Commit graph

13157 commits

Author SHA1 Message Date
ReinUsesLisp
d91f11ca92 gl_device: Reserve base bindings on limited devices
SSBOs and other resources are limited per pipeline on Intel and AMD.
Heuristically reserve resources per stage having in mind the reported
OpenGL limits.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
fb6a01233f gl_state: Skip null texture binds
glBindTextureUnit doesn't support null textures. Skip binding these.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
d892e6789a gl_rasterizer: Disable compute shaders on Intel
Intel's proprietary driver enters in a corrupt state when compute
shaders are executed. For now, disable these.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
2726dca44c gl_shader_cache: Hack shared memory size
The current shared memory size seems to be smaller than what the game
actually uses. This makes Nvidia's driver consistently blow up; in the
case of FE3H it made it explode on Qt's SwapBuffers while SDL2 worked
just fine. For now keep this hack since it's still progress over the
previous hardcoded shared memory size.
2019-11-22 21:28:49 -03:00
ReinUsesLisp
a52b0f1874 gl_shader_decompiler: Normalize image bindings 2019-11-22 21:28:49 -03:00
ReinUsesLisp
99ed7e5128 gl_shader_decompiler: Normalize cbuf bindings
Stage and compute shaders were using a different binding counter.
Normalize these.
2019-11-22 21:28:49 -03:00
ReinUsesLisp
54b16fb27a gl_rasterizer: Add missing cbuf counter reset on compute 2019-11-22 21:28:49 -03:00
ReinUsesLisp
0ecd1a227d gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00
ReinUsesLisp
5f6a589d63 video_core: Unify ProgramType and ShaderStage into ShaderType 2019-11-22 21:28:48 -03:00
ReinUsesLisp
2930400adc gl_rasterizer: Bind graphics images to draw commands
Images were not being bound to draw invocations because these would
require a cache invalidation.
2019-11-22 21:28:48 -03:00
ReinUsesLisp
46ad4bd297 gl_shader_cache: Specialize local memory size for compute shaders
Local memory size in compute shaders was stubbed with an arbitary size.
This commit specializes local memory size from guest GPU parameters.
2019-11-22 21:28:48 -03:00
ReinUsesLisp
1669dfa793 gl_shader_cache: Specialize shared memory size
Shared memory was being declared with an undefined size. Specialize from
guest GPU parameters the compute shader's shared memory size.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
b0b505984d gl_shader_cache: Specialize shader workgroup
Drop the usage of ARB_compute_variable_group_size and specialize compute
shaders instead. This permits compute to run on AMD and Intel
proprietary drivers.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
b12a7dbace shader/texture: Handle TLDS texture type mismatches
Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets
used by instructions of 1D textures. To handle the discrepancy this
commit uses the the texture type from the binding and modifies the
emitted code IR to build a valid backend expression.

E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples
a 2D texture in the coordinate ivec2(X, 0).
2019-11-22 21:28:47 -03:00
ReinUsesLisp
77f86f48ac shader/texture: Deduce texture buffers from locker
Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded.
2019-11-22 21:28:47 -03:00
Mat M
424a78bd3f Merge pull request #3142 from ReinUsesLisp/depbar-log
shader/other: Reduce DEPBAR log severity
2019-11-19 19:52:41 -05:00
ReinUsesLisp
d9a22880f5 shader/other: Reduce DEPBAR log severity
While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise.
2019-11-19 21:26:40 -03:00
bunnei
44d462d511 Merge pull request #3086 from ReinUsesLisp/format-lookups
texture_cache: Use a flat table instead of switch for texture format lookups
2019-11-19 18:29:17 -05:00
bunnei
6f822067f2 Merge pull request #3123 from ReinUsesLisp/logging-return
common/logging: Silence no return value warnings
2019-11-17 20:29:51 -05:00
Fernando Sahmkow
5ffbc20cae Merge pull request #3126 from yuzu-emu/revert-3106-bitfield
Revert "common/bit_field: Silence sign-conversion warnings"
2019-11-16 14:23:15 -04:00
Rodrigo Locatti
893648dbd0 Revert "common/bit_field: Silence sign-conversion warnings" 2019-11-16 03:29:37 -03:00
Rodrigo Locatti
7cffdf5a47 Merge pull request #3106 from lioncash/bitfield
common/bit_field: Silence sign-conversion warnings
2019-11-15 18:49:20 -03:00
ReinUsesLisp
a653f24a00 common/logging: Silence no return value warnings 2019-11-15 18:43:35 -03:00
bunnei
3546633a63 Merge pull request #3047 from ReinUsesLisp/clip-control
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-15 12:09:19 -05:00
bunnei
5897348571 Merge pull request #3091 from lioncash/core-conversion
core: Make most implicit type conversion warnings errors on MSVC
2019-11-15 12:08:50 -05:00
Lioncash
95ed7df791 common/bit_field: Silence sign-conversion warnings
We can just use numeric_limits instead of relying on wraparound behavior
here.
2019-11-15 07:09:30 -05:00
ReinUsesLisp
ccb87410ae format_lookup_table: Address feedback
format_lookup_table: Drop bitfields

