Rodrigo Locatti
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c22c0ea070
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Merge pull request #3433 from namkazt/patch-1
renderer_vulkan: Add the rest of case for TryConvertBorderColor
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2020-02-21 15:56:09 -03:00 |
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Rodrigo Locatti
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291a7850a3
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Merge pull request #3434 from namkazt/patch-2
vk_shader: Implement ImageLoad
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2020-02-21 15:55:05 -03:00 |
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Rodrigo Locatti
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2cd2a86c92
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Merge pull request #3435 from namkazt/patch-3
vulkan: add DXT23_SRGB
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2020-02-21 15:48:19 -03:00 |
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bunnei
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1bf28215ac
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Merge pull request #3423 from ReinUsesLisp/no-match-3d
texture_cache: Avoid matches in 3D textures
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2020-02-21 12:16:51 -05:00 |
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Nguyen Dac Nam
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c3088fd578
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vk_device: remove left over from other branch
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2020-02-21 08:56:18 +07:00 |
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bunnei
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9356da8af9
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Merge pull request #3438 from bunnei/gpu-mem-manager-fix
video_core: memory_manager: Flush/invalidate asynchronously when possible.
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2020-02-20 20:04:05 -05:00 |
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Nguyen Dac Nam
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5b3a5b5fb6
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clang-format
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2020-02-20 09:39:30 +07:00 |
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Nguyen Dac Nam
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090dd95c05
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shader_decompiler: only add StorageImageReadWithoutFormat when available
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2020-02-20 09:28:13 +07:00 |
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bunnei
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8152281820
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Merge pull request #3432 from brianclinkenbeard/update-httplib
Update httplib to 0.5.5
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2020-02-19 21:15:06 -05:00 |
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bunnei
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fbd58d36d1
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Merge pull request #3415 from ReinUsesLisp/texture-code
shader/texture: Allow 2D shadow arrays and simplify code
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2020-02-19 20:06:14 -05:00 |
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bunnei
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638252e316
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video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
- Minor perf improvement.
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2020-02-19 20:03:52 -05:00 |
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Brian Clinkenbeard
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1d34ed696b
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fix issue with windows getnameinfo()
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2020-02-19 16:16:49 -08:00 |
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bunnei
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5c5b6cf721
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Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
maxwell_3d: Unify draw methods
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2020-02-19 16:13:50 -05:00 |
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bunnei
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3360446580
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Merge pull request #3411 from ReinUsesLisp/specific-funcs
gl_rasterizer: Use the least generic OpenGL draw function possible
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2020-02-19 15:37:41 -05:00 |
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bunnei
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5618dbe120
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Merge pull request #3437 from namkazt/patch-5
shader_conversion: add conversion I2F for Short
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2020-02-19 11:27:28 -05:00 |
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Nguyen Dac Nam
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102d52ad68
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shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
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2020-02-19 12:57:22 +07:00 |
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Nguyen Dac Nam
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1ed0d4faea
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vk_device: setup shaderStorageImageReadWithoutFormat
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2020-02-19 12:56:36 +07:00 |
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Nguyen Dac Nam
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d285fae01a
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vk_device: add check for shaderStorageImageReadWithoutFormat
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2020-02-19 12:55:56 +07:00 |
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Nguyen Dac Nam
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a57853e085
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shader_conversion: I2F : add Assert for case src_size is Short
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2020-02-19 11:40:35 +07:00 |
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Nguyen Dac Nam
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92153118ab
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fix warning
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2020-02-19 11:10:26 +07:00 |
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Nguyen Dac Nam
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84fc48b0eb
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clang-format fix
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2020-02-19 11:02:59 +07:00 |
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Nguyen Dac Nam
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0d9361d21f
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shader_conversion: add conversion I2F for Short
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2020-02-19 10:54:37 +07:00 |
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bunnei
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628c0b6a95
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Merge pull request #3410 from ReinUsesLisp/vk-draw-index
vk_shader_decompiler: Fix vertex id and instance id
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2020-02-18 22:37:33 -05:00 |
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Nguyen Dac Nam
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c9448bc5ba
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vk_shader: add Capability StorageImageReadWithoutFormat
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2020-02-19 10:16:51 +07:00 |
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Brian Clinkenbeard
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050a4362ad
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httplib compatibility
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2020-02-18 18:04:33 -08:00 |
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Nguyen Dac Nam
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c646835eb0
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vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
Please enter the commit message for your changes. Lines starting
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2020-02-19 08:39:01 +07:00 |
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Brian Clinkenbeard
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b33889a1fe
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update httplib to latest commit
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2020-02-18 17:11:40 -08:00 |
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Nguyen Dac Nam
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85e76831a1
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fixups mistake auto commit.
