ReinUsesLisp
60e44af24d
texture_cache: Reduce invalid image/sampler error severity
2021-07-22 21:51:34 -04:00
ReinUsesLisp
672930b6c8
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
ReinUsesLisp
50e491f101
glasm: Use integer lod for TXQ
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e3d10ba821
glasm: Prepare XFB from state instead of global registers
2021-07-22 21:51:33 -04:00
ReinUsesLisp
5339775f96
glasm: Fix global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
0ca75be20a
Revert "glasm: Skip phi moves on undefined instructions"
...
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e607d856c2
glasm: Remove unintentional '\n' on Undef32
2021-07-22 21:51:33 -04:00
ReinUsesLisp
df14567fcc
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ec19b0d7eb
glasm: Implement Y direction
2021-07-22 21:51:33 -04:00
ReinUsesLisp
459e3b17e6
glasm: Skip phi moves on undefined instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
91a375b557
glasm: Implement undef instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
93b8943fae
glasm: Fix global memory callbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
58b5083052
gl_shader_cache: Add disk shader cache
2021-07-22 21:51:33 -04:00
ReinUsesLisp
205bf15e71
video_core,shader: Clang-format fixes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ddb24146b6
gl_shader_cache: Rename Program abstractions into Pipeline
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3e5b0c116d
glasm: Release phi node registers after they are no longer needed
2021-07-22 21:51:33 -04:00
ReinUsesLisp
d284ce48e2
glasm: Remove unintentionally committed fmt::prints
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8d77a943cc
glasm: Fix INeg32 on negative immediates
2021-07-22 21:51:33 -04:00
ReinUsesLisp
42a91d4366
glasm: Remove unnecessary value types
2021-07-22 21:51:33 -04:00
ReinUsesLisp
6bf6015548
glasm: Throw when there are register leaks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
143db4b112
glasm: Catch more register leaks
...
Add support for null registers. These are used when an instruction has
no usages.
This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.
Workaround a bug on Nvidia's condition codes conditional execution using
branches.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a5ce5f4a65
glasm: Fix usage counting on phi nodes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
921b6b48be
gl_shader_cache: Do not flip tessellation on OpenGL
2021-07-22 21:51:33 -04:00
ReinUsesLisp
548871e127
gl_graphics_program: Fix texture buffer bindings
2021-07-22 21:51:33 -04:00
ReinUsesLisp
09ad2b5994
glasm: Implement global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
46edc93371
glasm: Implement int64 add and subtract
2021-07-22 21:51:33 -04:00
lat9nq
90e2710052
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e9a5390a92
glasm: Implement indirect attribute loads
2021-07-22 21:51:33 -04:00
ReinUsesLisp
2e2d1986b1
glasm: Implement image atomics
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9a2176f883
glasm: Reorder unreachable image atomic insts
...
Reorder them to the bottom of the file for readability.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
26ba81b9bf
glasm: Implement gl_Layer stores
2021-07-22 21:51:33 -04:00
ReinUsesLisp
dd41025472
glasm: Implement SampleId
2021-07-22 21:51:33 -04:00
ReinUsesLisp
5f9dd18113
glasm: Implement IsHelperInvocation
2021-07-22 21:51:33 -04:00
ReinUsesLisp
b0b43d2a66
glasm: Fix EmitVertex's optimization
2021-07-22 21:51:33 -04:00
ReinUsesLisp
712afb51d4
gl_shader_cache: Conditionally use viewport mask
2021-07-22 21:51:33 -04:00
ReinUsesLisp
94d3b4d7e3
gl_shader_cache,glasm: Conditionally use typeless image reads extension
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8aa7240b7f
gl_shader_cache: Improve GLASM error print logic
2021-07-22 21:51:33 -04:00
ReinUsesLisp
16c95ab56d
glasm: Implement forced early Z
2021-07-22 21:51:33 -04:00
ReinUsesLisp
220e679fdf
glasm: Set transform feedback state
2021-07-22 21:51:33 -04:00
ReinUsesLisp
06ae1bff4b
video_core: Abstract transform feedback translation utility
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9960abf482
glasm: Simplify patch reads
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8499797b68
glasm: Fix output patch reads
...
With this, Luigi's Mansion's sand renders properly.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c45503bcb7
gl_shader_cache: Pass shader runtime information
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9452fe2dc6
shader: Split profile and runtime information in separate structs
2021-07-22 21:51:33 -04:00
ameerj
22f261e954
emit_glasm_context_get_and_set.cpp: Add missing semicolons
2021-07-22 21:51:33 -04:00
ReinUsesLisp
83ff44531b
glasm: Fix patch attribute declarations
2021-07-22 21:51:33 -04:00
ameerj
68fb25a223
glasm: Implement FSWZADD
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8fa82725d1
glasm: Implement PrimitiveId attribute read
2021-07-22 21:51:33 -04:00
ReinUsesLisp
62f0368ce4
glasm: Implement clip distance stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
7d0baaa1c9
glasm: Fix tessellation input attributes
2021-07-22 21:51:32 -04:00