format_lookup_table: Use std::array for definition table

format_lookup_table: Include <limits> instead of <numeric>
2019-11-14 20:57:30 -03:00
ReinUsesLisp
c884dc8af2 texture_cache: Use a table instead of switch for texture formats
Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster.
2019-11-14 20:57:10 -03:00
Rodrigo Locatti
f24bc2e049 Merge pull request #3113 from lioncash/semi
common_funcs: Remove semicolons from INSERT_PADDING_* macros
2019-11-14 20:29:51 -03:00
Lioncash
51d9e22b7e common_funcs: Remove semicolons from INSERT_PADDING_* macros
Makes code that uses the macros consistent by requiring the lines to be
terminated with a semicolon.
2019-11-14 17:05:27 -05:00
ReinUsesLisp
c6afe25477 texture_cache: Drop abstracted ComponentType
Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.

There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour.
2019-11-14 18:21:42 -03:00
Rodrigo Locatti
5d40b90fb6 Merge pull request #3110 from greggameplayer/CompleteRGBA16UI
Complete the implementation of RGBA16UI
2019-11-14 18:21:12 -03:00
greggameplayer
d60bce4edd correct the implementation of RGBA16UI 2019-11-14 21:37:39 +01:00
bunnei
eacdeca1b0 Merge pull request #3089 from SciresM/play_statistics
Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid
2019-11-14 13:54:29 -05:00
bunnei
9364f4d30c Merge pull request #3093 from lioncash/mbedtls
core: Migrate off deprecated mbedtls functions
2019-11-14 13:47:23 -05:00
bunnei
08ad78fa7e Merge pull request #3092 from lioncash/util
key_manager: Make use of IOFile in WriteKeyToFile()
2019-11-14 13:46:55 -05:00
Fernando Sahmkow
dfaeb0a97d Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
shader: Implement FSWZADD and reimplement SHFL
2019-11-14 10:27:27 -04:00
Rodrigo Locatti
3f7a3a9541 Merge pull request #3107 from lioncash/hashable
common/hash: Remove unused HashableStruct
2019-11-13 17:30:30 -03:00
Rodrigo Locatti
17397fd2ae Merge pull request #3104 from lioncash/xts
xts_archive: Remove redundant std::string constructor
2019-11-13 17:00:02 -03:00
Lioncash
7d2b1204d7 common/hash: Remove unused HashableStruct
This is unused, so it can be removed. There's better ways of ensuring
zeroed out padding bits, like using zero-initialization, anyhow.
2019-11-13 14:58:43 -05:00
Rodrigo Locatti
87039f537f Merge pull request #3103 from lioncash/cfunc
common_funcs: silence sign-conversion warnings in MakeMagic()
2019-11-13 16:26:34 -03:00
Lioncash
fd6e676326 xts_archive: Remove redundant std::string constructor
We can just call the .data() member of path instead of constructing a
completely new string.
2019-11-13 10:02:10 -05:00
Lioncash
ae15e162be common_funcs: silence sign-conversion warnings in MakeMagic()
We can trivially resolve these by casting the characters to unsigned
values and then shifting the bits.
2019-11-13 06:53:19 -05:00
Rodrigo Locatti
e4a24b0c80 Merge pull request #3084 from ReinUsesLisp/cast-warnings
video_core: Treat implicit conversions as errors
2019-11-13 02:16:22 -03:00
bunnei
87c1f0b23d Update CONTRIBUTING.md 2019-11-12 21:42:43 -05:00
bunnei
19987dc548 Merge pull request #3096 from jroweboy/patch-1
Move source in windows uploads into its own internal zip
2019-11-12 17:52:31 -05:00
James Rowe
1d2acb8a2c Move source in windows uploads into its own internal zip
This should prevent path length issues when extracting the build from the installer
2019-11-12 15:32:16 -07:00
bunnei
197ef9203c Merge pull request #3090 from DarkLordZach/azure-source
ci: Package source with builds
2019-11-12 15:56:46 -05:00
Lioncash
c6b2fd7415 key_manager: Make use of IOFile in WriteKeyToFile()
This properly handles unicode-based paths on Windows, while opening a
raw stream doesn't out-of-the-box.

Prevents file creation from potentially failing on Windows PCs that make
use of unicode characters in their save paths (e.g. writing to a user's
AppData folder, where the user has a name with non-ASCII characters).
2019-11-12 08:52:18 -05:00
Lioncash
4c6cd8b9e8 core: Migrate off deprecated mbedtls functions
These functions are marked for deprecation and it's recommended that the
*_ret variants be used instead.
2019-11-12 08:45:56 -05:00