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2020-02-19 01:24:32 +07:00 |
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Nguyen Dac Nam
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418b7ffb21
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Update code structure
Co-Authored-By: Mat M. <mathew1800@gmail.com>
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2020-02-19 01:23:08 +07:00 |
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Fernando Sahmkow
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d67c538d68
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Merge pull request #3409 from ReinUsesLisp/host-queries
query_cache: Implement a query cache and query 21 (samples passed)
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2020-02-18 11:31:06 -04:00 |
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Nguyen Dac Nam
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af67c90eca
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add vertex UnsignedInt size RGBA
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2020-02-18 21:52:51 +07:00 |
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Nguyen Dac Nam
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2058556671
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add eBc2SrgbBlock to formats
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2020-02-18 21:44:09 +07:00 |
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Nguyen Dac Nam
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6d36df9e5d
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vulkan: add DXT23_SRGB
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2020-02-18 21:39:50 +07:00 |
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Nguyen Dac Nam
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fa641bf689
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renderer_vulkan: Add the rest of case for TryConvertBorderColor
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2020-02-18 16:52:54 +07:00 |
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Brian Clinkenbeard
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b343bf76ad
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update httplib README
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2020-02-17 22:54:09 -08:00 |
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Brian Clinkenbeard
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6ffa4d2a11
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0.4.2 works too
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2020-02-17 22:53:25 -08:00 |
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Brian Clinkenbeard
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0e13b86170
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update httplib to 0.2.6
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2020-02-17 20:13:24 -08:00 |
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bunnei
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92e3fb6e2f
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Merge pull request #3412 from Morph1984/aspect-ratio
GUI: Add aspect ratio dropdown
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2020-02-17 22:02:18 -05:00 |
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bunnei
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bbe76e4227
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Merge pull request #3429 from brianclinkenbeard/fix-cmake-sdl2-arch
Fix CMake build errors for certain SDL2 installations
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2020-02-17 18:33:20 -05:00 |
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Brian Clinkenbeard
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f2e1142067
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fix CMake build errors for certain SDL2 installations
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2020-02-17 13:01:40 -08:00 |
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bunnei
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a251713173
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Merge pull request #3420 from namkazt/master2
nvhost_gpu: implement ChannelSetTimeslice
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2020-02-17 00:31:11 -05:00 |
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bunnei
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6bf664aa1e
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Merge pull request #3421 from namkazt/patch-1
IUserLocalCommunicationService: stub function Initialize2
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2020-02-16 04:01:42 -05:00 |
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ReinUsesLisp
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b4bd0c57e4
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texture_cache: Avoid matches in 3D textures
Code before this commit was trying to match 3D textures with another
target. Fix that.
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2020-02-16 04:15:42 -03:00 |
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Nguyen Dac Nam
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2807020c01
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IUserLocalCommunicationService: add function Initialize2
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2020-02-16 13:24:34 +07:00 |
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Nguyen Dac Nam
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c4e8f9589a
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HLE: correct function name of IUserLocalCommunicationService
402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
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2020-02-16 13:14:06 +07:00 |
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namkazy
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8bb64da7ac
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nvhost_gpu: implement ChannelSetTimeslice
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2020-02-16 11:53:03 +07:00 |
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bunnei
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73e4de21b7
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Merge pull request #3419 from yuzu-emu/revert-3386-gpu-mem-interface
Revert "video_core: memory_manager: Use GPU interface for cache functions."
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2020-02-15 22:37:29 -05:00 |
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bunnei
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f382179d47
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Revert "video_core: memory_manager: Use GPU interface for cache functions."
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2020-02-15 17:47:15 -05:00 |
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ReinUsesLisp
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f37f4e76d6
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shader/texture: Allow 2D shadow arrays and simplify code
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes.
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2020-02-15 02:36:28 -03:00 |
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ReinUsesLisp
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518a6182f9
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maxwell_3d: Unify draw methods
Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
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2020-02-14 18:09:40 -03:00 |
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