Commit graph

19043 commits

Author SHA1 Message Date
ameerj
ee45d46f9e glsl: Update phi node management 2021-07-22 21:51:36 -04:00
ameerj
4eb02b106f glsl: Fix floating point compare ops
Logic for ordered/unordered ops was wrong.
2021-07-22 21:51:36 -04:00
ameerj
ce2ddb7d69 glsl: Query GL Device for FP16 extension support 2021-07-22 21:51:36 -04:00
ameerj
1d88049eaf glsl: Simply FP storage atomics 2021-07-22 21:51:36 -04:00
ameerj
0adc9d2fc1 glsl: F16x2 storage atomics 2021-07-22 21:51:36 -04:00
ameerj
5fa21197b9 glsl: Revert ssbo aliasing. Storage Atomics impl 2021-07-22 21:51:36 -04:00
ameerj
3d950a8d18 glsl: implement phi nodes 2021-07-22 21:51:36 -04:00
ameerj
659eecb295 glsl: Wip storage atomic ops 2021-07-22 21:51:36 -04:00
ameerj
b3fce08191 glsl: Implement FCMP 2021-07-22 21:51:36 -04:00
ameerj
7febd59ce1 glsl: Add a more robust fp formatter 2021-07-22 21:51:36 -04:00
ameerj
bf40d10805 glsl: More FP fixes 2021-07-22 21:51:36 -04:00
ameerj
d7656077bf glsl: FP function fixes 2021-07-22 21:51:36 -04:00
ameerj
30f47ec831 glsl: More FP instructions/fixes 2021-07-22 21:51:36 -04:00
ameerj
1dae770c9d glsl: Add many FP32/64 instructions 2021-07-22 21:51:36 -04:00
ReinUsesLisp
fc7cb28bc7 glsl: Fixup build issues 2021-07-22 21:51:36 -04:00
ameerj
1df4541247 glsl: Implement more Integer ops 2021-07-22 21:51:36 -04:00
ameerj
fc36d45a97 glsl: Implement BF* 2021-07-22 21:51:36 -04:00
ameerj
eea0726cd5 glsl: Implement a few Integer instructions 2021-07-22 21:51:36 -04:00
ameerj
0c315dae67 glsl: Use std::string_view for Emit function args. 2021-07-22 21:51:35 -04:00
ameerj
b2cd8e4588 glsl: Pass IR::Inst& to Emit functions 2021-07-22 21:51:35 -04:00
ameerj
c01220d25a glsl: INeg and IAdd negate tests 2021-07-22 21:51:35 -04:00
ameerj
6ee142d3e4 glsl: Reusable typed variables. IADD32 2021-07-22 21:51:35 -04:00
ameerj
690e6a79c7 glsl: Fix program linking and cbuf 2021-07-22 21:51:35 -04:00
ameerj
3355c467e0 glsl: Fix "reg" allocing
based on glasm with some tweaks
2021-07-22 21:51:35 -04:00
ameerj
fda83fe3c5 glsl: Initial backend 2021-07-22 21:51:35 -04:00
ReinUsesLisp
04fed81921 spirv: Reduce log severity of mismatching denorm rules 2021-07-22 21:51:35 -04:00
ReinUsesLisp
574a99b9b3 shader: Fix loop safety to SSA pass 2021-07-22 21:51:35 -04:00
ReinUsesLisp
eb7925b421 vk_rasterizer: Exit render passes on fragment barriers 2021-07-22 21:51:35 -04:00
Rodrigo Locatti
0ce45868ca vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state 2021-07-22 21:51:35 -04:00
ReinUsesLisp
ee69b7aa59 buffer_cache: Invalidate fast buffers on compute 2021-07-22 21:51:35 -04:00
ReinUsesLisp
f40daa777e shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nq
3a70b6c79b shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
a56f9f4322 shader: Comment why the array component is not read in TMML 2021-07-22 21:51:35 -04:00
ReinUsesLisp
59a989f149 vulkan_device: Enable VK_EXT_vertex_input_dynamic_state 2021-07-22 21:51:35 -04:00
ReinUsesLisp
cefa403eba vk_pipeline_cache: Skip cached pipelines with different dynamic state 2021-07-22 21:51:35 -04:00
ameerj
87a78640d7 main: Fix Open Transferable Shader Cache context item
Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22 21:51:35 -04:00
ameerj
4c1067ef1c tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
1805ba1763 vulkan: Add VK_EXT_vertex_input_dynamic_state support
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8fae35f767 shader: Reorder shader cache directories 2021-07-22 21:51:35 -04:00
ReinUsesLisp
2e99f9ce1b vk_rasterizer: Implement first index 2021-07-22 21:51:35 -04:00
ReinUsesLisp
969f76707c vulkan: Use VK_EXT_provoking_vertex when available 2021-07-22 21:51:35 -04:00
ameerj
60b33bdc9f spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp
4fedf2c20a spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ameerj
6e65f16895 gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
ReinUsesLisp
09c4a71dd4 shader_environment: Fix local memory size calculations 2021-07-22 21:51:35 -04:00
ReinUsesLisp
5292190c8d buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
ameerj
1bbecac1d2 shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8393ea343f gl_texture_cache: Create image storage views
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
0b6f8eea5a gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
ReinUsesLisp
ca6dbc7c49 gl_shader_cache: Store workers in shader cache object 2021-07-22 21:51:35 -04:00