Commit graph

3048 commits

Author SHA1 Message Date
bunnei
f63781a0ed Merge pull request #1217 from filfat/master
Add GetTotalStepCount Stub
2015-10-27 16:07:43 -04:00
Filiph Sandström
23e1121337 Fix copy paste 2015-10-24 13:17:04 +02:00
Filiph Sandström
d248fba5e3 Fix wrong branch 2015-10-23 23:58:54 +02:00
Filiph Sandström
29077f65a2 Add GetTotalStepCount Stub 2015-10-23 23:52:13 +02:00
Filiph Sandström
bf5793c2f8 Update ptm.h 2015-10-23 23:50:51 +02:00
bunnei
5559dad63d Merge pull request #1209 from wwylele/file-path-encoding
citra-qt: Change file path encoding
2015-10-22 22:41:39 -04:00
bunnei
34d448c4f0 Merge pull request #1187 from bunnei/shader-gen
GLSL Fragment Shader Generation
2015-10-21 22:36:27 -04:00
bunnei
b7b11eb5e7 gl_shader_gen: Use explicit locations for vertex shader attributes. 2015-10-21 22:29:56 -04:00
bunnei
1eb1fd06d1 gl_shader_gen: Optimize code for AppendAlphaTestCondition.
- Also add a comment to AppendColorCombiner.
2015-10-21 22:29:56 -04:00
bunnei
7bad07b3ef gl_rasterizer: Define enum types for each vertex texcoord attribute. 2015-10-21 21:59:47 -04:00
bunnei
4175a09b7d gl_shader_gen: Various cleanups to shader generation. 2015-10-21 21:59:44 -04:00
bunnei
2fd9b1999f gl_rasterizer: Use MMH3 hash for shader cache hey.
- Includes a check to confirm no hash collisions.
2015-10-21 21:58:59 -04:00
bunnei
61b33d7266 gl_shader_gen: Require explicit uniform locations.
- Fixes uniform issue on AMD.
2015-10-21 21:54:56 -04:00
bunnei
aa1dec1953 gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders. 2015-10-21 21:53:19 -04:00
bunnei
3ed0610e5d gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0). 2015-10-21 21:53:18 -04:00
bunnei
e69743a943 gl_shader_gen: Fix bug where TEV stage outputs should be clamped. 2015-10-21 21:53:18 -04:00
bunnei
589d3e2e20 gl_rasterizer: Add documentation to ShaderCacheKey. 2015-10-21 21:53:17 -04:00
bunnei
06d9c2795c gl_shader_gen: Add additional function documentation. 2015-10-21 21:53:17 -04:00
bunnei
711a23b8ca gl_shader_util: Cleanup header file + add docstring. 2015-10-21 21:53:16 -04:00
bunnei
d8eca2f795 gl_shader_gen: Various cleanups + moved TEV stage generation to its own function. 2015-10-21 21:53:16 -04:00
bunnei
eefabd6b7d renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. 2015-10-21 21:53:14 -04:00
bunnei
44a1dcc088 gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. 2015-10-21 21:53:05 -04:00
bunnei
05e11e151d gl_shader_util: Use vec3 constants for AppendColorCombiner. 2015-10-21 21:51:24 -04:00
bunnei
a81772552c gl_rasterizer: Fix typo in uploading TEV const color uniforms. 2015-10-21 21:51:24 -04:00
bunnei
9722d39bc5 gl_shader_util: Fix precision bug with alpha testing.
- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
2015-10-21 21:51:23 -04:00
Subv
8733dd568d Initial implementation of fragment shader generation with caching. 2015-10-21 21:51:23 -04:00
wwylele
91874459b3 change file path encoding to Local8bit()
to support non-latin characters
2015-10-20 20:58:23 +03:00
bunnei
6793fd7899 Merge pull request #1207 from kemenaran/persist-citra-settings-in-qt
citra-qt: save hardware-rendering and shaders-jit settings
2015-10-20 10:31:13 -04:00
bunnei
030fabe840 Merge pull request #1204 from kemenaran/qt-add-mac-icon
citra-qt: Add icon to the OS X app
2015-10-20 10:21:03 -04:00
bunnei
7de1f406b8 Merge pull request #1199 from Gareth422/encryption-check
Loader: Implement NCCH encryption check
2015-10-20 10:17:31 -04:00
Pierre de La Morinerie
b95e88c55d citra-qt: persist hardware-rendering and shaders-jit settings
Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
2015-10-18 14:08:23 +02:00
Pierre de La Morinerie
2754ac64b7 citra-qt: Add icon to Mac app
Previously the Mac app didn't have any icon.
2015-10-14 15:02:36 +02:00
Gareth Poole
780fd6247f Loader: Change NCCH header types to be explicitly little-endian 2015-10-10 22:35:22 -04:00
Gareth Poole
1874d33c0b Loader: Implement encryption check 2015-10-10 22:34:17 -04:00
bunnei
d52e81d425 Merge pull request #1194 from linkmauve/no-newline
Remove newlines in LOG_* calls
2015-10-10 14:42:17 -04:00
bunnei
6425c5e385 Merge pull request #1195 from Gareth422/secondary
Fixed spelling errors
2015-10-10 14:41:52 -04:00
Emmanuel Gil Peyrot
b0c7762520 CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
Gareth Poole
cfeae1a4f5 Fixed spelling errors 2015-10-09 17:09:52 -04:00
bunnei
f172b66738 Merge pull request #1189 from archshift/game-list-toggle-window
Game list: propely hide on toggling window mode
2015-10-07 10:33:11 -04:00
bunnei
fed86e8ba5 Merge pull request #1190 from rohit-n/sign-compare
Silence -Wsign-compare warnings.
2015-10-07 10:32:19 -04:00
Rohit Nirmal
c157d4ddd6 Silence -Wsign-compare warnings. 2015-10-06 22:16:15 -05:00
bunnei
c09d38554b Merge pull request #1164 from kemenaran/qt-high-dpi-fixes
citra-qt: high-DPI fixes and Retina on OS X
2015-10-06 19:05:15 -04:00
archshift
df14491cf3 Game list: propely hide on toggling window mode
Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
2015-10-06 12:20:26 -07:00
Pierre de La Morinerie
831cb390ae citra-qt: Fix mouse events coordinates on high-DPI screens 2015-10-04 23:11:05 +02:00
Pierre de La Morinerie
11e08f4d23 citra-qt: Enable high-DPI widgets on Mac app
The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).

This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
2015-10-04 23:11:05 +02:00
Pierre de La Morinerie
3e2b782f5f citra-qt: Use custom Info.plist for Mac builds
Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
2015-10-04 23:11:05 +02:00
archshift
2f6927952f OS X build uploading: auto-confirm SSH host key
Prevents error verifying host key (and we can't manually verify since
the prompt is obviously non-interactive).
2015-10-03 17:23:31 -07:00
bunnei
4d5cf75d8d Merge pull request #1176 from lioncash/vs2015-code-junking-day
Obligatory "Throw out workarounds VS2013 once limited us to" PR
2015-10-03 13:19:03 -04:00
bunnei
bc1663cbb8 Merge pull request #1095 from archshift/game-list
Initial implementation of a game list
2015-10-01 23:35:19 -04:00
archshift
dfaed461ff Game list: save and load column sizes, sort order, to QSettings 2015-10-01 19:39:15 -07:00