bunnei
ec2cad04ef
gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.
2018-06-06 19:47:41 -04:00
bunnei
8160467a6d
shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.
2018-06-06 19:47:34 -04:00
bunnei
1a47f755f3
Merge pull request #534 from Subv/multitexturing
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GPU: Implement sampling multiple textures in the generated glsl shaders.
2018-06-06 19:12:52 -04:00
bunnei
b001aeb616
Merge pull request #532 from bunnei/ld_c
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gl_shader_decompiler: Implement LD_C instruction.
2018-06-06 18:56:55 -04:00
bunnei
8ff7558d0c
gl_shader_decompiler: Implement LD_C instruction.
2018-06-06 18:09:06 -04:00
bunnei
802a4febed
gl_shader_gen: Add uniform handling for indirect const buffer access.
2018-06-06 18:09:05 -04:00
bunnei
dbdf703c20
gl_shader_decompiler: Refactor uniform handling to allow different decodings.
2018-06-06 17:57:15 -04:00
Subv
411f04b5a4
GPU: Implement sampling multiple textures in the generated glsl shaders.
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All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-06 12:58:16 -05:00
greggameplayer
186abe2652
nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params ( #524 )
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* add IoctlCommands with their params in nvidia_ctrl_gpu.h
* add function related to the changes done previously
* fix clang-format
* delete trailing whitespace
* correct mistake
2018-06-06 08:31:17 -05:00
Sebastian Valle
9a03ab70a9
Merge pull request #529 from bunnei/am-nifm-stubs
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Stub SetConnectionConfirmationOption, GetPseudoDeviceId
2018-06-06 08:29:12 -05:00
Sebastian Valle
6dccfac7ff
Merge pull request #531 from bunnei/fix-shl
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gl_shader_decompiler: Fix un/signed mismatch with SHL.
2018-06-06 08:28:42 -05:00
Sebastian Valle
820cd30074
Merge pull request #530 from bunnei/wrap-mirror
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maxwell_to_gl: Implement WrapMode Mirror.
2018-06-06 08:28:27 -05:00
bunnei
ed2198bec9
Merge pull request #527 from Subv/rgba32f_texcopy
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GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
2018-06-06 00:24:13 -04:00
bunnei
98df70ed5f
Merge pull request #528 from Subv/rg11b10f
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GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-06 00:22:54 -04:00
Hedges
6c4b650ae7
GDB Stub Improvements ( #508 )
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* GDB Stub should work now.
* Applied clang-format.
* Replaced htonll with swap64.
* Tidy up.
2018-06-06 00:20:47 -04:00
bunnei
3ab3dd166a
gl_shader_decompiler: Fix un/signed mismatch with SHL.
2018-06-05 23:58:06 -04:00
bunnei
0f76311842
maxwell_to_gl: Implement WrapMode Mirror.
2018-06-05 23:56:45 -04:00
bunnei
abad9d77d7
nifm: Stub out IRequest::SetConnectionConfirmationOption.
2018-06-05 23:54:13 -04:00
bunnei
d240fb32da
am: Stub out IApplicationFunctions::GetPseudoDeviceId.
2018-06-05 23:54:02 -04:00
Subv
d91fc15ea4
GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
2018-06-05 22:01:20 -05:00
Subv
1ab5441d54
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-05 21:57:16 -05:00
Subv
484b63fe34
GPU: Fixed the compression factor for RGBA16F textures.
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They're not compressed.
2018-06-05 21:55:17 -05:00
Subv
f13edfd80b
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
2018-06-05 21:07:40 -05:00
bunnei
ddee657fc4
Merge pull request #516 from Subv/f2i_r
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GPU: Implemented the F2I_R shader instruction.
2018-06-05 22:01:29 -04:00
James Rowe
4a54908706
Merge pull request #523 from yuzu-emu/revert-507-3616
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Revert "Port citra #3616 "
2018-06-05 10:49:59 -06:00
bunnei
ab23cad8d3
Revert "Port citra #3616 "
2018-06-05 10:52:52 -04:00
bunnei
f7e6573241
Merge pull request #521 from Subv/bra
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GPU: Corrected the branch targets for the shader bra instruction.
2018-06-05 10:09:35 -04:00
bunnei
4ec9f8d6ae
Merge pull request #520 from bunnei/shader-shl
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gl_shader_decompiler: Implement SHL instruction.
2018-06-05 10:08:42 -04:00
Subv
18d020ae81
GPU: Corrected the branch targets for the shader bra instruction.
2018-06-04 22:56:28 -05:00
Subv
1476b79308
GPU: Implemented the F2I_R shader instruction.
2018-06-04 22:06:50 -05:00
bunnei
fdb75599cc
Merge pull request #518 from Subv/incomplete_shaders
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GPU: Implemented predicated exit instructions in the shader programs.
2018-06-04 22:43:46 -04:00
bunnei
732dd3fa03
gl_shader_decompiler: Fix typo with ISCADD instruction.
2018-06-04 22:41:10 -04:00
bunnei
3ffb26b0a6
gl_shader_decompiler: Implement SHL instruction.
2018-06-04 22:36:49 -04:00
bunnei
74ac2cc0f1
Merge pull request #519 from bunnei/pred-not-equal
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gl_shader_decompiler: Implement PredCondition::NotEqual.
2018-06-04 22:18:22 -04:00
bunnei
d9b029ff99
gl_shader_decompiler: Implement PredCondition::NotEqual.
2018-06-04 22:00:47 -04:00
bunnei
2623acffa8
Merge pull request #517 from Subv/iscadd
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GPU: Implement the ISCADD shader instruction.
2018-06-04 21:59:55 -04:00
Subv
368be6ae32
GPU: Implement the ISCADD shader instructions.
2018-06-04 20:17:41 -05:00
Subv
4e153d2bd6
GPU: Added decodings for the ISCADD instructions.
2018-06-04 20:17:39 -05:00
bunnei
2321fe4ec7
Merge pull request #514 from Subv/lop32i
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GPU: Implemented the LOP32I instruction.
2018-06-04 20:48:15 -04:00
bunnei
6dd400647a
Merge pull request #510 from Subv/isetp
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GPU: Implemented the ISETP_R and ISETP_C instructions
2018-06-04 20:47:11 -04:00
Subv
aa486a9eb2
GPU: Implement predicated exit instructions in the shader programs.
2018-06-04 19:18:11 -05:00
Subv
9e1ef025cb
GPU: Take into account predicated exits when performing shader control flow analysis.
2018-06-04 19:14:23 -05:00
bunnei
8279e1205d
Merge pull request #512 from Subv/fset
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GPU: Corrected the FSET and I2F instructions.
2018-06-04 19:04:20 -04:00
bunnei
71bbea4a0d
Merge pull request #501 from Subv/shader_bra
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GPU: Partially implemented the bra shader instruction
2018-06-04 18:31:07 -04:00
bunnei
c26ae19983
Merge pull request #515 from Subv/viewport_fix
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GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04 18:11:36 -04:00
Subv
3e3e3274c7
GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
2018-06-04 16:41:28 -05:00
Subv
45a000239d
GPU: Corrected the I2F_R implementation.
2018-06-04 16:41:27 -05:00
Subv
a58a06a218
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
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This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04 16:36:54 -05:00
bunnei
f1ddf6c1ee
Merge pull request #490 from BreadFish64/extension-check
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Add checks for OpenGL extension support
2018-06-04 16:13:55 -04:00
bunnei
460a2abe70
Merge pull request #513 from Subv/cache_alignment
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GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
2018-06-04 16:12:55 -04:00