Commit graph

9716 commits

Author SHA1 Message Date
Zach Hilman
cc1e6ccb3d csrng: Use std::mt19937 engine for random number generation 2018-11-11 23:08:39 -05:00
bunnei
3632616bdc Merge pull request #1660 from Tinob/master
Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei
ef2f9e1da6 Merge pull request #1652 from FreddyFunk/static-cast
configure_system: Fix compiler warning
2018-11-11 12:19:03 -08:00
bunnei
847793a3a5 Merge pull request #1664 from FreddyFunk/cast2
gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado
2cd792b3cf Use core extensions when available to set max anisotropic filtering level 2018-11-11 16:36:53 -03:00
Rodolfo Bogado
32412d2a33 Improve state management by splitting some of the states id separated function to avoid a full apply overhead 2018-11-11 16:36:53 -03:00
Rodolfo Bogado
a7c68376fe Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 2018-11-11 16:31:00 -03:00
Rodolfo Bogado
6233b6b235 set sampler max lod, min lod, lod bias and max anisotropy 2018-11-11 16:31:00 -03:00
FernandoS27
2db82d4c09 Improved GPU Caches lookup Speed 2018-11-11 12:53:25 -04:00
bunnei
2a2bd024ed Merge pull request #1669 from ReinUsesLisp/fixup-gs
gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei
3da5b93c2d Merge pull request #1663 from lioncash/raster
rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei
6b6e7adc8a Merge pull request #1648 from FernandoS27/texs-3-array
Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei
cceecc05e3 Merge pull request #1654 from degasus/dirty_flags
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
James Rowe
e793491ed0 Merge pull request #1656 from ogniK5377/message-queue
Ability to switch between docked and undocked mode in-game
2018-11-10 11:27:17 -07:00
James Rowe
d14684bf96 Merge pull request #1661 from lioncash/dtor
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
2018-11-10 11:08:55 -07:00
David Marcec
86b1318f42 Added maybe_unused 2018-11-10 18:07:34 +11:00
David Marcec
c1282d3b75 Added ToPosixTime & ToPosixTimeWithMyRule
Added instead of using a seperate PR to prevent conflicts
2018-11-10 17:41:57 +11:00
ReinUsesLisp
e915947a0a gl_shader_decompiler: Guard out of bound geometry shader input reads
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
David Marcec
c1fc0d7991 Added consts and static 2018-11-10 12:31:48 +11:00
David Marcec
594e1b7121 Implement GetClockSnapshot
Needed by megaman 11
2018-11-10 01:25:56 +11:00
Frederic Laing
e374638ff2 gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface 2018-11-08 16:50:09 +01:00
Frederic Laing
b1d82f91b8 gl_rasterizer: Fix compiler warnings 2018-11-08 13:33:30 +01:00
Lioncash
b182af1e9b rasterizer_cache: Remove reliance on the System singleton
Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Lioncash
8280ddfd1c rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
Ensures that destruction will always do the right thing in any context.
2018-11-08 00:31:39 -05:00
Lioncash
7364c759a5 gl_resource_manager: Amend clang-format discrepancies
Fixes the buildbot.
2018-11-08 00:23:45 -05:00
bunnei
c9dee07770 Merge pull request #1658 from ogniK5377/holdtype-style
Updated npad styles on holdtype switches
2018-11-07 20:59:01 -08:00
David
b2a5c2529a svcBreak now dumps information from the debug buffer passed (#1646)
* svcBreak now dumps information from the debug buffer passed

info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.

* Addressed comments
2018-11-07 20:43:54 -08:00
bunnei
46c2deaf1e Merge pull request #1655 from ogniK5377/shantae
Implement acc:TrySelectUserWithoutInteraction
2018-11-07 20:41:06 -08:00
FernandoS27
aea243d21e Correct issue where texturelod could not be applied to 2darrayshadow 2018-11-07 21:48:45 -04:00
David Marcec
ab3513b7b3 Renamed CheckIfOperationChanged to OnDockedModeChanged 2018-11-08 12:12:00 +11:00
FernandoS27
df2eb1cfdb Implement 3 coordinate array in TEXS instruction 2018-11-07 17:04:30 -04:00
David Marcec
8b8c0ee2fc Updated npad styles on holdtype switches
Fixes input for megaman
2018-11-08 01:07:14 +11:00
David Marcec
22be70c387 Fixups 2018-11-07 20:12:27 +11:00
bunnei
9e42ffa54e Merge pull request #1630 from bunnei/fix-mapbufferex
memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07 00:14:36 -08:00
bunnei
d3c69e8499 Merge pull request #1635 from Tinob/master
Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
bunnei
2c91c19d7c Merge pull request #1653 from degasus/profiler
gl_rasterizer: Update microprofile scopes.
2018-11-07 00:10:13 -08:00
David Marcec
2848c8b088 Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
David Marcec
a6d347c103 fixed spelling error 2018-11-07 12:04:43 +11:00
David Marcec
04b01f5db2 Added missing log 2018-11-07 11:46:04 +11:00
David Marcec
d018183d4e Implement acc:TrySelectUserWithoutInteraction
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-07 11:45:01 +11:00
Markus Wick
755aa28572 gl_rasterizer: Skip VAO binding if the state is clean. 2018-11-06 22:31:33 +01:00
Markus Wick
29d148c063 gl_rasterizer: Split VAO and VB setup functions. 2018-11-06 22:31:33 +01:00
greggameplayer
294ad8ccf4 Merge branch 'master' into Texture2DArray 2018-11-06 19:05:57 +01:00
Markus Wick
6546a1aa88 gl_rasterizer_cache: Add profiles for Copy and Blit.
They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
Markus Wick
6bd55db4ca gl_resource_manager: Profile creation and deletion. 2018-11-06 17:45:32 +01:00
Markus Wick
a485e5210c gl_stream_buffer: Profile orphaning of stream buffer.
This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00
Markus Wick
399d30b4bf microprofile: Drop ReleaseActiveBuffer scope.
This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06 17:45:32 +01:00
bunnei
efb7ec9063 Merge pull request #1649 from degasus/split_resource_manager
gl_resource_manager: Split implementations in .cpp file.
2018-11-06 11:43:17 -05:00
Frederic Laing
c1e5c112c6 configure_system: Fix compiler warning 2018-11-06 16:38:10 +01:00
Frederic Laing
c646fe0684 yuzu/main: Fix compiler warning 2018-11-06 15:22:24 +01:00