl_FragDepth
Shaders: Implement depth writing in fragment shaders.
2018-08-21 01:17:53 -04:00
bunnei
c0e983b953 Merge pull request #1134 from lioncash/log
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
2018-08-21 01:17:31 -04:00
bunnei
98ba049746 Merge pull request #1121 from Subv/tex_reinterpret
Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
2018-08-21 01:06:40 -04:00
Lioncash
7ed85cccca renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
2018-08-21 00:23:09 -04:00
bunnei
b3546e839d Merge pull request #1133 from lioncash/guard
gl_stream_buffer: Add missing header guard
2018-08-20 23:37:55 -04:00
Lioncash
1d77a31e1d service/filesystem: Use forward declarations where applicable
Avoids the need to rebuild multiple source files if the filesystem code
headers change.

This also gets rid of a few instances of indirect inclusions being
relied upon
2018-08-20 23:28:46 -04:00
Lioncash
80ce7b69d5 gl_stream_buffer: Add missing header guard
Prevents potential compilation errors from occuring due to multiple
inclusions
2018-08-20 23:25:08 -04:00
Subv
ca79c467bb Shaders: Implement depth writing in fragment shaders.
We'll write <last color output reg + 2> to gl_FragDepth.
2018-08-20 21:57:56 -05:00
bunnei
0383fbfc00 Merge pull request #1126 from lioncash/telem
telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
2018-08-20 22:15:56 -04:00
bunnei
8e3dc543a2 Merge pull request #1131 from bunnei/impl-tex3d-texcube
gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
2018-08-20 22:15:18 -04:00
bunnei
03668508cb Merge pull request #1106 from Subv/multiple_rendertargets
Shaders: Write all the enabled color outputs when a fragment shader exits.
2018-08-20 21:56:06 -04:00
bunnei
f0e1387103 shader_bytecode: Replace some UNIMPLEMENTED logs. 2018-08-20 21:53:49 -04:00
bunnei
e8eee95c8e gl_shader_decompiler: Implement Texture3D for TEXS. 2018-08-20 21:53:18 -04:00
bunnei
1ac135d85b gl_shader_decompiler: Implement TextureCube for TEX. 2018-08-20 21:53:00 -04:00
bunnei
56f817cdd1 Merge pull request #1130 from Subv/tex_2d
Shaders: Fixed texture coordinates in TEX with Texture2D
2018-08-20 21:49:47 -04:00
Subv
7b21918d83 Shaders: Fixed the coords in TEX with Texture2D.
The X and Y coordinates should be in gpr8 and gpr8+1, respectively.

