Fernando Sahmkow
fd89a8f7cf
gl_texture_cache: Corrections and fixes
2019-06-25 17:40:08 -04:00
Fernando Sahmkow
50fb666296
gl_resource_manager: Correct MakeStreamCopy
2019-06-25 17:32:04 -04:00
Fernando Sahmkow
10e30eb735
texture_cache: Query MemoryManager from the system
2019-06-25 17:26:00 -04:00
ReinUsesLisp
ee6be4831a
texture_cache: Include "core/core.h"
2019-06-24 02:15:57 -03:00
ReinUsesLisp
bfd43e2ce9
gl_texture_cache: Explicitly add indirect include
2019-06-24 02:13:55 -03:00
ReinUsesLisp
1d1ce69f6c
texture_cache/surface_view: Address feedback
2019-06-24 02:09:56 -03:00
ReinUsesLisp
dea180d83f
texture_cache/surface_base: Address feedback
2019-06-24 02:08:52 -03:00
ReinUsesLisp
f845ce6aa5
video_core/surface: Address feedback
2019-06-24 02:07:11 -03:00
ReinUsesLisp
7478665d14
decode/texture: Address feedback
2019-06-24 02:05:05 -03:00
ReinUsesLisp
b57ce711bb
renderer_opengl/utils: Remove unused includes and unused forward declaration
2019-06-24 02:03:37 -03:00
ReinUsesLisp
1f6a1240e0
gl_texture_cache: Address some feedback
2019-06-24 02:01:44 -03:00
ReinUsesLisp
5c56ded8a5
gl_shader_disk_cache: Address feedback
2019-06-24 01:59:32 -03:00
ReinUsesLisp
01142f4176
gl_shader_decompiler: Address feedback
2019-06-24 01:56:38 -03:00
ReinUsesLisp
7eed876cfb
shader_bytecode: Include missing <array>
2019-06-24 01:51:02 -03:00
ReinUsesLisp
84878d07a9
common/alignment: Address feedback
2019-06-24 01:47:09 -03:00
Fernando Sahmkow
b62d22a77d
texture_cache: Style and Corrections
2019-06-20 21:24:47 -04:00
Fernando Sahmkow
cd09242f40
shader_cache: Correct versioning and size calculation.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
c8c2b09c36
texture_cache: Eliminate linear textures fallthrough
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
8660ceb08e
texture_cache: Correct format R16U as sibling
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
12fdf117a5
texture_cache: Implement texception detection and texture barriers.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
aa94638d43
texture_cache: Corrections to buffers and shadow formats use.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
ef3fbc8e66
texture_cache: Implement Irregular Views in surfaces
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
7afd5d2367
surface: Correct format S8Z24
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
caaf9ff941
texture_cache: Initialize all siblings to invalid pixel format.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
4231d3ef8a
gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
3b011be41f
gl_texture_cache: Correct Image Blit
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
18322c1369
decoders: correct block calculation
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
9abe6fcdfa
texture_cache: Use siblings textures on Rebuild and fix possible error on blitting
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
caeaf6bb04
texture_cache: Remove old rasterizer cache
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
a42842d593
texture_cache: Implement siblings texture formats.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
c15d41e8cd
fermi2d: Correct Origin Mode
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
5865e58a62
texture_cache: correct texture buffer on surface params
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
72f80de0fe
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
d65fc04d95
texture_cache: correct mutex locks
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
d826617314
shader_ir: Fix image copy rebase issues
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
b18e9ad514
texture_cache: Don't Image Copy if component types differ
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
d3596eaead
texture_cache: move some large methods to cpp files
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
e128d056dc
texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
de6e9eb29a
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
12649d1daf
texture_cache uncompress-compress is untopological.
...
This makes conflicts between non compress and compress textures to be
auto recycled. It also limits the amount of mipmaps a texture can have
if it goes above it's limit.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
ae0dbf5c73
texture_cache: Correct copying between compressed and uncompressed formats
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
f13806a7aa
texture_cache: Only load on recycle with accurate GPU.
...
Testing so far has proven this to be quite safe as texture memory read
added a 2-5ms load to the current cache.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
76b68c74a7
Fix rebase errors
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
b5ce82c66a
texture_cache: Handle uncontinuous surfaces.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
94036d27ec
texture_cache: return null surface on invalid address
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
dbc71a6076
texture_cache: Add checks for texture buffers.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
bc8f3d4964
texture_cache: Fermi2D reform and implement View Mirage
...
This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp
fba886bd2b
gl_shader_decompiler: Implement image binding settings
2019-06-20 21:38:33 -03:00
ReinUsesLisp
7e4a7929f8
shader: Implement bindless images
2019-06-20 21:38:33 -03:00
ReinUsesLisp
224e4e174d
shader: Decode SUST and implement backing image functionality
2019-06-20 21:38:33 -03:00