This fixes the cutscene rendering in Sonic Mania.
2018-08-20 20:45:46 -05:00
Subv
c65f043274 Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. 2018-08-20 20:44:56 -05:00
bunnei
6a3f07784a Merge pull request #1122 from lioncash/acc
acc/profile_manager: General cleanup
2018-08-20 20:54:34 -04:00
bunnei
1ba756cca3 Merge pull request #1125 from bunnei/update-dynarmic
externals: Update dynarmic to a42f301c.
2018-08-20 20:46:16 -04:00
Lioncash
935346a9b2 romfs_factory: Remove unnecessary includes and use forward declarations where applicable
Avoids the need to rebuild whatever includes the romfs factory header if
the loader header ever changes. We also don't need to include the main
core header. We can instead include the headers we specifically need.
2018-08-20 20:27:00 -04:00
bunnei
821b9d1901 Merge pull request #1095 from DarkLordZach/sysarchives
filesystem: Add support for loading of system archives
2018-08-20 20:17:57 -04:00
James Rowe
7714c59d56 Merge pull request #1127 from yuzu-emu/revert-838-port-3616
Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw""
2018-08-20 18:14:54 -06:00
Zach Hilman
461343ca9b Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw"" 2018-08-20 20:13:28 -04:00
Lioncash
35e0f49b3f telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
Given these functions aren't intended to be used frequently, there's no
need to keep the std::string instances allocated for the whole lifetime
of the program. It's just a waste of memory.
2018-08-20 20:06:25 -04:00
bunnei
5e68f4a523 externals: Update dynarmic to a42f301c. 2018-08-20 19:50:49 -04:00
Lioncash
2b5eb5254d acc: Replace profile_manager include with a forward declaration
This is only used in a shared_ptr, so we can forward declare it.
2018-08-20 19:48:57 -04:00
Lioncash
d643659275 acc: Simplify WriteBuffer call within LoadImage()
We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself.
2018-08-20 19:48:57 -04:00
Lioncash
477a9f8a66 acc: Correct IProfile's constructor initializer list order
Arranges them in the order the members would be initialized
2018-08-20 19:48:57 -04:00
Lioncash
f645b3ef5a acc: Remove unused DEFAULT_USER_ID
This is no longer used, so it can be removed.
2018-08-20 19:48:57 -04:00
Lioncash
b3c07b97df profile_manager: Use INVALID_UUID in the initializer of last_opened_user
Makes it a little bit more self-documenting.
2018-08-20 19:48:57 -04:00
Lioncash
f035a384b1 profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()
Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior.
2018-08-20 19:48:57 -04:00
Lioncash
280b278b33 profile_manager: Use type aliases for username data, profile data, and user arrays
Avoids the need to repeatedly specify the whole array type in multiple
places.
2018-08-20 19:48:57 -04:00
Lioncash
4fbaf3e0af profile_manager: Take ProfileInfo by const reference where applicable
ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead.
2018-08-20 19:48:57 -04:00
Lioncash
3b6af2a6f7 profile_manager: Make array parameter to CreateNewUser a const reference
This doesn't modify the passed in array, so this can be a const
reference.
2018-08-20 19:48:57 -04:00
Lioncash
4b39dd7d47 profile_manager: Remove unnecessary static
This can just be constexpr like the others
2018-08-20 19:48:57 -04:00
Lioncash
30c2015a2e profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
2018-08-20 19:48:57 -04:00
Lioncash
29ee3bc8d6 profile_manager: Move UUID generation function to the cpp file
This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
2018-08-20 19:48:53 -04:00
bunnei
6813959578 Merge pull request #1064 from lioncash/telemetry
common/telemetry: Migrate core-independent info gathering to common
2018-08-20 19:43:17 -04:00
Lioncash
03cb9b116d rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference.
2018-08-20 19:43:05 -04:00
Lioncash
d18dda762c renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
Given we use a base-class type within the renderer for the rasterizer
(RasterizerInterface), we want to allow renderers to perform more
complex initialization if they need to do such a thing. This makes it
important to reserve type information.

Given the OpenGL renderer is quite simple settings-wise, this is just a
simple shuffling of the initialization code. For something like Vulkan
however this might involve doing something like:

// Initialize and call rasterizer-specific function that requires
// the full type of the instance created.
auto raster = std::make_unique<VulkanRasterizer>(some, params);
raster->CallSomeVulkanRasterizerSpecificFunction();

// Assign to base class variable
rasterizer = std::move(raster)
2018-08-20 19:28:00 -04:00
Subv
1318ecc2f1 Shaders: Write all the enabled color outputs when a fragment shader exits.
We were only writing to the first render target before.
Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.

Dual Source blending is not implemented and stuff that uses it might not work at all.
2018-08-20 17:31:25 -05:00
Zach Hilman
132d82db7d registration: Add Data_Unknown5 NCAContentType 2018-08-20 17:34:18 -04:00
Lioncash
92ca1346ea profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()
Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything).
2018-08-20 17:18:31 -04:00
Subv
cab352e38c Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. 2018-08-20 15:20:35 -05:00
Subv
f2c2f8c196 Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 2018-08-20 15:20:35 -05:00
bunnei
f0b3a58e70 Merge pull request #1104 from Subv/instanced_arrays
GLRasterizer: Implemented instanced vertex arrays.
2018-08-20 14:32:50 -04:00
bunnei
d05b7cbe9c Merge pull request #1115 from Subv/texs_mask
Shaders/TEXS: Write to the correct output register when swizzling.
2018-08-20 14:31:33 -04:00